Why do curveballs rise after being released from the pitchers hand in this game? It should look like a fastball then the break/rotation kicks in.
To me, this makes hitting breaking pitches so difficult as I'm following the ball from the release point so that brief rise messes up the plane and where I expect the pitch to go. Perhaps its an issue that early/late release points aren't accurately reflected in the game so this is the adaptation?
Ideally, any pitch should look the EXACT same until the break/rotation kicks in...whether it be a 2-seamer, change, slider or curve.
Maybe it's me but it's just frustrating, especially the high breaking pitches I should crush.
Sent from my SM-G950U using Operation Sports mobile app
To me, this makes hitting breaking pitches so difficult as I'm following the ball from the release point so that brief rise messes up the plane and where I expect the pitch to go. Perhaps its an issue that early/late release points aren't accurately reflected in the game so this is the adaptation?
Ideally, any pitch should look the EXACT same until the break/rotation kicks in...whether it be a 2-seamer, change, slider or curve.
Maybe it's me but it's just frustrating, especially the high breaking pitches I should crush.
Sent from my SM-G950U using Operation Sports mobile app

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