06-07-2010, 11:12 PM
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#1
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Banned
OVR: 29
Join Date: Feb 2006
Posts: 4,153
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Some realism ideas I'd like to see for 2011 (but won't)
I know this is just a pipe dream - but I'm thinking I'd like to see some realism with the fighters for 2011.
I was just playing with my CAF who I made as a BJJ World Champion. His submissions are second to none in the LW division and for the most part in the UFC; as well as his grappling.
So I take on Joe Lauzon who's also a good ground fighter.
My stand up stats are pretty pathetic. I put them in the 50's for the time being figuring that the point is he wants to get the fight down, and will use small shots to set them up.
Anyway - there are a few things about this. First off - Lauzon is a smart guy. He's probably not going to take a world champion BJJ fighter who's far more skilled than himself down (I subbed him 3 out of 4 matches). Couple this with my pathetic stand up, and you'd think he's play a stand up battle since his is far better than mine. This doesn't happen at all, though. Instead he just looks at his own stats and goes ahead with the takedown attempts. Now, yes - he did stand quite a bit, but he also went for the takedown a lot (which I always allowed him to do).
There's also another thing. When we clinched up, Lauzon had one goal - to pull guard. Now that's great if he thinks he can beat me on the ground, sometimes fighters don't have the best gameplans. While I would think he would have one, sometimes they just do things... Anyway - he pulled guard everytime we got in a clinch and my main problem is this: pulling guard is to get someone to the ground so that you can work on submissions or sweeps. You're pulling them down to get them on the ground because you feel you can turn it into an advantage.
However, every single time he got guard he then proceeded to try to push me off of him! Now why the hell would you get someone to the ground with yourself on the bottom only to try to push them off you again? The whole point of pulling guard is to work to turn the tables, not to stand back up. If he wanted to stand up, then push me away in the clinch or just hold on until it breaks up.
These are just two little things that bothered me with the matches I had with him.
What I'd really like to see are more stats for skills, a gameplan rating, and a tendency chart.
I'm thinking the game could use more stats to separate attacks like high kicks and low kicks, half-guard defense, half-guard offense, full guard defense (someone like Penn should be hell to pass guard on), etc. Something to really make fighters stand out more, and to make players think about where and how to fight.
Next - a gameplan rating. Something that works with a tendency chart to produce a gameplan for the AI. They should look at the player's stats and match them up and determine where they're better off, equal, and weaker. Some guys would have poor plans - some guys who really just fight their way and that's it, and others great plans... There are some guys who pick apart another fighter's style and figure out the best way to approach the fight. I'd love to see the better fighters actually take advantage of a weak ground game, a weak standup game, a weak clinch game, etc - and stay away from their opponent's strong spots.
Next I'd like to see something like the NBA games have started doing. A takedown ratio, a strike percentage, etc - something like that MMA Tycoon game has going. You can tell your fighters to ALWAYS stand up when it goes down, or to ALWAYS try to keep it on the ground, or to mix it up. This would be great. For instance, I'd love to see someone like Penn throw his jab more and use it to set up shots, or Forrest use his leg kicks, or GSP use his superman punch. On the ground, I'd like to see someone like Nog happy to work from guard and not push off constantly, or someone like Florian work towards getting someone's back, or certain wrestlers even not advance position, but try to get into a decent spot and keep it while working in ground and pound - not everyone just tries to fly to mount.
As it is - they've made a good step in trying to individualize fighters through their moves. How about a step forward in actually telling them how and when to use these moves? As it is, it seems random sometimes. They just kind of throw whatever they can from that area - or they constantly try to advance position until they're in mount.
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