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How hard can it be?

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Old 04-03-2019, 11:35 PM   #9
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How hard can it be?

Definitely some super weird stuff going on with crowd reactions, where sometimes it’ll be spot on for the first out then they go dead silent for the third out, just one example. Much better than last year though and I’d reckon it’s actually quite difficult to get right considering that the FIFA franchise is pretty much the only game I know of that gets it right. I have major complaints with literally every other game dating back all the way to the beginning of things (I’m 41). Take what you can get is my advice.


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Old 04-04-2019, 09:12 AM   #10
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Re: How hard can it be?

Let's also be careful calling developers "lazy" w/ recent reports of some of these guys being over-worked and over-stressed. I'm not saying that's the case at SDS, or that people shouldn't expect to work hard when they go to their job. But, with a yearly release cycle and with how proud these guys seem to be with their work and the results, I'd be very cautious about dropping the word "lazy"
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Old 04-04-2019, 08:48 PM   #11
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Re: How hard can it be?

It wouldn't be hard to implement and it should be done. It's probably just something that's been overlooked.

Anyone saying it would be difficult to implement doesn't understand the flow of coding a game.

A simple if statement would cover it.

The lead variable can be obtained by subtracting the score then applying abs to it so it's always positive.

if ( lead >= 5 ) {
don't react like it's important
}
else {
reaction that's already in game
}

The code in the brackets is already in the game. It just needs to be controlled with the if statement.
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