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Pared's MVP 2005 Gameplay Sliders

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Old 03-03-2005, 12:33 PM   #297
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Re: Pared's MVP 2005 Gameplay Sliders

I have been using these sliders for a while now and I am getting pretty good results. The only concern I have is that I am 11 games into my Reds dynasty and already Sean Caasey has 12 homeruns. This dude has hit a homerun in every single game and two in last nights game. He leads the league by six home runs. Everyone else on my team is about "normal" Dunn has 4 and Griffey has 3.

Any idea what is up with Sean? Just a great streak or does there need to be some adjustment somewhere?
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Old 03-03-2005, 03:35 PM   #298
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by homerelmer
I have been using these sliders for a while now and I am getting pretty good results. The only concern I have is that I am 11 games into my Reds dynasty and already Sean Caasey has 12 homeruns. This dude has hit a homerun in every single game and two in last nights game. He leads the league by six home runs. Everyone else on my team is about "normal" Dunn has 4 and Griffey has 3.

Any idea what is up with Sean? Just a great streak or does there need to be some adjustment somewhere?
Geez, I wish I had a streak like that. In my games with the Cards I managed to hit 0 with pujols in over 5 games. In fact in five games the cards have no HRs because of me.
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Old 03-03-2005, 04:07 PM   #299
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Re: Pared's MVP 2005 Gameplay Sliders

Thanks again Pared for the great sliders. My only problem is the cpu always swing at the first pitch if it's a strike. I'm not sure how to change that. Also, is it possible to know if you are gonna an update soon or you think the game is fine as it is right now?
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Old 03-03-2005, 04:17 PM   #300
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Re: Pared's MVP 2005 Gameplay Sliders

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Originally Posted by thunder666
Thanks again Pared for the great sliders. My only problem is the cpu always swing at the first pitch if it's a strike.
Lower CPU swing frequncy.
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Old 03-03-2005, 04:37 PM   #301
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Re: Pared's MVP 2005 Gameplay Sliders

Hey Pared, just some observations from your sliders after 20 or so games:

-I've been noticing the CPU taking way too many called third strikes, it's like every hitter is becoming Ben Grieve and just not wanting to swing. I've had some at-bats where the CPU has struck out on full counts, and they didn't swing the entire at-bat.

-With the CPU pitcher's ball rate increased, it seems that the CPU pitchers are getting themselves into trouble too often, and its resulting in huge innings. Maybe its because I'm very patient, but I've drawn walks with pitchers against the CPU on what seems to be a too frequent basis

-The pitch counts are going pretty well for both sides, but this seems to hurt the CPU more than it hurts the Human, because it's almost as if the CPU doesn't know when it absolutely needs to throw stirkes (i.e. runners on 1st and 2nd, average hitter at the plate, but a masher is on deck, and the CPU walks the average hitter). Because of this it seems I can get 4 or 5 run innings too often, because the CPU falls behind in the majority of at-bats.
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Old 03-03-2005, 04:56 PM   #302
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Re: Pared's MVP 2005 Gameplay Sliders

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Originally Posted by kangatarts
Pared, would you recommend turning off controller vibration for those on the console? It's been pretty easy painting the corners, but I don't know whether that's because of the controller vibration or the awesomeness of the pitcher (Jake Peavy).
Def. turn it off. I'm playing on PC and there is no vibration using a PS2 controller.

Thanks for the feedback fellas, new set this weekend with more addressed such as baserunner speed, steals, and so forth...
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Old 03-03-2005, 05:28 PM   #303
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Re: Pared's MVP 2005 Gameplay Sliders

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Lower CPU swing frequncy.
I tried that myself, and it seemed that they would watch too many called third strikes. I'm thinking there's a fine line in there somewhere dealing with contact and swing frequency, because I lowered both sliders, and it seemed to help more.
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Old 03-03-2005, 05:52 PM   #304
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Re: Pared's MVP 2005 Gameplay Sliders

Pared,

I am curious about a possible test with ball/strikes by the CPU. We all know that our patience determines, walks. Have you every tracked for a period of time how many balls/strikes the CPU throws without swinging the bat? What mix might we expect?

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