I thought you were going to say how massively different they were, and I was going to jump in to interject.
In all fairness though, they went to the PS4 version keeping in mind they wanted a fully-fledged game with feature-parity to their PS3 counterpart, so they weren't going to rebuild this engine at this time. I do hope they do that for the PS5, though. So things like player models and the like are not going to be massive overhauls.
It does sadden me that nine years ago we saw that beautiful broadcast camera in replay mode, and we still don't have a gameplay version that resembles that one (or just a little bit higher, really). This was also the first year they initiated the time-of-day sky transitions, and I'm still pining for that deep blue going into blackness. I've had numerous gameplay ideas that have never taken fruition, and it's one thing to hear the request as it is another thing to actually develop it or deem it worth their time. I think they are, but I am just one of many. Thankfully the ball physics keep getting worked on, though '10 was a-tro-shus!
You can probably almost say that we are near the point where you mainly yield diminished returns. I'm no longer "impressed" by graphics anymore, at least in the sense that they could show me something literally photorealistic and I will kind of just mutter: "Looks good." That doesn't mean graphics don't mean a lot to me, but it just means we have come so far that there isn't
that much to go before games start looking like Avatar.
I think they're just mostly sticking to what they know and what has been proven to be a successful formula. I'd like to see them break that mold next generation, but until then I know exactly what I'm going to get. It's not like the NBA 2K series has seen a visual revelation since
2K9 and
2K18 now, even though their presentation has skyrocketed to something pretty impressive in itself.
By the way, don't read the top comment in the '09 video. Inaccurate, unwarranted, and frankly unwanted.