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MLB The Show 17 Patch 1.06 Available Now, Patch Notes Included

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Old 05-09-2017, 06:31 PM   #89
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Re: MLB The Show 17 Patch 1.06 Available Now, Patch Notes Included

Here's a really good example of something I don't see as a problem that I think others might be.



This is Chad Bettis a few pitches prior to the end of his day (83 pitches, pulled when Schwarber lined a double a moment later)

83 pitches is something I wouldn't really question for anyone - could be a bit low for some top stamina guys. But Bettis has 67 stamina - barely acceptable for a SP. He was beyond done as you can see by his energy even after pitching well (0 ER, 4 H 8 K with the tying run on 2nd). This was a play now game, but I'm not sure he would have fully recovered for his next start if this was a franchise game.

The AI does not hook based on pitch counts. It hooks by weighing the pitcher's remaining energy against the game situation.

This is the same behavior I've seen from the manager AI in full games since release day. And I just don't understand what the problem is that people are seeing. If anything the SP stamina slider could come up a few clicks so that average/below average stamina pitchers wouldn't be bottoming out on energy by the 6th-7th inning.
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Old 05-09-2017, 06:33 PM   #90
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Re: MLB The Show 17 Patch 1.06 Available Now, Patch Notes Included

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Originally Posted by MDgolf
Just had a home run inside the foul pole at rogers centre called a Gould ball again.


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I had a homerun called foul the other day.

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Old 05-09-2017, 06:46 PM   #91
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Re: MLB The Show 17 Patch 1.06 Available Now, Patch Notes Included

wonder whats up with Vasgersians commentary lines being adjusted. surely they didnt add any or maybe remove some.
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Old 05-09-2017, 06:51 PM   #92
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Re: MLB The Show 17 Patch 1.06 Available Now, Patch Notes Included

OK.

With OSFM Hybrid released, a lot of the bugs fixed now...time to dig deep in this game.
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Old 05-09-2017, 07:38 PM   #93
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Re: MLB The Show 17 Patch 1.06 Available Now, Patch Notes Included

Has anyone else maybe noticed a slight extra lagginess on Enhanced Visuals mode? There was always a little lag at the plate before the CPU pitcher selcted his pitch but then smooth. Now it kinda feels like it's still stays a little laggy during delivery sometimes.
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Old 05-09-2017, 07:43 PM   #94
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Re: MLB The Show 17 Patch 1.06 Available Now, Patch Notes Included

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BTW, here's an obvious fix in this patch that wasn't listed - for away games the Cubs now default to their alternate road uniform (the red C with the bear) instead of their Road '82. They wear those far more frequently IRL than their grey roads so it's really just an "alternate" in name only. That probably means it's been fixed for RTTS as well.
Quoting this to update because it's a little bizarre - In both the play now games and at least going to team select on a new franchise this WAS fixed - as I said I got the "alternate" a lot more often. But when I went back into franchise after playing some games it looked like was back to about 50/50 alternate and Road '82. So, it's better at least but I think it's still pulling up those throwbacks too often. Like I said before, this should ensure that it's not always the Road '82 in RTTS at least, which is good because you don't have a choice of uniform there.

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Old 05-09-2017, 07:51 PM   #95
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Re: MLB The Show 17 Patch 1.06 Available Now, Patch Notes Included

Quote:
Originally Posted by bcruise
Here's a really good example of something I don't see as a problem that I think others might be.



This is Chad Bettis a few pitches prior to the end of his day (83 pitches, pulled when Schwarber lined a double a moment later)

83 pitches is something I wouldn't really question for anyone - could be a bit low for some top stamina guys. But Bettis has 67 stamina - barely acceptable for a SP. He was beyond done as you can see by his energy even after pitching well (0 ER, 4 H 8 K with the tying run on 2nd). This was a play now game, but I'm not sure he would have fully recovered for his next start if this was a franchise game.

The AI does not hook based on pitch counts. It hooks by weighing the pitcher's remaining energy against the game situation.

This is the same behavior I've seen from the manager AI in full games since release day. And I just don't understand what the problem is that people are seeing. If anything the SP stamina slider could come up a few clicks so that average/below average stamina pitchers wouldn't be bottoming out on energy by the 6th-7th inning.
Hence why I have CPU Starter Stamina on 7 and Reliever stamina on 3.

Works like a charm. And I use hook on default.

Now you could go to hook on 2 when a starter is in and turn it back to default when they go to the pen. I found RP logic to be flawed on hook at 2 and on default it has been working great.

I had only one occurrence of a closer being pulled when I got a guy to third with two outs......and his energy was really low, and it was his 3rd straight day being used against me.
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Old 05-09-2017, 07:57 PM   #96
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Re: MLB The Show 17 Patch 1.06 Available Now, Patch Notes Included

Quote:
Originally Posted by MDgolf
Just had a home run inside the foul pole at rogers centre called a Gould ball again.


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