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Pared's MVP 2005 Gameplay Sliders

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Old 02-28-2005, 03:49 PM   #233
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Re: Pared's MVP 2005 Gameplay Sliders

A couple of other questions:

Has anyone experimented with the runner steal speeds yet and the steal delay? I have thrown out 2 of 15 potential base stealers and I'm 0-12 stealing. That's with Pierre, Patterson, et al.

Also, is the contact slider a gage of how hard you/cpu will hit the ball or how often you/cpu will make actual contact?

Lastly, what is the pitching MG slider?
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Old 02-28-2005, 03:55 PM   #234
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Re: Pared's MVP 2005 Gameplay Sliders

Getting strikeouts in this game really relies on the variable umps like the above poster said. What's special is that while the strikezone does change throughout the game, the umpire has a set area. When you throw a ball that gets called for a strike, try it again. When you start the game, the first thing you should try to do is "feel out" the umpire's strike zone. Later, when the AI sees you taking advantage to balls being called strikes, they'll try and swing at what might be called a strike (and miss). It's important to find the umpire's strike zone before you try and get a lot of strikeouts.
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Old 02-28-2005, 03:55 PM   #235
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by therizing02
A couple of other questions:

Has anyone experimented with the runner steal speeds yet and the steal delay? I have thrown out 2 of 15 potential base stealers and I'm 0-12 stealing. That's with Pierre, Patterson, et al.

Also, is the contact slider a gage of how hard you/cpu will hit the ball or how often you/cpu will make actual contact?

Lastly, what is the pitching MG slider?
pitching MG = The Pitching MiniGame in Spring Training
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Old 02-28-2005, 03:57 PM   #236
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by therizing02
A couple of other questions:

Has anyone experimented with the runner steal speeds yet and the steal delay? I have thrown out 2 of 15 potential base stealers and I'm 0-12 stealing. That's with Pierre, Patterson, et al.

Also, is the contact slider a gage of how hard you/cpu will hit the ball or how often you/cpu will make actual contact?

Lastly, what is the pitching MG slider?
I can't throw anyone out either. I play without sound so I react very late to the steal attempt.

As for the Pitching MG, I read somewhere that it is for the pitching mini-game.

Todd
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Old 02-28-2005, 04:07 PM   #237
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by henry296
I can't throw anyone out either. I play without sound so I react very late to the steal attempt.

As for the Pitching MG, I read somewhere that it is for the pitching mini-game.

Todd
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Old 02-28-2005, 04:12 PM   #238
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by Pared
I just think many have to step aside, think about what they are doing, then change their approach.
Isn't this the truth. After my first couple days with the sliders I posted some results where I was seeing very few pitches, striking out a lot and never walking. Pared said "Hey camulos, my fabulous sliders aren't the problem, it's just that you suck."

Sure enough I played a bunch of exhibition games to find an approach that worked for me, which I posted above. Now I'm getting more walks and only striking out 8 times a game, at most.

The thing I love most about this game and these sliders is stuff just makes sense. When pitching getting the first strike is crucial. When hitting if you are patient you will eventually see pitches you are looking for and hit the ball much harder. Simple baseball strategy is now applicable to the game.
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Old 02-28-2005, 04:28 PM   #239
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Re: Pared's MVP 2005 Gameplay Sliders

Yeah, I can't argue with that. The foul ball fly outs I still think is a concern (something I'm seeing rear it's ugly head...). They could use to take a "few more" pitches..but I'm sure they will as I get better.

But overall the game is phenominal. If you approach hitting and pitching like a batter or pitcher would you get the appropriate results. I can't say enough about the efforts the EA team made with this. They took a great base, and appear to have addressed issues that SERIOUS fans of baseball had without taking the "fun" factor out that their "average" gamer is looking for.

I'll definately be picking up the PC version for the mod's!

Nick
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Old 02-28-2005, 04:30 PM   #240
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by camulos
Pared said "Hey camulos, my fabulous sliders aren't the problem, it's just that you suck."
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