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MVP Baseball 2004 Roster Discussion

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Old 07-12-2004, 02:11 AM   #1865
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Re: MVP Baseball 2004 Roster Discussion

Check with Wilson10, I think he is sending those out. Check the MVP thread for a thread titled Total Minors for PS2 users. I think its something like that
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Old 07-12-2004, 09:33 PM   #1866
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Re: MVP Baseball 2004 Roster Discussion

When are the newest version of TOTAL MINORS coming???!?!!?
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Old 07-18-2004, 06:42 AM   #1867
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Re: MVP Baseball 2004 Roster Discussion

To all the fellas who do the great work on the PS2 rosters:

I'm new to this community, but I've been looking through some of the roster files in my hex editor, and I'm chompin' at the bit. Do you guys use some kind of proprietary editor that's an industry secret, or is it something you can share with a budding rosterphile/baseball geek? (Or, on the flipside, do you do all the work by hand on the PS2?)

Any info you could provide would be greatly appreciated. And keep up the good work!
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Old 07-18-2004, 03:49 PM   #1868
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Re: MVP Baseball 2004 Roster Discussion

Hey guys- I got a question about the Total Minors, V3 roster.
I noticed that Kevin Brown (yankees) now only has 3 pitches- 4 seamer, 2 seamer, and a slider. In the previous version of total minors, he has those- plus a change up and the sinker. I know the sinker is his "out" pitch. Is there a reason why he is limited to those 3 pitches in 'minors, V3? I did a little research to see if Brown's pitch types are documented anywhere, and this is all I could find:

Brown's Gem Helps Dodgers Run Winning Streak to 10

.c The Associated Press

MILWAUKEE (May 25) -- Kevin Brown's splendid sinker made life miserable for the Milwaukee Brewers.

Brown took a two-hit shutout into the ninth inning, and Fred McGriff and Paul Lo Duca homered as the Los Angeles Dodgers extended their winning streak to 10 games Sunday with a 5-1 victory.

"It was not a nice day to be a Milwaukee Brewer hitter,'' Los Angeles manager Jim Tracy said. "It's no fun to be a hitter against that guy.''

Brown (6-1) struck out eight and walked one in winning his fifth consecutive decision over seven starts since April 18.

"He was basically unhittable for eight innings,'' Lo Duca said. "He got a little tired in the ninth, but he had a nasty, nasty sinker today.''

The pitch was so dominant that the Brewers hit only three balls out of the infield against Brown.

"He was on top of his game and just overmatched us,'' said Milwaukee manager Ned Yost, who described Brown's sinker as "devastating.''

John Vander Wal singled in the fifth for the first hit off Brown, who was lifted after giving up singles to pinch-hitter Brooks Kieschnick and Eric Young to start the ninth. Tom Martin finished the four-hitter, allowing a sacrifice fly to Geoff Jenkins.

Granted, this is from when Brown was with LA- but I think he still throws that monster!

Thanks for your help!

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Old 07-18-2004, 06:59 PM   #1869
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Re: MVP Baseball 2004 Roster Discussion

Yes, Brown does still throw it. I really have no idea why they were knocked out but they are back for v4. Release should be within a couple of days.

GH
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Old 07-19-2004, 08:45 AM   #1870
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Re: MVP Baseball 2004 Roster Discussion

The latest, and FINAL UPDATE to TotalMinors '04 has been released for MVP Baseball. It's been a ton of work (those of you who know my methods know the detail that goes into these).

V4 is now available at www.rosterdevelopmentgroup.com. It will also be sent to MVPMods and to BBSC.

VERSION 4 REVISIONS:

__ Minor league reliever staminas have been adjusted relative to major league staminas to better reflect the number of pitches they would throw and represent their value according to the MVP engine. I did this with the major leaguers in v3, but the problem was since I didn't do it across the board in the minors as well, minor league relievers were essentially getting a ratings bonus for having better stamina. Unfortunately, in sims, the PC STILL uses its bullpen horribly. Regrettably, that's a game engine issue I really can't address.

__ Young major leaguers have had their star ratings redone. Guys like Victor Martinez, who are great players of the future but not still holding "prospect" status were given no stars by EA, meaning their development curve will essentially crash, ruining their careers. That won't happen anymore.

__ Free agent pitcher staminas were also adjusted (they got caught up in the MVPEdit glitch where a global AA edit also grabs the FAs).

__ Steal aggressiveness ratings were tweaked to bring total team SBs up to real life. It had been the main base stealers would steal but nobody else would ever try. That's been adjusted a bit.

__ Baserunning ratings were also adjusted, as it seemed runners were making too many mistakes. This also affects runner aggression, which seems more realistic to me now. It's a subtle change, but it helps, IMO.

__ A series of ratings adjustments for many players. Small things usually, but guys I saw who were a bit over/underrated got touch-ups.

__ I raised the floors on movement for major leaguers, which cuts down on quick minor league callups and also cuts down on pitchers with astronomical ERAs. My fear with pitchers always lies with overrating the top and underrating the bad. Upon review, I think I was still guilty of this to a degree, so I tried to adjust it.

__ I raised the floor on plate patience also because some guys were just getting killed by poor patience ratings. In sims, I've concluded the plate patience rating is a HUGE impact, not just on walks, but on average as a whole.

__ GLobal touchups to bring down the offense as a whole. Too many 5+ ERAs before.

__ I raised major league closer stamina by 50%. Closer ERAs seemed too high. This is mostly due to the fact that the game engine's whole roster management AI is completely flawed, particularly the bullpen management. But this at least helps a bit.

__ I added 10 players who had played in the majors this year but were not in the set yet. Falkenborg, Parra, Little, Villacis, Kroon and some others. They are on the free agent list.

__ I did a ton of work with pitching prospects. Because the game rates star rating so strongly into current overall rating (which is incredibly stupid), minor league pitchers were getting called up well before they were ready. The result is them staying on the roster and getting shelled. I boosted them a bit to counteract this. Though they still get to the majors more quickly than they should, they perform like decent 4/5 starters, which I can live with. No more 7+ ERAs.

__ Star ratings were adjusted for major leaguers, particularly relievers. Relievers tended to get low star ratings, which makes the computer more eager to replace them because of the foolish way the game engine ties star rating into current value. Also, increasing the star rating counters the drops in ratings some had mentioned.

__ After a lot of research I determined the game's park factors are fine. I have no idea how they implemented the ratings, and they don't really make much sense to me, but the numbers look more realistic with them than with my revised park factors, which seemed to cut offense too dramatically

__ Tied into the above, I am not releasing a progress.big file right now. However, I will release one shortly. I just want to look over progression items a bit more to get this set. I expect it in a week or so. But I ran Bill Harris' v2 progression through and saw none of the drastic changes some had mentioned. I also urge you again though, LOOK AT RESULTS, NOT RATINGS!!! There's a reason guys are rated as they are...I promise. Play them out and you'll see the numbers, more often than not, are on target.

Hopefully you will enjoy the rosters. I will post my sliders (I play on All-Star) sometime in the morning, but I'm exhausted.

GH
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Old 07-19-2004, 10:23 AM   #1871
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Re: MVP Baseball 2004 Roster Discussion

If you downloaded v4 prior to 9:20 this morning, head back to my site and download it again. Made a quick fix to deliveries (had too many minor league guys with a sidearm motion who shouldn't have had it).

GH
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Old 07-19-2004, 12:10 PM   #1872
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Re: MVP Baseball 2004 Roster Discussion

i'm looking for version 4 for the PS2...can somebody point me in the right direction?
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