04-11-2019, 10:03 PM
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#27
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Rookie
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Re: Franchise Prospects Edits
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Originally Posted by moTIGS |
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I’ve used a lot of approaches.
Right now, I’m mainly just editing ages. Players getting drafted older than 21/22 is really rare, so any old prospect with a realistic shot to make a team’s 40-man roster at some point gets an age adjustment. I also edit the age of 20/21-year-olds to 18 if their ratings are terrible. Finally, if a team drafts a 21-year-old stud international prospect, I’ll often lower his age to sort of replicate the idea that those guys often sign when they’re like 16. Using these age guidelines, I end up editing on average 1-2 prospects per team per draft after the first few years (age isn’t really an issue in the initial draft classes).
Sometimes I’ll edit durability. I know in real life, promising players have careers derailed before they ever reach the majors, so an elite prospect with horrible durability is realistic, but at the same time, we are given that durability info for every prospect before the draft. It doesn’t require scouting. We just know some guys can’t stay healthy. CPU teams seem to ignore it, so I help them out a bit. But I only do this if I happen to notice a high-potential guy has incredibly low durability, and it’s not a universal rule (my AAA DH is a guy I love except he has 47 durability, and I’m not changing it).
I occasionally see a guy I like with low ratings, and I’ll decide to make him better for no real reason. CPU draft classes will NEVER have an Acuña/Soto type player. Just doesn’t happen. So sometimes I’ll decide this 19-year-old, 54-overall, 97-potential first baseman (hypothetically) needs to actually be a 77-overall. That puts him in range of a mid- to high-80s overall (depending on morale) at 21. I do this rarely, and sometimes it’s based purely on a guy looking cool. Lots of generated prospects look super generic. Same face, beard, etc. as 20 other players. Occasionally there are guys who look truly unique. They’re more likely to get a boost.
And speaking of that hypothetical first baseman, it seems like there are far fewer good generated guys at some positions, like first, third, and catcher. I’ll be more likely to give a few of those guys a modest boost just so the league has a few decent young guys at those spots.
Finally, I’ll change positions if ratings make the change logical. Will also edit height/weight for guys to avoid 75% of outfield prospects being 5-8.
Personally, I find the random/subjective approach more interesting than a set of firm rules.
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In my franchise the Orioles drafted a 22 yr old stud but durability is 40
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