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MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Old 05-01-2017, 06:34 PM   #129
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

I posted earlier and haven't seen anything yet. Has the new patch fixed the base runner freeze glitch? I have had many games freeze due to a player getting stuck after hitting a HR and more times than I can count of players just getting stuck out of the box regardless of how the ball was put in play. I've gotten a little frustrated because all I see is everyone talking about very small details with the way they play this game (QC's, uniform colors, catching quirks, etc.). I just want to know if I can actually finish a game without it freezing on me, I would be over the moon to only be dealing with minor glitches like some of you. I've been very, very patient but if this isn't fixed soon, that patience will run out and they will lose a customer for good. Sorry for the rant.
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Old 05-01-2017, 06:42 PM   #130
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Originally Posted by JKSportsGamer1984
Exactly. I guess a bigger concern would be why do we still have to deal with "trade offs" with the power of the PS4 Pro? If this can't be fixed then I'm probably going to trade in the game. It might not be a big deal for some but it's very distracting to me.
They gotta make sure it's 60 FPS when a pitch is comin' in. Think about it. If the ball even hitches for 5 milliseconds, you'd notice it when batting and it would screw with the player.

If I designed the game, I would shoot for a less noticeable decrease in detail. I'd probably make the players just have a lower amount of polygons all the time and when it's time for a pitch to come in, I could just lower the detail of things in the background.
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Old 05-01-2017, 06:53 PM   #131
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Originally Posted by SaundCo87
I posted earlier and haven't seen anything yet. Has the new patch fixed the base runner freeze glitch?
I have not experienced that one so far with the new update but its a wait and see thing. I have experienced another freeze though online. A pitched ball morphed through the catchers mid section and froze the game i was in earlier. Me and my opponent were stuck. I just waited until he quit the game because i was winning before it froze up.
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Old 05-01-2017, 07:14 PM   #132
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Originally Posted by CarolinaBlue02
Not good.


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I also had manager hook at 0.... so this isn't good at all.. I don't know why people say it was only a QC issue I never play QC I like to play baseball like baseball and work the count. this issue happened BOTH times, it was not a QC issue it was a game and A1 issue. it goes by the score not fatigue.

Very frustrating but I have to do the old move controller to the other team after every out and make sure CPU doesn't change pitcher... sometimes I forget though and it makes the change straight away ... wish there was a rewind dumb CPU BP moves problems
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Old 05-01-2017, 07:29 PM   #133
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Originally Posted by ninertravel
I also had manager hook at 0.... so this isn't good at all.. I don't know why people say it was only a QC issue I never play QC I like to play baseball like baseball and work the count. this issue happened BOTH times, it was not a QC issue it was a game and A1 issue. it goes by the score not fatigue.



Very frustrating but I have to do the old move controller to the other team after every out and make sure CPU doesn't change pitcher... sometimes I forget though and it makes the change straight away ... wish there was a rewind dumb CPU BP moves problems


I play full count and the CPU has been making pitching changes that pretty much replicate today's MLB.

I've had pitchers pulled in the 5th 6th inning and I've had pitchers pitch deep into the game. I've even had a couple complete game shutouts against me.


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Old 05-01-2017, 07:33 PM   #134
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Any word on if they will fix where the CPU pitchers will pitch two times in a row on online franchise? That needs to be fixed
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Old 05-01-2017, 07:40 PM   #135
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Originally Posted by mrCPUgeek
I play full count and the CPU has been making pitching changes that pretty much replicate today's MLB.

I've had pitchers pulled in the 5th 6th inning and I've had pitchers pitch deep into the game. I've even had a couple complete game shutouts against me.


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yeah but I bet you the score was the CPU was winning 6-0 for those real deep innings. I am yet to see a pitcher go further then the 5th innings if you are up by 3+ runs... if it is a 2-2 game they will be pulled in the 6th if the pitch count is at least 70.

I have only ever seen Chris Sale go 8 innings against me and that was a 2-1 game, in which they won. he probably should have gone 9 for the complete game shutout, but as soon as a base runner got on base the CPU panic in the 9th and hooked him. had the CPU been up 8-1 he never would have got pulled. so it's really about what the score is at the time, not about stamina fatigue or pitch count, which makes all those things useless,

Might as well keep the hook at 5 for relief pitcher purposes, because it is no different to being 0. if it meant something the CPU should hardly ever even pull the starter.
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Old 05-01-2017, 07:44 PM   #136
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Originally Posted by ninertravel
yeah but I bet you the score was the CPU was winning 6-0 for those real deep innings. I am yet to see a pitcher go further then the 5th innings if you are up by 3+ runs... if it is a 2-2 game they will be pulled in the 6th if the pitch count is at least 70.



I have only ever seen Chris Sale go 8 innings against me and that was a 2-1 game, in which they won. he probably should have gone 9 for the complete game shutout, but as soon as a base runner got on base the CPU panic in the 9th and hooked him. had the CPU been up 8-1 he never would have got pulled. so it's really about what the score is at the time, not about stamina fatigue or pitch count, which makes all those things useless,



Might as well keep the hook at 5 for relief pitcher purposes, because it is no different to being 0. if it meant something the CPU should hardly ever even pull the starter.


That fits today's MLB. Only The elite pitchers like Sale are generally going to go deep in a game like that.

I just don't see the problem.


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