Franchise House Rules Ideas

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  • LSTX10
    Rookie
    • Dec 2018
    • 66

    #1

    Franchise House Rules Ideas

    I play hundreds of years of franchise mode simulation every year on The Show. As a Yankees fan I try to build the next great dynasty. As a Texan I try to make the Rangers a contender. As a wannabe GM I try to rebuild teams like the Marlins or Orioles, or try to get Mike Trout a good team around him.

    All of these Franchise’s have one thing in common. They get stale.

    So what house rules do you impose on yourself to keep things fresh, realistic, and fun! Things like salary cap, trade restrictions, limiting free agency. I would love to try some ideas and share some of my own to put together a good list of rules to make things a little more difficult and fun!


    Sent from my iPhone using Operation Sports
  • ajsas
    Rookie
    • Feb 2015
    • 73

    #2
    Re: Franchise House Rules Ideas

    Batting for every team, in every game, for every team.

    Consider it as the opposite end of the spectrum compared to simming. You move at a snail's pace, but you get to know and have a feel for every player.

    Let the computer control all possible roster moves; promotions, demotions, trades, lineups, etc. They don't always make stupid moves, so it's fun to see favorite players bounce around.

    Comment

    • Caulfield
      Hall Of Fame
      • Apr 2011
      • 10986

      #3
      Re: Franchise House Rules Ideas

      I have house rules but probably not exactly in the same vein you do.

      1) I take a shot of Grey Goose at every mention of flat-out and/or ambush tactics.




      2) as soon as I have the lead in any game against the Asstros, their next batter gets plunked. I thought I got this out of my system the first weekend I had 20, but despite what's been said, it does feel good to continue beaning them.




      3) when I beat you, and I will, there's no crying in baseball.
      (this isnt actually in franchise but friendly play now games vs. my pre-teen nephew. what's it going to teach him if I let him win? :devil




      4) when I'm Baltimore, we dont do business (trades) with Yankees or Boston.




      5) no drafting relievers or left fielders. IMO this is equivalent to cloning cats. I can convert starting pitchers to relievers if they cant cut it in a rotation and any fool with a pulse can play LF.




      6) forget about Taco Tuesday. games I play on IRL Tuesday are always played while eating Sneaky Pete's 'dogs. even if I'm not in the mood for hot dogs lol .




      7) when I get to a scheduled off day on the schedule I dont go on to my next game until a full 24 hours have passed.




      8) 1 road game a month is played at a classic stadium, wherever it makes the most sense to play them taking into account the opponent. I plan these out before the season and play 6 road games per season in a classic stadium.
      OSFM23 - Building Better Baseball - OSFM23

      A Work in Progress

      Comment

      • TGov
        MVP
        • Mar 2012
        • 1169

        #4
        Re: Franchise House Rules Ideas

        Over the years I've played games in a variety of ways.

        - Play every game (I usually get into Season 2 but not much farther)
        - Play 1 game, sim 4 games (I can get into Season 3 maybe)
        - Play with Quick Pitch on
        - Play 1 game every series w/ Quick Pitch on

        Now I play like this...
        - Quick Pitch turned on always
        - Play either, every game or 1 every series(depends on how I feel)
        - In Game: Bat with every hitter, Pitch with Starter for first inning, Quick manage the rest of pitching unless 2 players get on base then pitch to try and get out of it.
        - Pitch with all relievers.
        - I handle all transactions, keep tabs on other teams. If I'm playing with real life rosters I'll make sure there's no unrealistic trades/transactions.
        But this year I'm all in with Bacon's Fictional Rosters so I'll handle my own team only.

        This way I get to be involved in many games and learn what type of players I have.(Some have poor stats but I love their style of play and vise versa) I can get a sense of immersion without the snail's pace of a 162-game season. Even if I could lower the number of games per season, like in Season mode, I wouldn't for statistical reasons.

        I might get into Season 3, or 4, but this year I'm hoping to get further so I can actually play with my draft picks.

        Whichever way you play, I'd suggest if it's getting stale, change it up and find the most fun way to play for you, and try not to make it too serious. The most we get out of this game is the immediate enjoyment and the lasting memories.

