
IGN has posted their preview of Supremacy MMA.
"Kung Fu Factory isn't exactly a huge name in the world of videogame developers. They've worked with a long list of companies including EA, Activision, Ubisoft, Radical, Treyarch, and Sony to name just a few. Their portfolio of work includes a few Mortal Kombat titles, the original UFC game on Dreamcast and a largely unheralded role in making THQ's UFC Undisputed 2009 into the game that so many people enjoyed (the team did thousands of the animations that you see in the game).
Now, for the very first time in its history, Kung Fu Factory is creating a wholly original fighting game in the uber-popular Mixed Martial Arts (MMA) realm in the form of something called Supremacy MMA."
Now, for the very first time in its history, Kung Fu Factory is creating a wholly original fighting game in the uber-popular Mixed Martial Arts (MMA) realm in the form of something called Supremacy MMA."
Edge has posted an interview with creative director Ricci Rukavina and executive producer Daryl Pitts to find out how they plan to gain a competitive edge over their big name rivals.
Edge: "You’re working on a new MMA game. Can you sum up what it’s all about?"
Ricci Rukavina: "We’ve recognised that it’s a pretty interesting market because there aren’t a lot of these types of games out there, it’s really just UFC 2009 and now UFC 2010, so there’s a great opportunity for a team that has the experience and the passion to get into the space. For us, we knew exactly what we wanted to do, which was [to move] away from the simulation of the sport, which is what you can watch on TV or play in games right now. We want to offer more fast action and be much truer to how the sport actually originated over here back in the day and recognise the history of this no-holds-barred fighting. So we’re definitely going out there fists ready with a more brutal take on mixed martial arts and also showing a really big appreciation for the mixture of fighting styles."
Ricci Rukavina: "We’ve recognised that it’s a pretty interesting market because there aren’t a lot of these types of games out there, it’s really just UFC 2009 and now UFC 2010, so there’s a great opportunity for a team that has the experience and the passion to get into the space. For us, we knew exactly what we wanted to do, which was [to move] away from the simulation of the sport, which is what you can watch on TV or play in games right now. We want to offer more fast action and be much truer to how the sport actually originated over here back in the day and recognise the history of this no-holds-barred fighting. So we’re definitely going out there fists ready with a more brutal take on mixed martial arts and also showing a really big appreciation for the mixture of fighting styles."
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