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Pared's MVP 2005 Gameplay Sliders

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Old 03-06-2005, 12:44 AM   #337
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by Pared
Finally!

Pared's MVP 2005 Gameplay Sliders v. 1.0

Difficulty: All-Star
Strike Zone: Off
Hot/Cold Zones: Fade
Pitch Cursor: Off or Fade
Variable "Stuff": On

User Pitch Meter Difficulty: -23
Pitch Speed: 0
CPU Pitcher Ball Rate: 5
User Pitcher Fatigue: -3
CPU Pitcher Fatigue: 0
User Pitch Control: -50 (Yes, that's right.)
CPU Pitch Control: -15
Bullpen Fatigue Rate: 0
Bullpen Fatigue Grace: 0
User Batting Contact: 14 (Makes for some more varied scores)
CPU Batting Contact: 14 (You have to offset the increased foul balls)
User Batting Power: 7 (More offense)
CPU Batting Power: 7 (Again, offense)
User Bunting Ability: 0
CPU Bunting Ability: 0
User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)
CPU Foul Ball Frequency: 50
CPU Swing Frequency: -28
User OF Speed (Manual): 0
User OF Speed (MVP): 0
CPU OF Speed: 0
User IF Speed (Manual): -6
User IF Speed (MVP): -4
CPU IF Speed: -6
User Throw Speed: -2
CPU Throw Speed: -2
User Throw Accuracy: -3
CPU Throw Accuracy: -3
User Catch Errors: 4
CPU Catch Errors: 4
User Dive Difficulty: 0
CPU Catch Effort: -25
User Baserunning Speed: -3
CPU Baserunning Speed: -3
User Runner Aggression: 8
CPU Runner Aggression: 8
User Runner Steal Speed: -4
CPU Runner Steal Speed: -4
User Runner Steal Delay: -8
CPU Runner Steal Delay: -8
CPU Steal Rate: 8
Runner Injury Frequency: 0
Pitcher Injury Frequency: 0
Batter Injury Frequency: 0
Fielder Injury Frequency: 4
Pitching MG Difference: 0

There! Here is a list of improvements this version addresses:

-Stealing. Better catchers can actually get the fast runners.
-Double Plays: Transitions, and chances of completion
-Offensive production and more varied games.
-Pitch counts refined.
-Runner aggression - produces more movement by the CPU on the field
-CPU contact and power balance. Make sure to waste pitches to setup the CPU batters or you will PAY!
-Fielder injuries lessened.

Some notes:

-I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.
-Pitch counts will vary depending on your patience at the plate.
-Some sliders have a zero value b/c they really do not need tweaking.
-The set has taken shape and is very much close to completion.


Constructive comments/feedback always welcome!

Enjoy!
I haven't tried those sliders yet, but I will tomorrow.

I was able to win my 2nd game out of five games I played using your sliders. I'm just curious how often you gave up a HR to your opponents. I typically gave up 1-2 homers a game. What do you mean by "waste pitches to setup the CPU batters?" Do you mean pitch a 3-0 count and work your way trying to get a strikeout or a groundball?
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Old 03-06-2005, 12:47 AM   #338
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by HuskerFan2002
I haven't tried those sliders yet, but I will tomorrow.

I was able to win my 2nd game out of five games I played using your sliders. I'm just curious how often you gave up a HR to your opponents. I typically gave up 1-2 homers a game. What do you mean by "waste pitches to setup the CPU batters?" Do you mean pitch a 3-0 count and work your way trying to get a strikeout or a groundball?
No, by waste pitches I mean don't throw so close to the strike zone when up in the count. Should allow more dominance by your better starters, as they will be able to rack up more on K's than your 4th or 5th starter.

But of course, with Variable "stuff" on, anything can happen.
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Old 03-06-2005, 12:53 AM   #339
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Re: Pared's MVP 2005 Gameplay Sliders

im sure this has been said any a probably missed it, but what is "variable Stuff" exactly?

thanks for all your work and dedication Pared
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Old 03-06-2005, 01:08 AM   #340
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Re: Pared's MVP 2005 Gameplay Sliders

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im sure this has been said any a probably missed it, but what is "variable Stuff" exactly?

thanks for all your work and dedication Pared
"I believe that the consensus is that it changes a pitcher's stuff from game to game. So, one game your pitcher maybe rocking the world with fine pitching, and the next game he might be making mistake pitches up the wazoo."
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Old 03-06-2005, 01:14 AM   #341
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Re: Pared's MVP 2005 Gameplay Sliders

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No, by waste pitches I mean don't throw so close to the strike zone when up in the count. Should allow more dominance by your better starters, as they will be able to rack up more on K's than your 4th or 5th starter.

But of course, with Variable "stuff" on, anything can happen.
I see...

What I've been doing recently is first, remember my opponents' hot/cold zones are and pitch in the cold zones. Sometimes when I feel the vibration, I make the pitch, which is usually a ball. I try to pitch outside of the zone which its helped a tad.
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Old 03-06-2005, 01:31 AM   #342
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Re: Pared's MVP 2005 Gameplay Sliders

I had been wondering about turning the pitching cursor off... do all of you leave the vibration on to kind of "tell" you where the edge of the strike zone is? I could not figure out how in the heck people could turn the pitching cursor off and still pitch well..
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Old 03-06-2005, 01:38 AM   #343
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Re: Pared's MVP 2005 Gameplay Sliders

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I had been wondering about turning the pitching cursor off... do all of you leave the vibration on to kind of "tell" you where the edge of the strike zone is? I could not figure out how in the heck people could turn the pitching cursor off and still pitch well..
I have both off. Last year I couldn't figure it out either. But I tried turning both of this year, and I love it. It is more or less "feel". You just have to learn how much you can move the stick and still get it into the zone. Just like real life, it takes practice.
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Old 03-06-2005, 01:47 AM   #344
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Re: Pared's MVP 2005 Gameplay Sliders

Pared, I am having a problem. I play with the Yankees. Firstly, your sliders for baserunning seem very good as I can no longer steal at will with Womack, Jeter, and A-Rod.
However, my power numbers are insane. Through 34 games, Sheffield has 14 dingers and Matsui and Posada have 10 each. They are all on pace to hit 50+ homers. Everything else seems good as the CPU is scoring and hitting homers and putting up a challenge. I see that on your new slider scheme, you raised user contact and power, which I strongly disagree with due to the fact that these players already are on record paces. Do you have any suggestions in order to lower their HR totals??

By the way, great work on the sliders. Everything else seems good.
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