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Pared's MVP 2005 Gameplay Sliders

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Old 03-30-2005, 03:17 AM   #545
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Re: Pared's MVP 2005 Gameplay Sliders

Pared, do you have any MVP difficulty level sliders, Im starting to dominate on all-star
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Old 03-30-2005, 05:47 AM   #546
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Re: Pared's MVP 2005 Gameplay Sliders

I too was dominating on All-Star till I finally turned the pitch cursor off and since I dont have vibration I have to pitch totally blind, I also have the Comp. Batting contact and power at 18 and 7 in that order and now I am having great games. I also have the pitch meter difficulty set at -35 which makes it harder to pitch allowing more walks, if you havent tried this I definently would.
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Old 03-31-2005, 12:33 AM   #547
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Re: MVP 2005 Gameplay Sliders @ Dahceel

Quote:
Originally Posted by Pared
Don't know what you mean, as I play with the Mets almost exclusively now...
I mean the outfields are gigantic or my guys are too slow.
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Old 03-31-2005, 05:30 AM   #548
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by wawasman
Yes, I haven't had any problems with that at all. As a matter of fact, what the sliders have done is increase offline throws and enable me to mainly only nail a runner with an OFer with a strong arm. At default I was nailing guys right and left. Also, I have no problems turning DP's in the infield with these settings. All it basically does is give a better advantage to a faster runner, which is what I want to happen. I should not be able to throw a runner out at home who's trying to score from 2nd on a single unless the ball put in play is a bullet, and that's pretty much how it's playing out. If it's a "regular" single, they score way more often than not, and sometimes when I think I've got the guy, the throw will send the catcher up the line and let the runner sneak in when I thought I had him dead to rights. Let me know how it goes for you.
Hey Wawasman, so far so good. Me and the CPU are getting a good variety of hits now..seeing some more doubles and a few triples mixed in there. Very nice so far. Though I feel the throwing speed and/or accuracy might have to be lowered just a bit more. Still nailed two guys at the plate in one game with Jason Werth. Possibly the CPU is running a bit to aggressively but the more I think about it, there were two outs and a runner on second. I think just a bit lower on one of the catagories and everything will be dead on. But once again, I think these tweaks make for a great variety of hits..thanks!
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Old 03-31-2005, 01:56 PM   #549
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by DustyAceAlright
Hey Wawasman, so far so good. Me and the CPU are getting a good variety of hits now..seeing some more doubles and a few triples mixed in there. Very nice so far. Though I feel the throwing speed and/or accuracy might have to be lowered just a bit more. Still nailed two guys at the plate in one game with Jason Werth. Possibly the CPU is running a bit to aggressively but the more I think about it, there were two outs and a runner on second. I think just a bit lower on one of the catagories and everything will be dead on. But once again, I think these tweaks make for a great variety of hits..thanks!
Yeah, I've been thinking of dropping the throw speed down a bit more. Have to fiddle with it over the weekend when I have more time.
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Old 04-02-2005, 12:58 PM   #550
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by Pared
Finally!

Pared's MVP 2005 Gameplay Sliders v. 1.0

Difficulty: All-Star
Strike Zone: Off
Hot/Cold Zones: Fade
Pitch Cursor: Off or Fade
Variable "Stuff": On

User Pitch Meter Difficulty: -23
Pitch Speed: 0
CPU Pitcher Ball Rate: 5
User Pitcher Fatigue: -3
CPU Pitcher Fatigue: 0
User Pitch Control: -50 (Yes, that's right.)
CPU Pitch Control: -15
Bullpen Fatigue Rate: 0
Bullpen Fatigue Grace: 0
User Batting Contact: 14 (Makes for some more varied scores)
CPU Batting Contact: 14 (You have to offset the increased foul balls)
User Batting Power: 7 (More offense)
CPU Batting Power: 7 (Again, offense)
User Bunting Ability: 0
CPU Bunting Ability: 0
User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)
CPU Foul Ball Frequency: 50
CPU Swing Frequency: -28
User OF Speed (Manual): 0
User OF Speed (MVP): 0
CPU OF Speed: 0
User IF Speed (Manual): -6
User IF Speed (MVP): -4
CPU IF Speed: -6
User Throw Speed: -2
CPU Throw Speed: -2
User Throw Accuracy: -3
CPU Throw Accuracy: -3
User Catch Errors: 4
CPU Catch Errors: 4
User Dive Difficulty: 0
CPU Catch Effort: -25
User Baserunning Speed: -3
CPU Baserunning Speed: -3
User Runner Aggression: 8
CPU Runner Aggression: 8
User Runner Steal Speed: -4
CPU Runner Steal Speed: -4
User Runner Steal Delay: -8
CPU Runner Steal Delay: -8
CPU Steal Rate: 8
Runner Injury Frequency: 0
Pitcher Injury Frequency: 0
Batter Injury Frequency: 0
Fielder Injury Frequency: 4
Pitching MG Difference: 0

There! Here is a list of improvements this version addresses:

-Stealing. Better catchers can actually get the fast runners.
-Double Plays: Transitions, and chances of completion
-Offensive production and more varied games.
-Pitch counts refined.
-Runner aggression - produces more movement by the CPU on the field
-CPU contact and power balance. Make sure to waste pitches to setup the CPU batters or you will PAY!
-Fielder injuries lessened.

Some notes:

-I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.
-Pitch counts will vary depending on your patience at the plate.
-Some sliders have a zero value b/c they really do not need tweaking.
-The set has taken shape and is very much close to completion.


Constructive comments/feedback always welcome!

Enjoy!

I don't know maybe it's me but I really don't think the CPU needs increased power, as it seems almost every mistake pitch is sent over the wall by the CPU. It gets a bit frustrating as in the majors not every pitch that is a mistake is sent sailing. Right now I'm playing on default All-Star and have been getting killed in almost every game, I'll stick in there for 5 or 6 innings then all of a sudden the CPU goes hit crazy and I'm lucky if I get more than 6 or 7 hits a game (and that's a good game). I'll think I'll just stick with default for now.
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Old 04-02-2005, 10:07 PM   #551
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Re: Pared's MVP 2005 Gameplay Sliders

I really stuggle to hit hr's. Lots of warning track power, but few homers. Some gappers. I love Pared's settings except for the power shortage i'm experiencing.
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Old 04-02-2005, 10:40 PM   #552
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Re: Pared's MVP 2005 Gameplay Sliders

Quote:
Originally Posted by captaink
I don't know maybe it's me but I really don't think the CPU needs increased power, as it seems almost every mistake pitch is sent over the wall by the CPU. It gets a bit frustrating as in the majors not every pitch that is a mistake is sent sailing. Right now I'm playing on default All-Star and have been getting killed in almost every game, I'll stick in there for 5 or 6 innings then all of a sudden the CPU goes hit crazy and I'm lucky if I get more than 6 or 7 hits a game (and that's a good game). I'll think I'll just stick with default for now.
Then you're not effectively managing your BP if you're seeing a trend where you lose it in the later innings.

Also, the power increase helps emulate the fact that a hitter can go deep on a pitcher when you least expect it. You can be having a really good game 3 innings in, sitting 7 straight batters, then BOOM! Just like that, you give up a HR to a team's role player. Gotta love it, in a sick sort of way.
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