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Pared's MVP 2005 Gameplay Sliders

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Old 03-09-2005, 05:06 PM   #433
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Re: Pared's MVP 2005 Gameplay Sliders

Pared, I like your sliders, thanks for your hard work. However, I do have a few problems. First, I put my pitch speed at +15-20 because 0 or -5 is just way way too slow. However, I still get warning track power for my guys and the cpu. Also, I seem to have an easy time keeping the cpu from scoring more than a few runs. They seem to swing too much and are keeping my pitch count down. Now I understand that if I throw around the plate a lot the cpu will swing, but it seems too easy. Maybe the cpu hitting ability should go up so I'm forced to swing outside the plate more?
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Old 03-09-2005, 08:03 PM   #434
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by Millennium
Just a heads up:

(I am talking Edgar Renterria running home against weak arms like Sheffield).
You are just kidding about Sheffield having a weak arm rite? He has one of the strongest but its not all that accurate.
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Old 03-09-2005, 09:22 PM   #435
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by bsbllstr876
You are just kidding about Sheffield having a weak arm rite? He has one of the strongest but its not all that accurate.
Let me rephrase that:

One of the weaker RATED arms in the game.
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Old 03-09-2005, 10:32 PM   #436
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Smile Re: Pared's MVP 2005 Gameplay Sliders

ok, PARED, can you please post what slider setting you have your human/CPU power and contact, thanks...i just want to have it what your at, so i can either keep it there, or tweak it for my liking. you may have already said what they were at earlier, but i read through this thread, and it wasn't clear to me

ALSO, have you changed the slider for the CPU taking pitches?, if not now worries

Last edited by rmbirney; 03-09-2005 at 10:42 PM.
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Old 03-09-2005, 11:50 PM   #437
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by Pared
Finally!

Pared's MVP 2005 Gameplay Sliders v. 1.0

Difficulty: All-Star
Strike Zone: Off
Hot/Cold Zones: Fade
Pitch Cursor: Off or Fade
Variable "Stuff": On

User Pitch Meter Difficulty: -23 0
Pitch Speed: 0 10
CPU Pitcher Ball Rate: 5 20
User Pitcher Fatigue: -3 0
CPU Pitcher Fatigue: 0
7
User Pitch Control: -50 (Yes, that's right.)
[b]CPU Pitch Control: [/b]-15 [COLOR=DarkOrange]-21[/color]
Bullpen Fatigue Rate: 0
Bullpen Fatigue Grace: 0
[b]User Batting Contact:[/b] 14 (Makes for some more varied scores) 18
CPU Batting Contact: 14 (You have to offset the increased foul balls
) 13
User Batting Power: 7 (More offense) 8
CPU Batting Power: 7 (Again, offense
) -15
User Bunting Ability: 0
CPU Bunting Ability: 0
User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)
CPU Foul Ball Frequency: 50
CPU Swing Frequency: -28
User OF Speed (Manual): 0
User OF Speed (MVP): 0
CPU OF Speed: 0
User IF Speed (Manual): -6
User IF Speed (MVP): -4
CPU IF Speed: -6
User Throw Speed: -2
CPU Throw Speed: -2
User Throw Accuracy: -3
CPU Throw Accuracy: -3
User Catch Errors: 4
CPU Catch Errors: 4
User Dive Difficulty: 0
CPU Catch Effort: -25
User Baserunning Speed: -3
CPU Baserunning Speed: -3
User Runner Aggression: 8
CPU Runner Aggression: 8
User Runner Steal Speed: -4
CPU Runner Steal Speed: -4
User Runner Steal Delay: -8
CPU Runner Steal Delay: -8
CPU Steal Rate: 8
Runner Injury Frequency: 0
Pitcher Injury Frequency: 0
Batter Injury Frequency: 0
Fielder Injury Frequency: 4
Pitching MG Difference: 0
Those that are underlined.... (orange numbers- my adjustments to my liking)

I have been trying to tweak them a bit more; however, I think I have got both User and CPU pitching sliders fixed to realism. I still need to work more on both hittings since they are putting up to 3-4 homeruns a game on the board. I'm going to keep decreasing their power till I see that it's fixed. I might up my power maybe 3-5 more then I'm set.
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Old 03-10-2005, 12:13 AM   #438
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Re: Pared's MVP 2005 Gameplay Sliders

When I had User hitting at 14 (Pared's 1.0 value), I struck out at less than 1 time a game.

Had to go back to 0's across the board for contact and power, and -26 for swing frequency.
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Old 03-10-2005, 07:38 AM   #439
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Re: Pared's MVP 2005 Gameplay Sliders

I've got CPU swing frequency at -33, to help reduce the amount of first pitch swings. Seems to be helping.
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Old 03-10-2005, 08:47 AM   #440
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by devilsjaw
I've got CPU swing frequency at -33, to help reduce the amount of first pitch swings. Seems to be helping.
Have you had any issues with them taking a lot of 3rd pitch strikes?
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