Home

MLB The Show 17 - Behind the Scenes "Playing Out of Position" Changes

This is a discussion on MLB The Show 17 - Behind the Scenes "Playing Out of Position" Changes within the MLB The Show forums.

Go Back   Operation Sports Forums > Baseball > MLB The Show
NASCAR Heat 4 Review
FIFA 20 Review
NBA 2K20 Review
Reply
 
Thread Tools
Old 01-31-2017, 03:56 PM   #1
SCEA Community Manager
 
Russell_SCEA's Arena
 
OVR: 29
Join Date: May 2005
Location: San Diego
Posts: 4,161
MLB The Show 17 - Behind the Scenes "Playing Out of Position" Changes


So yesterday we had a little game design round-table with everyone on how to handle playing out of position better. (First and foremost we weren't going to talk about this in a vlog or the streams. So that's why we are talking about this now.) We hope you guys enjoy this little behind the scenes look.

A little back story on how we got here, I sent an email to one of the programmers inquiring what could be done to A. make utility players more valuable, B. discourage people from playing guys out of position (especially in DD) to get more bats in the lineup, and C. make secondary positions matter more.

A few of us (I'm lying it was just me) wanted to go full napalm and just completely nerf anyone playing out of position which we currently do in some instances. However SS and 2nd baseman shouldn't get nerfed too bad playing other IF positions. But we all know that strong defensive SS for example could probably play a decent 2nd base if he had to, right?

That's the cliff notes version of how the round-table came to be. (fyi this all happened over the course of the last 3 work days Saturday, Sunday and Monday) After we all talked and hashed it out here's the email the lead programmer sent everyone after he made the changes based on the discussion. (There are no edits to the email just raw information enjoy.)

"I (Jeff lead programmer) just checked in the following changes:

• Gill (Lead Gameplay Producer you've seen Gill on all the Gameplay streams) and I made few changes to the out-of-position table to penalize guys a little more in certain combinations
• When calculating a fielder’s attribute when he’s out of position, it will now look at his secondary positions as well as his primary position and will calculate his attribute for each position he can play using the out-of-position chart. His attribute will be the highest of these values.
• Any fielder playing middle infielder that does not have at least one of the middle infielder positions as a primary or secondary position will now use the out-of-position double play turns, regardless of his fielding attribute after the out-of-position adjustment.
• Any left handed fielder playing C, 2B, 3B or SS will only receive 10% of their fielding attribute (which will force missed branches.)

Here are a few examples that is impacted by a couple of these changes:

Player A. on Houston is a 3B with LF and SS as secondary positions. His fielding ability is 83. I moved him to 2nd base. Using the old logic, he would have lost 40% of his attribute, leaving him as about a 49.

With the new logic, since player A. has SS as a secondary position, it uses the SS  2B penalty instead of the 3B  2B penalty, which is only 10%. We also take the extra 5% off because we’re basing this off of a secondary position, but even with a 15% penalty, he’s now only brought down to a 70 instead of 49. Also, since he has SS as a secondary position, he’s still allowed to use the normal double play turns.

Another example: player B. is a 3B with no secondary positions and a fielding ability of 84. I move him to 2nd base. A 3B playing 2B is penalized 40%, so that would leave him with an attribute of about 50. This is above the “low ability” cutoff of 30, so using the old logic, he would have been able to do the athletic double play turns. With the new logic, since he’s not able to play either of the middle infield positions, he’ll only use the out-of-position double play turns. Any of his other throws will still branch, but his DP turns will be significantly slower than a normal 2B.

Also, when Gill and I adjusted the chart, we made it so that no outfielder moved into the infield would end up with fielding ability above 30. This will ensure that outfielders playing in the infield are always treated as “low ability”. Unless, of course, they have a secondary infield position that causes them to get less of a penalty.

