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UFC Undisputed 2010 Captured Gameplay Videos

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Old 03-30-2010, 10:35 PM   #33
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the guy that was taping seemed like he didnt play last year's version. In the 3rd vid he says "there's no energy bar!?" That was an option last year to show the energy bar and i believe the default was off. I know he obviously played last year's game because he talks about some of the stuff from last year but some of his comments sound like stuff he should know.

Either way, thanks to him for taping these vids, game looks great, i can't wait to play.
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Old 04-01-2010, 11:57 PM   #34
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Re: UFC Undisputed 2010 Captured Gameplay Videos

Agree that transitions should be tougher and ground/takedown/takedown defense stats should count for a hell of a lot more.

Also the amount of Knock Outs should go down, and should be more TKO's like in real life. I mean how often does a guy just get cleanly knocked out with a single strike, as opposed to the ref having to stop a fight due to a fighter getting pummeled by consecutive unanswered shots?

Also yes, i know it's a video game, but if they are going for realism, Congo shouldn't be able to take down guys like Nog or Cain, and just go to town hitting transitions, getting into mount, etc etc.
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Old 04-02-2010, 12:07 AM   #35
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Re: UFC Undisputed 2010 Captured Gameplay Videos

All I want to know is..............will leg kicks mattter ?????? That took the wind out of my sail last year when I could leg kick a guy 50 times and it did no damage at all. Made it really boring playing as Jardine, Florian, Machida, Rua, etc.
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Old 04-02-2010, 08:18 AM   #36
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Re: UFC Undisputed 2010 Captured Gameplay Videos

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Originally Posted by Gotmadskillzson
All I want to know is..............will leg kicks mattter ?????? That took the wind out of my sail last year when I could leg kick a guy 50 times and it did no damage at all. Made it really boring playing as Jardine, Florian, Machida, Rua, etc.
Yes they do matter. You can buckle, get taken down easier, and even get the fight stopped if it gets bad enough.
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Old 04-02-2010, 06:30 PM   #37
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Re: UFC Undisputed 2010 Captured Gameplay Videos

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Originally Posted by Bad_Intentions
Agree that transitions should be tougher and ground/takedown/takedown defense stats should count for a hell of a lot more.


Also yes, i know it's a video game, but if they are going for realism, Congo shouldn't be able to take down guys like Nog or Cain, and just go to town hitting transitions, getting into mount, etc etc.
Maybe the passive defense which relies purely on stats, is the answer to that problem. Hopefully.
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Old 04-02-2010, 10:02 PM   #38
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Re: UFC Undisputed 2010 Captured Gameplay Videos

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I did, Shane Carwins stance was completely different from anybody last year and from Big Nog.

I read about the passive ground defense. Looks like we dont have to hold back or front on the analog stick this year.
Thats a pretty big change, that might make the game better. If implemented correctly of course.


I was expecting certain fighters to have their own signature style and stance in the game. I'm expecting Machida (who has a very unique style) to still look just like Tito.
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Old 04-02-2010, 11:57 PM   #39
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Re: UFC Undisputed 2010 Captured Gameplay Videos

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Originally Posted by DueceDiggla
I was expecting certain fighters to have their own signature style and stance in the game. I'm expecting Machida (who has a very unique style) to still look just like Tito.
Well there is a "karate" stance, so we'll see. Didn't show much of what the stances really looked like.
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