This thread is for anything that you speculate affects the mechanics of the game from behind the scenes that has never been confirmed/widely reported. It can be anything from little known tricks like deadening bunts to the biggest tin foil hat theories you can think of.
-I think pitching motions have hidden ratings and/or boosts/buffs with different pitches, i.e., sliders with Andrew Miller's motion get a boost while splitters get a buff, or legend motion X performs better than generic motion X
-Same goes for batting stances
-I believe the sim engine gives boosts to offensive consistency for players with higher defensive/overall ratings. I've seen great defenders with offense in the mid 40s-mid 50s consistently outperform defensive liabilities with ratings in the 60s-70s
-players progress faster if they fail at a higher level and go back down and succeed than if they just stayed at the level they were successful at
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-I think pitching motions have hidden ratings and/or boosts/buffs with different pitches, i.e., sliders with Andrew Miller's motion get a boost while splitters get a buff, or legend motion X performs better than generic motion X
-Same goes for batting stances
-I believe the sim engine gives boosts to offensive consistency for players with higher defensive/overall ratings. I've seen great defenders with offense in the mid 40s-mid 50s consistently outperform defensive liabilities with ratings in the 60s-70s
-players progress faster if they fail at a higher level and go back down and succeed than if they just stayed at the level they were successful at
Add on
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