Home

can someone explain how badges work?

This is a discussion on can someone explain how badges work? within the NBA 2K Basketball MyTeam forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball MyTeam
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 10-30-2016, 06:51 PM   #1
Rookie
 
OVR: 0
Join Date: Oct 2015
can someone explain how badges work?

unlike shoes it doenst get a immediate effect to the stats that u can see and guys can hit "difficult shots" or drop step" without the badges so are they really needed? what kind of stat boost to they give your guy



p.s. is this high flyers j.r. smith broken he literally makes nothing from 3 ive used him in 10 myteam online games and 15 blacktop games

Last edited by kbandmjallday; 10-30-2016 at 06:58 PM.
kbandmjallday is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-30-2016, 07:22 PM   #2
Pro
 
OVR: 0
Join Date: Oct 2015
Re: can someone explain how badges work?

2k is very discrete about that stat boosts/increased percentages a player gets from badges. However, it has been proven in recent years on myteam that badges are extremely powerful and make significant improvements to the performance of your players.

Ofcourse, there are many variables that go into whether or not a shot will go in such as if it is open/contested, on balance, within offensive rhythm, good release, etc. But let's say all of those confounding variables are stable, then badges will increase percentage by x amount.

Keep in mind I am making these numbers up, I don't know the exact values. Let's say your point guard is passing to your open shooting guard in the corner for a 3pt shot. If your pg has bronze dimer, the percentage the shot goes in is increased by 2.5%. Silver dimer 5%, gold dimer 10%. Now to make things more complicated, say your Sg also has catch and shoot gold badge and corner specialist gold badge, let's add 10% or each. Now the likelihood of your Sg 3poont shot going in is increased by 30% compared to of you didn't have all those badges.

Certain badges are hard to quantify with % increase for example hustle rebounder. But play 10 games with any center what doesn't have hustle rebounder then play another 10 with the same center but add gold hustle rebounder, you will see a significant improvement in positioning, box out, and rebounding abilities. Even things like hands to catch better and vertical to leap higher.

Defensive stopper is one of the most powerful badges this year, similar to perimeter lockdown defender and post lockdown defender of previous years. This is because having this badge negates the badges of opponent players.

Previous years you were able to add tons of badges to each player. Last year everyone in my starting lineup had lockdown defender and dimer, in addition to other badges I saw fit. This gave me an enormous advantage over anybody I played who didn't have badges.

This year 2k made it so you can't add as many badges to each player. This creates a more strategic element to roster building. Tmac only has 4 slots. Are you going to play him as a distributor? Add dimer and pnr maestro. Will he be off ball shooter? Add catch and shoot, mid range deadeye, and corner specialist. Will he be a slasher? Add acrobat and one man fast break. The higher tier players are actually stronger because they can equip more badges, no necessarily because they have higher attributes.

One of the best way s to improve your team without spending lots of Mt or buying all new players is to add badges to your existing players. Also, badges don't hold much value on cards. So if you have a Tyson chandler with no badges and see one in the AH with gold rebounder, rim protector, and defensive stopper, it would be smart to sell your Tyson chandler while picking up the badged one for the same price.

Hope that helps. Think I covered almost everything.
Bubba13laze is offline  
Reply With Quote
Old 10-30-2016, 07:38 PM   #3
Rookie
 
billiethetree's Arena
 
OVR: 0
Join Date: Sep 2015
can someone explain how badges work?

Quote:
Originally Posted by Bubba13laze
2k is very discrete about that stat boosts/increased percentages a player gets from badges. However, it has been proven in recent years on myteam that badges are extremely powerful and make significant improvements to the performance of your players.



Ofcourse, there are many variables that go into whether or not a shot will go in such as if it is open/contested, on balance, within offensive rhythm, good release, etc. But let's say all of those confounding variables are stable, then badges will increase percentage by x amount.



Keep in mind I am making these numbers up, I don't know the exact values. Let's say your point guard is passing to your open shooting guard in the corner for a 3pt shot. If your pg has bronze dimer, the percentage the shot goes in is increased by 2.5%. Silver dimer 5%, gold dimer 10%. Now to make things more complicated, say your Sg also has catch and shoot gold badge and corner specialist gold badge, let's add 10% or each. Now the likelihood of your Sg 3poont shot going in is increased by 30% compared to of you didn't have all those badges.



Certain badges are hard to quantify with % increase for example hustle rebounder. But play 10 games with any center what doesn't have hustle rebounder then play another 10 with the same center but add gold hustle rebounder, you will see a significant improvement in positioning, box out, and rebounding abilities. Even things like hands to catch better and vertical to leap higher.



Defensive stopper is one of the most powerful badges this year, similar to perimeter lockdown defender and post lockdown defender of previous years. This is because having this badge negates the badges of opponent players.



Previous years you were able to add tons of badges to each player. Last year everyone in my starting lineup had lockdown defender and dimer, in addition to other badges I saw fit. This gave me an enormous advantage over anybody I played who didn't have badges.



This year 2k made it so you can't add as many badges to each player. This creates a more strategic element to roster building. Tmac only has 4 slots. Are you going to play him as a distributor? Add dimer and pnr maestro. Will he be off ball shooter? Add catch and shoot, mid range deadeye, and corner specialist. Will he be a slasher? Add acrobat and one man fast break. The higher tier players are actually stronger because they can equip more badges, no necessarily because they have higher attributes.



One of the best way s to improve your team without spending lots of Mt or buying all new players is to add badges to your existing players. Also, badges don't hold much value on cards. So if you have a Tyson chandler with no badges and see one in the AH with gold rebounder, rim protector, and defensive stopper, it would be smart to sell your Tyson chandler while picking up the badged one for the same price.