        Comment

        • TheWarmWind
          MVP
          • Apr 2015
          • 2620

          #5
          Re: Franchise House Rules Ideas

          I'm kind of the opposite of most here on the forums. I don't do 30 team control, there are no limits on the trades I'm allowed to make, there are no self imposed cap restrictions. If the CPU let's me do it, then I can do it.

          I of course don't have force trades on, and I have to work within the confines of salary that the game enforces, but within the rules that I set out with as per the in game options, I'm allowed to do whatever I want.

          There is one caveat though. Whatever happens, happens. I have a really frustrating game and am tempted to turn off the console to wipe it from existence? No go bucko. I'm allowed to save and quit and walk away, but I always must pick back up where I left off. If I get buyers/sellers remorse on a trade, can I go back to an old save? No. I can try and reverse the trade in game, but if the computer says no that's my fault.

          My best player goes down with injury for most of the season. It happened. My team falls apart and commits 11 errors (most on routine plays) in a single game in the world series? It happened. A simple dribbler that came nowhere close to the pitcher causes a season ending skull fracture to one of the key pitchers in my rotation? It happened.

          Yes all of those things have happened to me. They are a part of the storied history of my 2014 carry over franchise.

          Sent from my Pixel 3 using Operation Sports mobile app

          Comment

          • Hockeytown954
            Rookie
            • Apr 2016
            • 122

            #6
            Re: Franchise House Rules Ideas

            My go to is starting a franchise with an up and coming team and playing every game until I decide to buy a new version. Been doing it for years although there were some years in there where I didn't get the new one. Starting from this year I have been;

            White Sox
            Padres
            Braves
            Astros
            Blue Jays

            Comment

            • RyanLeaf16
              Pro
              • Dec 2007
              • 995

              #7
              Re: Franchise House Rules Ideas

              I started my franchise modes in Madden, NHL and now MLBTS this year by allowing the AI to be my GM. I control the lineups, but I let the AI handle all my roster moves. Some games you have to get creative. For example, the trades in NHL aren’t done by an AI GM, instead they trade offer pops up and I have to accept it. No matter what. It forces me to make it work with whatever I have and basically it doesn’t guarantee multiple titles for me. I really have to do my best to work within the parameters I’ve set for myself.


              Sent from my iPhone using Operation Sports

              Comment

              • jyod21
                Rookie
                • Mar 2014
                • 369

                #8
                Re: Franchise House Rules Ideas

                I only allow trades that the CPU offers me, or that are generated from guys who are on the block. It keeps me from completely manipulating the ai in trades. You still eventually become overpowered, but it just takes a lot longer. I get bored, when I get a team to the point where every player is either a star or future star.

                Comment

                • TGov
                  MVP
                  • Mar 2012
                  • 1169

                  #9
                  Re: Franchise House Rules Ideas

                  Originally posted by TheWarmWind
                  I'm kind of the opposite of most here on the forums. I don't do 30 team control, there are no limits on the trades I'm allowed to make, there are no self imposed cap restrictions. If the CPU let's me do it, then I can do it.

                  I of course don't have force trades on, and I have to work within the confines of salary that the game enforces, but within the rules that I set out with as per the in game options, I'm allowed to do whatever I want.

                  There is one caveat though. Whatever happens, happens. I have a really frustrating game and am tempted to turn off the console to wipe it from existence? No go bucko. I'm allowed to save and quit and walk away, but I always must pick back up where I left off. If I get buyers/sellers remorse on a trade, can I go back to an old save? No. I can try and reverse the trade in game, but if the computer says no that's my fault.

                  My best player goes down with injury for most of the season. It happened. My team falls apart and commits 11 errors (most on routine plays) in a single game in the world series? It happened. A simple dribbler that came nowhere close to the pitcher causes a season ending skull fracture to one of the key pitchers in my rotation? It happened.

                  Yes all of those things have happened to me. They are a part of the storied history of my 2014 carry over franchise.

                  Sent from my Pixel 3 using Operation Sports mobile app
                  Regarding your 3rd and 4th paragraph...
                  I do the same exact thing. Whatever happens happens, especially in the playoffs. I used to restart games that I lost but why? That game already happened and I lost, onto the next season. Injuries as well, that's why you need reserves, it changes your team, maybe you need to make a trade cause you lost a key player to an injury. It's part of the game that you need to anticipate. Authentic? sure but also fun. Can you adjust? Cause that's the game of baseball.

