So my question is this, is there any disadvantage to making your 4sm or Running Fastball your 3rd Pitch? The way I see, the #1 pitch has the best control at the start, followed by 2 and then 3rd is far behind the other 2. Seeing as I plan on it being a 4sm, theres no movement really, so why do I need the added control from the 1st pitch slot? So long as I put the flex points to 5 in velocity when making the character, he should be able to reach 100mph, right?
I'd still prolly use it as my "number 1 pitch" but I just cant fathom how it benefits me to make it the actual #1. I see plenty of starting pitchers on the roster, especially the ones with prospects where they have a sinker or cutter or even a curveball number 1, maybe a slider 2 and then the fastball is their 3rd pitch. As far as training is concerned, its a lot harder to land a curveball for a bullseye than a fastball. Just seems genius to put the curve or slider at 1 for the better control early on in the career...
So am I correct in this thinking or does having the fb in the 3rd position degrade its ability(velocity) by not being the #1?
I'd still prolly use it as my "number 1 pitch" but I just cant fathom how it benefits me to make it the actual #1. I see plenty of starting pitchers on the roster, especially the ones with prospects where they have a sinker or cutter or even a curveball number 1, maybe a slider 2 and then the fastball is their 3rd pitch. As far as training is concerned, its a lot harder to land a curveball for a bullseye than a fastball. Just seems genius to put the curve or slider at 1 for the better control early on in the career...
So am I correct in this thinking or does having the fb in the 3rd position degrade its ability(velocity) by not being the #1?

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