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Pared's MVP 2005 Gameplay Sliders

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Old 02-26-2005, 01:36 AM   #105
Legen - WAIT FOR IT
 
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Re: Pared's MVP 2005 Gameplay Sliders



Aren't you jealous? I LOVE that camera angle!!
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Last edited by Pared; 02-26-2005 at 01:38 AM.
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Old 02-26-2005, 01:39 AM   #106
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by Pared


Aren't you jealous?
You pitch like that? I've never tried that before. I usually have the camera the other way around.
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Old 02-26-2005, 02:01 AM   #107
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by ifiok25
You pitch like that? I've never tried that before. I usually have the camera the other way around.

thats doesnt look like the normal behind the pitcher camera, thats much better looking.
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Old 02-26-2005, 02:05 AM   #108
Legen - WAIT FOR IT
 
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by StriderNo9
thats doesnt look like the normal behind the pitcher camera, thats much better looking.
You're right, it's not...
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Old 02-26-2005, 02:06 AM   #109
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Re: Pared's MVP 2005 Gameplay Sliders

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You're right, it's not...

Okay give it up, how you got that? That's awesome.
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Old 02-26-2005, 02:07 AM   #110
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Re: Pared's MVP 2005 Gameplay Sliders

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Okay give it up, how you got that? That's awesome.
The PC version rules all.....
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Old 02-26-2005, 03:11 AM   #111
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Re: Pared's MVP 2005 Gameplay Sliders

Pared, great job on the sliders man. A couple of observations after a few games tonight.

Stolen Bases. I know in your original post (or shortly thereafter) you mentioned that you were tweaking the steal delay slider. I have yet to steal a base and cannot throw anyone out. Even on pitchouts. What exactly does the steal delay slider do?

Outfielder speed. I actually adjusted this down to -6 and I'm now starting to see balls hit in the gaps roll to the wall and not get cut off. I"m also seeing more balls hit off the wall go for doubles instead of long singles.

A final question about the pitch meter difficulty setting at -23. Is the setting this low to make up for the User pitch control setting at -50? I ask because the more negative you go with pitch meter difficulty the easier it should be to hit your spots right? Increase the number, increase the difficulty?

oops one more... What in the hell is pitching MG difference?

Keep up the good work!
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Old 02-26-2005, 03:58 AM   #112
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Re: Pared's MVP 2005 Gameplay Sliders

I should probably not say this but if anything these too many walks. Well 1-2 more than their should be with better pitchers. Mussina, for example will range 2-6 walks a game. He never had a 6 BB game last year.

With all that said, the AI just blows me away. The usual suspects get walked and pitched around. Ramirez will get a lot of walks.

One last thing I want to add. I added more power to the CPU. I know that sounds crazy but the only way to force a human to throw balls is to make the CPU deadly. Realistic is one thing but in order to force the human player to throw balls to good players you need to have the CPU hit better.

I have the CPU power to 8. The yankees are a great example of what happens. If you pitch around Jeter you get to face A-Rod then Bernie, Matsui, Tino Martinez. You can't pitch around all of them. Increasing the CPU Power makes you throw more balls and walk more people because they can go yard even on max'ed out throws to their cold zones. And this doesn't break the back of the game which shows you how good the engine is behind MVP.

I thought by now, we would find something broken with the game. I'm hopeful that this game is like Winning Eleven -- some quirks but nothing that destroys the game.
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