                  Comment

                  • garry1221
                    Rookie
                    • Jul 2017
                    • 152

                    #10
                    Re: Franchise House Rules Ideas

                    Originally posted by TheWarmWind
                    I'm kind of the opposite of most here on the forums. I don't do 30 team control, there are no limits on the trades I'm allowed to make, there are no self imposed cap restrictions. If the CPU let's me do it, then I can do it.

                    I of course don't have force trades on, and I have to work within the confines of salary that the game enforces, but within the rules that I set out with as per the in game options, I'm allowed to do whatever I want.

                    There is one caveat though. Whatever happens, happens. I have a really frustrating game and am tempted to turn off the console to wipe it from existence? No go bucko. I'm allowed to save and quit and walk away, but I always must pick back up where I left off. If I get buyers/sellers remorse on a trade, can I go back to an old save? No. I can try and reverse the trade in game, but if the computer says no that's my fault.
                    This pretty much echoes my style. **** happens, and other teams are other teams, no matter how bad the AI is. I try not to screw the AI with trades. I use the suggest trade function. I look at roster make-ups before pulling the trigger. If I don't think a suggested trade makes sense, I'll look elsewhere.

                    Comment

                    • Caulfield
                      Hall Of Fame
                      • Apr 2011
                      • 10986

                      #11
                      Re: Franchise House Rules Ideas

                      Originally posted by TheWarmWind
                      I'm kind of the opposite of most here on the forums. I don't do 30 team control, there are no limits on the trades I'm allowed to make, there are no self imposed cap restrictions. If the CPU let's me do it, then I can do it.

                      I of course don't have force trades on, and I have to work within the confines of salary that the game enforces, but within the rules that I set out with as per the in game options, I'm allowed to do whatever I want.




                      There is one caveat though. Whatever happens, happens. I have a really frustrating game and am tempted to turn off the console to wipe it from existence? No go bucko. I'm allowed to save and quit and walk away, but I always must pick back up where I left off. If I get buyers/sellers remorse on a trade, can I go back to an old save? No. I can try and reverse the trade in game, but if the computer says no that's my fault.




                      My best player goes down with injury for most of the season. It happened. My team falls apart and commits 11 errors (most on routine plays) in a single game in the world series? It happened. A simple dribbler that came nowhere close to the pitcher causes a season ending skull fracture to one of the key pitchers in my rotation? It happened.




                      Yes all of those things have happened to me. They are a part of the storied history of my 2014 carry over franchise.




                      Sent from my Pixel 3 using Operation Sports mobile app
                      yeah, I'm just too lazy to go 30 team control. I dont put restrictions on my trades but I dont really have to, I become so attached I cant part ways with most of my players, even when I can get a great deal. "they" made me an offer I couldn't refuse... but I refused it anyways. I do I have to force myself to keep Free Agent signings to a minimum. or my AAA team would look more like a major league expansion team than a run-of-the-mill minor league team. this year Mark Trumbo is still in Baltimore. last year I pulled Adam Jones back to Baltimore for one more go'round. and 18 saw JJ Hardy put in one more year as an Oreo
                      Last edited by Caulfield; 03-28-2020, 02:36 AM. Reason: Free Agent
                      OSFM23 - Building Better Baseball - OSFM23

                      A Work in Progress

                      Comment

                      • JoseJoseph9119
                        Rookie
                        • Mar 2018
                        • 179

                        #12
                        Re: Franchise House Rules Ideas

                        Originally posted by Caulfield
                        yeah, I'm just too lazy to go 30 team control. I dont put restrictions on my trades but I dont really have to, I become so attached I cant part ways with most of my players, even when I can get a great deal. "they" made me an offer I couldn't refuse... but I refused it anyways. I do I have to force myself to keep Free Asian signings to a minimum. or my AAA team would look more like a major league expansion team than a run-of-the-mill minor league team. this year Mark Trumbo is still in Baltimore. last year I pulled Adam Jones back to Baltimore for one more go'round. and 18 saw JJ Hardy put in one more year as an Oreo
                        Didn't know the put international signings in the game this year. Do you load up on Dominicans instead? Heh heh

                        I'm trying to see how well I do at finding/developing C-rated prospects this year. I have to keep 45/90 and 6/26 players on my team at C or below. I usually end up with a team full of A's and half the top prospects list, but so far I've been able to keep my team relatively realistic.

