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Originally Posted by KBLover |
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Yes, but I certainly take these small changes. Just the improved fielding speeds that let me put baserunning speed high so I can see Hamliton burn down the line like he does IRL and the game still not giving up tons of hits...
Or the balls slice/hook AWAY from fielders close to lines if they are hit with enough spin...
It's a little here and a little there...but add it up over 5, 10, 15 seasons of a franchise and the course of a franchise, player careers, etc. can be dramatic.
So it may be small on a technical level, for me, it really piles up in the "story" of my franchise and it's players.
But maybe that's just me
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I was speaking more to just the visuals, but if you want to talk about those gameplay things, here are eight things that
all relate to one another which can really help the extra base hit game (plus the balance with runners advancing to certain other bases, including home)...
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1) Outfielders can still charge pretty hard at balls coming right at them.
2) Grass and dirt still do not yield different bounces, friction, etc.
3) Outfield positioning has not changed over the course of the years, backing them up and taking them more off the lines by default.
4) Balls hang up too long in the air.
5) Balls hit into the power alleys are not given substantial more power than balls hit down the lines.
6) Balls with spin tend to lose their spin immediately after the first bounce.
7) Outfielders can run directly back just as fast as they can run any other direction.
8) Momentum still has not played yet enough of a factor when it comes to how a ball is approached by outfielders.
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Now, one or two of these
may have changed this year (specifically #4 and #6) and #8 is my opinion only, but I think this is an overall tweaking that has largely been left ignored in the series that would allow me to not have to play with sliders until I fix five broken things and break one or two things in the process.
Now like I said, they are constantly improving on certain aspects of the game with this (as well as with the AI or how ratings affect what players can do), but I think some of the bigger things are just left as is and there aren't real remedies for them yet. For example, the rocket bunts in to prevent cheesers... but what happens in real life that makes players not bunt all of the time? Or placing outfielders closer than they should be so balls can get over players' heads, but that speaks more toward other physics in their game that can be improved. Things like that.
In MLB '10, they broke the game's ball physics. Around '15 or so, we finally started to see the correct path that we are now on, and I'm thinking this year will be even better (as we saw the Judge home run example). They said they addressed opposite field power though, and I'm still seeing a lot of no-doubters that direction in the trailers and gameplay videos we've been provided so far. I think there is just still a lot to accomplish that we have been mentioning since at least '09, even though there have been plenty of other improvements along the way.