10-15-2016, 03:49 PM
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#8
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MVP
OVR: 26
Join Date: Apr 2009
Posts: 4,673
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Re: A question on training assignments in Franchise?
From the distant past:
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You must train your players in the areas that you want them to improve/stop regressing
2. If you want a player to improve his contact, try the batting cages
3. If you want a player to improve his power, hit the weights
4. If you have a hitting coach that has a (+2) or above on both contact and power assign your player to "hitting coach" (this will allow you to not waste time with the weights and cages)
5. If you want to improve stamina, have your player do some long distance running.
6. Improve speed with "sprints"
7. etc., etc., etc.,
***Do not train a player in more than three (3) categories as doing so seems to cause regression across the board for this player.
*** Players do not progress at or after the age of 31. If you want players to hold steady at this point (for 2-4 seasons), train them in "stretching" only. DO NOT TRAIN PLAYERS IN ANY OTHER CATEGORY (other than stretching) WHEN THEY ARE 31 OR OLDER AS DOING SO WILL RESULT IN A DRAMATIC REGRESSION.
*** Change training after every series or week for best results.
In the same thread, from Russell...
It's your coaches, player potential, and your training. But its not an exact science. What you want to do is pick three categories to train each player in any more than that and I believe its over kill. (I'll get confirmation from Kolbe but I'm pretty sure its 3)
Now this is not the official word this is what I do so don't take this part as the gospel. I look at players and decide where I think I should focus to become the type of players I want or the type of players they are already developing into. For instance I traded P.Fielder for C.Pena in my franchise so since hes already a power hitter I choose batting cages + hitting coach + infield drills. I leave them there for one month at a time. Then I may switch it up hitting coach + weight training + infield drills.
I just alternate my 1 Baseman training between those two splits from month to month. I do this for every position now it gets a little tricky when you are trying to develop five tool players in the outfield. Because you want them to be fast, hit for avg., hit for power, have a good glove, and a nice arm it will quickly become a labor of love and pain.
Batting cages, hitting coach, weight training, sprints, long distance running, base running drills, long toss, and shagging fly balls. You have those 8 training assignments and since you should only have players doing three at a time well you get the picture.
Player around with only choosing three at a time and trying to focus on a couple of areas. Then try to find that holly grail of how much time is enough time to train 2 weeks, 3 weeks, a month etc. I just finished season 3 in my franchise and I made the mistake of trying to do to much in a given month. My players didn't progress very much at all. In hindsight the season before I stuck with a general them for each position and a lot of my youngsters with A and B potential had gains of 10 points to 16 overall points max.
Hope that helps I'll do some testing right now in 09 and I'll post the results |
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That post goes back to 2009, but I think training might be one of the features that has changed very little.
Main difference I see is that you can only train one skill instead of three, but that skill can train 1-4 different stats. I still would stick to the monthly schedule, and only train Durability after 31 until we get new input on it.
Last edited by Mike3207; 10-15-2016 at 04:13 PM.
Reason: one skill
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