                        Comment

                        • coach422001
                          MVP
                          • Aug 2008
                          • 1492

                          #13
                          Re: Franchise House Rules Ideas

                          Originally posted by Caulfield
                          yeah, I'm just too lazy to go 30 team control. I dont put restrictions on my trades but I dont really have to, I become so attached I cant part ways with most of my players, even when I can get a great deal. "they" made me an offer I couldn't refuse... but I refused it anyways. I do I have to force myself to keep Free Agent signings to a minimum. or my AAA team would look more like a major league expansion team than a run-of-the-mill minor league team. this year Mark Trumbo is still in Baltimore. last year I pulled Adam Jones back to Baltimore for one more go'round. and 18 saw JJ Hardy put in one more year as an Oreo
                          Trumbo was a beast for the O's the last two seasons but this year I let him opt for Free Agency. I'll have to check where he ended up. The O's are finally coming back down to reality after several successful year in my save.

                          So this seems like a good place to ask this question, and even those who don't do 30-team control can play along. As a 30-team owner, I find that trying to make each team unique is challenging. A video game a few years ago used to have owner personalities and that's what I'm thinking of going with, now six-years in. I've got records and finishes for all teams since 2015, so I'm not planning on fully mimicking current ownership, but would like to keep things somewhat real. So the Yankees, Sox and Dodgers I can see spending to their limits, with the odd years of high-end rebuild. The Marlins I would keep in a 'tightwad' mentality, not spending wildly and having a near full roster, trading away established players for prospects. I'm looking for thoughts on owner categories. What I've got thus far:

                          Tightwads (Marlins, Rays, Rockies, etc)
                          Free spenders (Yanks, Dodgers, Red Sox...also teams close with the budget to make a run)
                          Value spenders (in my league Blue Jays, Phils, Seattle, St. Louis: spend less loading up on players in the 80-85 ovr range, give big contracts to younger players in the mid to high 70s)
                          Rebuilders: prime has past, dump salary, trade for prospects, build to a winner, start all over once it starts going south (think 97 or 03 Marlins)

                          other thoughts?

                          Comment

                          • lemarflacco
                            Banned
                            • Mar 2018
                            • 1001

                            #14
                            Re: Franchise House Rules Ideas

                            Originally posted by LSTX10
                            I play hundreds of years of franchise mode simulation every year on The Show. As a Yankees fan I try to build the next great dynasty. As a Texan I try to make the Rangers a contender. As a wannabe GM I try to rebuild teams like the Marlins or Orioles, or try to get Mike Trout a good team around him.

                            All of these Franchise’s have one thing in common. They get stale.

                            So what house rules do you impose on yourself to keep things fresh, realistic, and fun! Things like salary cap, trade restrictions, limiting free agency. I would love to try some ideas and share some of my own to put together a good list of rules to make things a little more difficult and fun!


                            Sent from my iPhone using Operation Sports
                            Just to clarify , do you actually play the games or just simulate? Becuase if you're just swimming, grad OOTP. Way better experience.

                            Comment

                            • Detroit Tigers
                              MVP
                              • Mar 2018
                              • 1375

                              #15
                              Re: Franchise House Rules Ideas

                              Lately I’ve been doing something I really enjoy, setting the weather based on day of the week and month.

                              March & April:

                              Mon: Overcast
                              Tue: Overcast
                              Wed: Overcast
                              Thu: Overcast
                              Fri: Overcast
                              Sat: Overcast
                              Sun: partly cloudy
                              *all night games are rain games

                              May:

                              Mon: Overcast
                              Tue: Overcast
                              Wed: Overcast
                              Thu: Overcast
                              Fri: partly cloudy
                              Sat partly cloudy
                              Sun: clear
                              *all mon & tue night games are rain games

                              June:

                              Mon: Overcast
                              Tue: Overcast
                              Wed: partly cloudy
                              Thu: partly cloudy
                              Fri: clear
                              Sat: clear
                              Sun: clear
                              *all mon night games are rain games

                              Etc. you get the idea
                              Just one man’s opinion.
                              I don’t actually care about any of this.

                              Comment

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