Disclaimer we are still testing and there is a possibility we might change things so nothing is concrete. (We aren't taking suggestions)However we hope you all enjoy this incoherent behind the scenes look at The Show take care.
Platform: PS4

Last edited by Russell_SCEA; 01-31-2017 at 06:08 PM.
Russell_SCEA is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-31-2017, 04:05 PM   #2
Rookie
 
Sip_16's Arena
 
OVR: 1
Join Date: Feb 2013
Re: Behind the Scenes "Playing Out of Position" Changes

Sip_16 is offline  
Reply With Quote
Old 01-31-2017, 04:12 PM   #3
Pro
 
OVR: 5
Join Date: Aug 2002
Re: Behind the Scenes "Playing Out of Position" Changes

I think the biggest help would be to dynamically show the player's attributes on the substitution/lineup screen, based on their current defensive position. So if I think it might be a good idea for Buster Posey to play OF, show me on the substitution screen the affect it will have to his defensive ratings. Either with new numbers or if you are keeping the graphical displays, show how much of a hit he would be taking.

Otherwise, any changes to attributes are kind of lost and the only real reminder are the oop animations.

Last edited by p00p1; 01-31-2017 at 04:25 PM.
p00p1 is offline  
Reply With Quote
Old 01-31-2017, 04:17 PM   #4
Rookie
 
OVR: 2
Join Date: Sep 2008
Re: Behind the Scenes "Playing Out of Position" Changes

Quote:
Originally Posted by Russell_SCEA
Here is the deal yesterday we had a little game design round-table with everyone on how to handle playing out of position better. (First and foremost we weren't going to talk about this in a vlog or the streams. So that's why we are talking about this now.) We hope you guys enjoy this little behind the scenes look.

A little back story I sent an email to one of the programmers inquiring what could be done to A. make utility players more valuable, B. discourage people from playing guys out of position (especially in DD) to get more bats in the lineup, and C. make secondary positions matter more.

A few of us (I'm lying it was just me) wanted to go full napalm and just completely nerf anyone playing out of position which we currently do in some instances. However SS and 2nd baseman shouldn't get nerfed too bad playing other IF positions. But we all know that strong defensive SS for example could probably play a decent 2nd base if he had to, right?

So that's the cliff notes version of how the round-table came to be. After we all talked and hashed it out here's the email the lead programmer sent everyone after he made the changes based on the discussion.

"I (Jeff lead programmer) just checked in the following changes:

• Gill (Lead Gameplay Producer you've seen Gill on all the Gameplay streams) and I made few changes to the out-of-position table to penalize guys a little more in certain combinations
• When calculating a fielder’s attribute when he’s out of position, it will now look at his secondary positions as well as his primary position and will calculate his attribute for each position he can play using the out-of-position chart. His attribute will be the highest of these values.
• Any fielder playing middle infielder that does not have at least one of the middle infielder positions as a primary or secondary position will now use the out-of-position double play turns, regardless of his fielding attribute after the out-of-position adjustment.
• Any left handed fielder playing C, 2B, 3B or SS will only receive 10% of their fielding attribute (which will force missed branches.)

Here are a few examples that is impacted by a couple of these changes:

Player A. on Houston is a 3B with LF and SS as secondary positions. His fielding ability is 83. I moved him to 2nd base. Using the old logic, he would have lost 40% of his attribute, leaving him as about a 49.

With the new logic, since player A. has SS as a secondary position, it uses the SS  2B penalty instead of the 3B  2B penalty, which is only 10%. We also take the extra 5% off because we’re basing this off of a secondary position, but even with a 15% penalty, he’s now only brought down to a 70 instead of 49. Also, since he has SS as a secondary position, he’s still allowed to use the normal double play turns.

Another example: player B. is a 3B with no secondary positions and a fielding ability of 84. I move him to 2nd base. A 3B playing 2B is penalized 40%, so that would leave him with an attribute of about 50. This is above the “low ability” cutoff of 30, so using the old logic, he would have been able to do the athletic double play turns. With the new logic, since he’s not able to play either of the middle infield positions, he’ll only use the out-of-position double play turns. Any of his other throws will still branch, but his DP turns will be significantly slower than a normal 2B.

