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Originally Posted by Jistic |
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Ok this is a pretty major change from my last set. Took a while to test out. The MAJOR things involved in this is hitting, baserunning, and fielding. I've tuned the speeds. Ever see those games on Sportscenter that happen every night where a team scores 10+ runs on like 15 hits? I never seemed to get those at all. Now I do. Not every game mind you, this isn't Slugfest, but the pitching...actualy the defense was too fast. Also I've lowered the pitch speed which allows the Human player to be more patient...and be rewarded for it. Great pitchers will stil be great, however you should now be able to have games where you put up some major offensive numbers...the CPU should too. Not every game should be filled with web gems, just here and there. This just take a lot of the frustration out from playing on All-Star, at least I hope so any way.
Please post your results. 
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Thanks for the updated sliders, nice work. I'm giving your sliders a try again. Played a few games last night and had 2 that were low scoring low hits, and one 15 hit, 11 run game like you said.
However I have a question as I play ASSISTED FIELDING. In this mode, which USER sliders are being used and which CPU sliders are in use? It seems like some of the CPU sliders would be used for my assisted fielding (e.g., speed) Here are the one's I'm not sure about
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User OF Speed (Manual): 2
CPU OF Speed: -11
User IF Speed (Manual): -4
CPU IF Speed: -13
User Throw Speed: 3
CPU Throw Speed: -8
User Throw Accuracy: 0
CPU Throw Accuracy: -23
User Catch Errors: 15
CPU Catch Errors: 40
User Dive Difficulty: 0
CPU Catch Effort: -15
For example, are my outfielders running around at Speed +2 or -11? Hard to tell by watching.
Thanks in advance.