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Old 03-12-2017, 12:39 PM   #65
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Re: Player Quirks

Quote:
Originally Posted by bacon96
I'm guessing it only makes a difference after you make contact. It won't be a visible difference.
Another question regarding fastball/breaking pitch quirks is exactly which pitches are considered fastballs, which are breaking pitches and which are neither. Luis said curve and sliders are breaking pitches. What about 2 seam fastball/sinker, split finger fastball, cut fastball, change up etc?

The devs are fantastic and probably loaded down with a lot of work but they could do a little better job of answering questions or explaining things.
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Old 03-12-2017, 01:26 PM   #66
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Re: Player Quirks

Quote:
Originally Posted by tessl
Another question regarding fastball/breaking pitch quirks is exactly which pitches are considered fastballs, which are breaking pitches and which are neither. Luis said curve and sliders are breaking pitches. What about 2 seam fastball/sinker, split finger fastball, cut fastball, change up etc?

The devs are fantastic and probably loaded down with a lot of work but they could do a little better job of answering questions or explaining things.
I would think 4sm, 2sm, cutter and RFB would be in the FB fam
sinker, slider, slurve, curves (12-6, Sweeper, KnuckleCRV), screwball, fork, splitter and knuckler in the breaking ball fam.
palmball, vulcan,,circle and straight change in neither fam.
(I assume)
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Old 03-12-2017, 02:46 PM   #67
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Re: Player Quirks

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Originally Posted by bacon96
I completely disagree with you here. I do NOT want randomness when I'm trying to emulate players for the OSFM rosters...we need to be able to edit everything ourselves.


The ability to edit everything is always preferred. Then those that want the randomness get it, those that want to emulate get what they want.

I can see this team eventually giving us the option to edit quirks on created players.




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Old 03-12-2017, 02:49 PM   #68
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Player Quirks

On another note I am giddy about this new player personality feature. It will open a new feeling of immersion with your roster, making late game decisions, lineups for certain situations etc etc and add a new layer of "wow" when you draft prospects and see what their quirks may be.




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Old 03-12-2017, 02:50 PM   #69
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Re: Player Quirks

I hope there is at least one non-real minor leaguer that has NO quirks.
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Old 03-12-2017, 02:53 PM   #70
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Re: Player Quirks

Quote:
Originally Posted by Caulfield
I would think 4sm, 2sm, cutter and RFB would be in the FB fam
sinker, slider, slurve, curves (12-6, Sweeper, KnuckleCRV), screwball, fork, splitter and knuckler in the breaking ball fam.
palmball, vulcan,,circle and straight change in neither fam.
(I assume)
A sinker is a fastball, not a breaking pitch.

Change ups are considered off speed. Breaking pitches are considered off speed as well but they are also referred to as breaking pitches.
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Old 03-12-2017, 10:28 PM   #71
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Re: Player Quirks

The deep dives are great but I'm always left with unanswered questions. I wonder if the devs posted a thread here and in the "official website" asking for questions 2 or 3 days prior to the steam maybe they would be able to spend more time sifting through questions ahead of time and answering them.
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Old 03-13-2017, 03:00 AM   #72
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Re: Player Quirks

Quote:
Originally Posted by tessl
The deep dives are great but I'm always left with unanswered questions. I wonder if the devs posted a thread here and in the "official website" asking for questions 2 or 3 days prior to the steam maybe they would be able to spend more time sifting through questions ahead of time and answering them.
I'd doubt that could shape their livestream, I get the impression it's not as leisurely as they make it look, they have a business model on selling points to emphasize. Specialty information, probably will only exist on these forums and twitter accounts. But if it isn't all serious like that, then I agree they should let us voice what maybe, possibly just might, make it into discussion on the livestream.
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