Re: Most realistic hitting mode
As soon as you add in user input then all bets are off in regards to realism. A really good gamer could hit .400 with a bronze player while a really bad one could struggle to hit .200 with Mike Trout.
Even with directional hitting, while it may give more realistic stats, it requires user input. If you have Trout at the plate and swing at every pitch out of the zone with bad timing then you will have unrealistic results.
As for OOTP baseball, I have asked that myself question for years whenever I read the Franchise players wish lists and wants. It really boils down to 2 points as far as I can tell. First they want the graphics that MLBTS provides. Secondly they want to play the game, but of course as soon as they take control of their players they will be skewing the realism as far as stats are concerned.
I am one of those players who use zone but does not move the stick around much at all, trying to wait on a mistake pitch and foul off borderline pitches. It works for me.
As soon as you add in user input then all bets are off in regards to realism. A really good gamer could hit .400 with a bronze player while a really bad one could struggle to hit .200 with Mike Trout.
Even with directional hitting, while it may give more realistic stats, it requires user input. If you have Trout at the plate and swing at every pitch out of the zone with bad timing then you will have unrealistic results.
As for OOTP baseball, I have asked that myself question for years whenever I read the Franchise players wish lists and wants. It really boils down to 2 points as far as I can tell. First they want the graphics that MLBTS provides. Secondly they want to play the game, but of course as soon as they take control of their players they will be skewing the realism as far as stats are concerned.
I am one of those players who use zone but does not move the stick around much at all, trying to wait on a mistake pitch and foul off borderline pitches. It works for me.
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