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Pared's MVP 2005 Gameplay Sliders

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Old 02-28-2005, 09:10 AM   #209
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by Millennium
BTW, folks, you don't take your pitcher out at around 50%. If you look at and worry about pitch counts, you will that 50% for some of the best pitchers in the game is about 50-65 pitches. If you go with them until about 15-25%, you get full pitch count usage.
BINGO!

When you pitch, you can't worry about fatigue. If you're pitching smart, then your pitch count should be high regardless, meaning when you arount 30-40%, that should be close to 100 pitches. By that point, there isn't any pitcher in the game (and I've tested this, again, Majors only) that should have a green area for perfect pitches. You can still hit it, but you really can't see it.

What this helps create is the inability for the user to pinpoint his pitches, simulating the pitcher is tired and out of control/can't hit his spots at will. That's when you know you have to go to the bullpen or you'll lose control.

Maybe I should add this explanation to the next slider set...

Oh, BTW, I can't edit the original post... sorry... I'll PM a mod and see if I can post a new post with a different version #... I don't want to overdo it with posts and piss anyone off.
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Last edited by Pared; 02-28-2005 at 09:13 AM.
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Old 02-28-2005, 10:03 AM   #210
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Re: Pared's MVP 2005 Gameplay Sliders

One thing I love as well with the sliders pitching is that towards the end of the game as your starter is getting tired, you do lose velocity in order to get your pitch more accurate. You can't just rear back and throw 95 every pitch and expect to not get crushed.
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Old 02-28-2005, 11:14 AM   #211
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Re: Pared's MVP 2005 Gameplay Sliders

After about 10 games or so with these sliders I have some more notes:

- The best way to play is definitely with the ball cursor off. After changing this I went from 0 walks a game to 2-5 every game.

- Patience is key with hitting. At first I thought the user hitting was a little underpowered but if you connect on a pitch you are waiting for, you will hit the ball hard. My approach to hitting is to look for a fastball in a specefic spot until I have 2 strikes. The cpu throws a lot of their breaking pitches for balls so you really get deep into counts by doing this. Once you get 2 strikes you then have to protect more and try to foul stuff off until you get a hittable pitch. Last game I walked 7 times using this approach.

- The combination of sliders and changing how I play has given my perfect results. In my last game both pitchers had pitch counts over 90 by the 6th inning.
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Old 02-28-2005, 12:32 PM   #212
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Re: Pared's MVP 2005 Gameplay Sliders

Pared,
Your sliders are great once again my friend. I just have to work on my pitching, I am giving up about 3 or 4 HRS a game exhibition for now. Playing with the Braves. ATL in da house. I was playing the ChiSox and OF Podsenik stole third on me on the first pitch. Thanks for your hard work..
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Old 02-28-2005, 12:55 PM   #213
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Re: Pared's MVP 2005 Gameplay Sliders

Just thought I would post some stats from using these sliders:

White Sox vs. Twins (Me) at the Metrodome

Santana: 7.1, 7 H, 2R, 2ER, 2BB, 8 K, 1 HR (103 Pitches)
Buehrle: 7 IP, 8 H, 5 R, 5 ER, 1 BB, 3 K (102 Pitches

My bullpen had 2 more K's and 1 more BB

There let up 2 more runs, 1 ER...

I won 7-2...but was close until the 8th really.

(Really good results, they stole on me twice...and just everything worked out well.)
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Old 02-28-2005, 01:18 PM   #214
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Re: Pared's MVP 2005 Gameplay Sliders

Just want to go on record and say that these sliders are really great like everyone else is saying and that I have enjoyed them so far. Starting my Owner Mode Season today RIGHT after work (got it on pause ready to go lol...2 more hours!).
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Old 02-28-2005, 01:27 PM   #215
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Re: Pared's MVP 2005 Gameplay Sliders

Might have solved the CPU and User issues, these feel real good.

CPU Power -2
User Power +2

Lemme know what you think.
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Old 02-28-2005, 01:43 PM   #216
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by xx74xx
Might have solved the CPU and User issues, these feel real good.

CPU Power -2
User Power +2

Lemme know what you think.
Might have to try these. The AI is crushing a lot of homeruns against me while I continue struggle to put good wood on the ball. I also lowered the CPU contact from 18 to 15.
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