Also, when Gill and I adjusted the chart, we made it so that no outfielder moved into the infield would end up with fielding ability above 30. This will ensure that outfielders playing in the infield are always treated as “low ability”. Unless, of course, they have a secondary infield position that causes them to get less of a penalty.

Disclaimer we are still testing and there is a possibility we might change things so nothing is concrete. However we hope you all enjoy this behind the scenes look at The Show take care.
Great stuff, Ramone. I like this. I think the defensive spectrum is a good guide here and high quality MI/3B should probably also be able to hack it in a corner OF position. https://en.wikipedia.org/wiki/Defensive_spectrum
pjs24 is offline  
Reply With Quote
Old 01-31-2017, 04:18 PM   #5
Rookie
 
OVR: 2
Join Date: Sep 2008
Re: Behind the Scenes "Playing Out of Position" Changes

Quote:
Originally Posted by p00p1
I think the biggest help would be to dynamically show the player's attributes on the substitution/lineup screen, based on their current defensive position. So if I think it might be a good idea for Buster Posey to play OF, show me on the substitution screen the affect it will have to his defensive ratings. Either with new numbers or if you are keeping the graphical displays, show how much of a hit he would be taking.
Love this idea. There's always speculation on how much it changes, but it we could just see it, that'd be great.
pjs24 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-31-2017, 04:22 PM   #6
Did I do that???
 
mrCPUgeek's Arena
 
OVR: 0
Join Date: Apr 2016
Location: Memphis, TN
Posts: 535
Blog Entries: 1
Re: Behind the Scenes "Playing Out of Position" Changes

Thank you Ramone for sharing that behind the scenes info with us. You guys as SDS truly are amazing how you interact with the community!

Also, it is great to see how important it is to y'all that aspects of the game are as authentic as possible.

__________________
Twitter: @mrCPUgeek
Twitch: mrCPUgeek
PSN: MR-CPU-GEEK
mrCPUgeek is offline  
Reply With Quote
Old 01-31-2017, 04:26 PM   #7
Hall Of Fame
 
redsox4evur's Arena
 
OVR: 0
Join Date: Jul 2013
Location: Boston
Blog Entries: 4
Re: Behind the Scenes "Playing Out of Position" Changes

Nice to see Ramone is an Alex Bregman fan.
__________________
Follow me on Twitter
redsox4evur is offline  
Reply With Quote
Old 01-31-2017, 04:35 PM   #8
LADetermined
 
ShowTyme15's Arena
 
OVR: 12
Join Date: Jan 2004
Location: Las Vegas, Nevada
Posts: 11,150
Re: Behind the Scenes "Playing Out of Position" Changes

I like the new idea.

I personally have always thought you guys should have sliders for each secondary positions in the editor for players.

EXAMPLE: Lets say a player plays 1B as primary, but LF/RF are secondary positions it will look like this in the editor with sliders

C - 0
1B - 99
2B - 0
3B - 0
SS - 0
LF - 77
CF - 5
RF - 80

A utility guy that plays all 4 infield spots and can play CF

C - 0
1B - 55
2B - 75
3B -70
SS -82
LF - 15
CF - 75
RF - 10

These are just a few examples of what I'm trying to explain. Anything over 50% should show up as secondary positions on the player card. This actually helps when guys switch positions or try out new positions in real life. It allows us to adjust without having to change primary and secondary positions to make it work.

A guy like Howie Kendrick has become somewhat of a utility guy.

He can play 1B/2B/3B/LF

1B - 60
2B - 90
3B - 77
SS - 10
LF - 70
CF - 0
RF - 10

Last edited by ShowTyme15; 01-31-2017 at 04:48 PM.
ShowTyme15 is online now  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > MLB The Show »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:00 PM.

Top -