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Originally Posted by slip3rman |
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Good videos, they show a little more insight toward the in game fight progression.
I have to say though, some of the striking still seems somewhat arcade-like to me. There seem to be too many punches that land clean, jostle the head, but don't look too significant after that (especially bothersome in combos). However, there are some punches that don't seem to land too flush as well, so kudos on that.
Some of the submissions seem somewhat awkward as well. There is a sort of pause between initially going for the submission and locking in the submission (if you notice the Karo kamura). It would look better if there was an active struggle.
As a response to the discussion over in the Fight Night forum about the referee in ring, I noticed in these videos, during the ground game, that the ref sort of morphs in and out of action. Even just to look closely at the action. I think that could be a nice touch for the Fight Night ref. It seems as though the ref doesn't get in way, but he is present to officiate the in close action.
Can't wait till May 19!
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I agree with everything you said. But apparently whilst playing those submission attempts are a bit of a struggle so that awkward inbetween moment is needed. It is a videogame afterall, and we need those little moments. The striking was displayed to show off those styles. If you look at all the vids, you can even see one where a punch misses and hits the opposing guy's hand and it moves! (not blocking but just in fighting stance) ...you have a point though about a lot of shots being clean, and that's because there's no bobbing and weaving. I made a suggestion on the website's forum about how they could make people with great defence bob and weave automatically while pressing a block button...since much of the striking is automated I think this would work well, you could slip a couple of punches here and there. If they make multiple editions, they might do something like that.
Anyway, I think little flaws stand out simply because the game looks so good - it's that effect where when things look almost real people get put off about it - it was in a game informer last year I'll post the name of it when I can find it. The best part is when people have played the game they have communicated that they all had a great time and can't wait to play more.