Neven: "Create A Fighter has improved tremendously this year. The things you saw [in the presentation], the concepts in the gameplay... for example, the handedness of fighters, southpaw being an addition this year. In Create A Fighter you're going to be able to set the handedness of your fighter – and that's also the dominant hand, versus which one is forward. Those two play together, so you could be standing orthodox but your dominant hand could be your left hand. It doesn't mean you're going to have this super jab that's going to knock people out, but there is [combat] calculation associated with that. There's going to be a lot more information related to Create A Fighter. I mean, you've got to have PR doing something for the next four months! But there are certainly a lot of improvements visually, you can see. Last year we had 80 fighters, half of them were created via the Create A Fighter system, but this year they're all created via photo-realistic techniques. A lot of improvements went into the Create A Fighter system to match that aspect."
UFC Undisputed 2010 Interview (Videogamer)
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UFC Undisputed 2010 Interview (Videogamer)
Videogamer has posted an interview with Neven Dravinski, Producer of UFC Undisputed 2010.
Videogamer: "What are the plans for Create A Fighter this year? That was one of the areas last year where it felt like there was room for improvement..."
Neven: "Create A Fighter has improved tremendously this year. The things you saw [in the presentation], the concepts in the gameplay... for example, the handedness of fighters, southpaw being an addition this year. In Create A Fighter you're going to be able to set the handedness of your fighter – and that's also the dominant hand, versus which one is forward. Those two play together, so you could be standing orthodox but your dominant hand could be your left hand. It doesn't mean you're going to have this super jab that's going to knock people out, but there is [combat] calculation associated with that. There's going to be a lot more information related to Create A Fighter. I mean, you've got to have PR doing something for the next four months! But there are certainly a lot of improvements visually, you can see. Last year we had 80 fighters, half of them were created via the Create A Fighter system, but this year they're all created via photo-realistic techniques. A lot of improvements went into the Create A Fighter system to match that aspect."Tags: None -
Re: UFC Undisputed 2010 Interview (Videogamer)
Two things I am really happy to hear!!
1)Last year attacks were very rangy. The up close fighting didn't have the same visceral impact that the strikes from far away did. With the advent of the sways, we've revolutionised the way the game is played. Now there's less of a tendency to stand back and then come in with an attack that has a lot of translation. Now you're able to get in close and try and experiment.
2)Last year there were flash knockouts, no flash submissions. There will be flash submissions in this year. -
Re: UFC Undisputed 2010 Interview (Videogamer)
Phobia I'm going to whoop your *** when this come outOriginally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: UFC Undisputed 2010 Interview (Videogamer)
The problem with 2009 was from the top position you just click the stick and your guys goes for a submission; it was way to easy to do. It was based on stamina, so if you were low, you were likely screwed...
So now they have flash ones? Why do I have a feeling there's going to be an abundance of idiots getting on top of you and just spamming submission attempts like crazy now? Just seems like a huge potential for pure cheese...
They need to just rework the whole system.Comment
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Re: UFC Undisputed 2010 Interview (Videogamer)
Why do we need flash submissions? In the last game you could get subs within the first minute of the match if the guy was stupid enough to tire himself out. I know there are some times when subs come from no where (isnt that how Anderson Silva was tapped by like a flying submission?) but is there really enough times it happens to put it in the game when it could be abused..... last years game had a somewhat unknown cheap way to get a sub pretty easy (the game did have its few random issues) i dont want that to be the case in this game so i will have to agree with MC.Comment
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Re: UFC Undisputed 2010 Interview (Videogamer)
Why do we need flash submissions? In the last game you could get subs within the first minute of the match if the guy was stupid enough to tire himself out. I know there are some times when subs come from no where (isnt that how Anderson Silva was tapped by like a flying submission?) but is there really enough times it happens to put it in the game when it could be abused..... last years game had a somewhat unknown cheap way to get a sub pretty easy (the game did have its few random issues) i dont want that to be the case in this game so i will have to agree with MC.
Even if there is something that could be abused with the sub system in 2010. I know for a fact they would release a patch rather quick to fix it. They did it last year and certain they would do it again.
Some of the better developers I can think of.Comment
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