Hope that helps. Think I covered almost everything.


I'd say this pretty much answers it. I guess my only other question would be how much badges have an effect on things the player is not good at already. Take Dimer for example. Obviously a must have for a good passing PG, but can it help turn say a center who is not a good passer into a decent one? Or is the badge just wasted?

Last edited by billiethetree; 10-30-2016 at 07:40 PM.
billiethetree is offline  
Reply With Quote
Old 10-30-2016, 11:17 PM   #4
Rookie
 
OVR: 0
Join Date: Oct 2015
Re: can someone explain how badges work?

Quote:
Originally Posted by Bubba13laze
2k is very discrete about that stat boosts/increased percentages a player gets from badges. However, it has been proven in recent years on myteam that badges are extremely powerful and make significant improvements to the performance of your players.

Ofcourse, there are many variables that go into whether or not a shot will go in such as if it is open/contested, on balance, within offensive rhythm, good release, etc. But let's say all of those confounding variables are stable, then badges will increase percentage by x amount.

Keep in mind I am making these numbers up, I don't know the exact values. Let's say your point guard is passing to your open shooting guard in the corner for a 3pt shot. If your pg has bronze dimer, the percentage the shot goes in is increased by 2.5%. Silver dimer 5%, gold dimer 10%. Now to make things more complicated, say your Sg also has catch and shoot gold badge and corner specialist gold badge, let's add 10% or each. Now the likelihood of your Sg 3poont shot going in is increased by 30% compared to of you didn't have all those badges.

Certain badges are hard to quantify with % increase for example hustle rebounder. But play 10 games with any center what doesn't have hustle rebounder then play another 10 with the same center but add gold hustle rebounder, you will see a significant improvement in positioning, box out, and rebounding abilities. Even things like hands to catch better and vertical to leap higher.

Defensive stopper is one of the most powerful badges this year, similar to perimeter lockdown defender and post lockdown defender of previous years. This is because having this badge negates the badges of opponent players.

Previous years you were able to add tons of badges to each player. Last year everyone in my starting lineup had lockdown defender and dimer, in addition to other badges I saw fit. This gave me an enormous advantage over anybody I played who didn't have badges.

This year 2k made it so you can't add as many badges to each player. This creates a more strategic element to roster building. Tmac only has 4 slots. Are you going to play him as a distributor? Add dimer and pnr maestro. Will he be off ball shooter? Add catch and shoot, mid range deadeye, and corner specialist. Will he be a slasher? Add acrobat and one man fast break. The higher tier players are actually stronger because they can equip more badges, no necessarily because they have higher attributes.

One of the best way s to improve your team without spending lots of Mt or buying all new players is to add badges to your existing players. Also, badges don't hold much value on cards. So if you have a Tyson chandler with no badges and see one in the AH with gold rebounder, rim protector, and defensive stopper, it would be smart to sell your Tyson chandler while picking up the badged one for the same price.

Hope that helps. Think I covered almost everything.

thank you, what are your personal favorite badges
kbandmjallday is offline  
Reply With Quote
Old 10-31-2016, 02:44 AM   #5
Pro
 
OVR: 0
Join Date: Oct 2015
Re: can someone explain how badges work?

Regarding dimer on a center: the badge does nothing in terms of increasing pass attributes like accuracy and vision. However, it will still increase shot percentage on catch. So if you are passing out off of an offensive rebound or kicking out from your center after a pick n roll a lot, Dimer can be very beneficial on a big.

My favourite badges is a tough call, depends on the type of player I'm using.

Typically on a big man I really like defensive stopper, rim protector, hustle rebounder, and brick wall as my must have top 4.

On pg I always like dimer, pnr maestro, and pick pocket.

I also really like one man fast break, the speed boost is very noticeable.

Acrobat is another one of my favourites. It helps with scoring contact layups a lot.

Tireless scorer is a new badge this year I really like on anybody I attack the basket with too.

Also difficult shots is a must on someone who you frequently shoot off the dribble with. This year is better than last year for scoring moving shots.

Lastly I really like the bruiser badge. It activates a lot, especially when playing tight on ball defense. And this year stamina is a big factor in games.

I probably missed some. There's a lot of badges I really like it just depends on the player. I prefer to badge according to a players strengths opposed to badging to try and cover up a weakness. Take what they are good at already and make them even more efficient with it
Bubba13laze is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-31-2016, 08:56 AM   #6
Rookie
 
Matt_1979's Arena
 
OVR: 0
Join Date: Apr 2014
Re: can someone explain how badges work?

VERY helpful thread and some great answers. Well done guys
Matt_1979 is offline  
Reply With Quote
Old 10-31-2016, 04:08 PM   #7
MVP
 
OVR: 0
Join Date: Apr 2015
Re: can someone explain how badges work?

Enjoying your discussion on badges. Badges, perhaps due to the unfortunate opacity of how they specifically function, are always an obsession of mine to understand. Even more so this year, with the extremely limited amount of badge slots we get.

Quote:
Originally Posted by Bubba13laze
Regarding dimer on a center: the badge does nothing in terms of increasing pass attributes like accuracy and vision. However, it will still increase shot percentage on catch. So if you are passing out off of an offensive rebound or kicking out from your center after a pick n roll a lot, Dimer can be very beneficial on a big.
Exactly my reading and, in another way of saying the same thing: the reason why it can be good to add to a player, even if that player has bad passing Ratings.

Another thing is that, I think, one of the benefits of Dimer is not just giving a shot success % buff to the recipient of the pass, but also increasing the odds of the pass arriving in the recipient's "pocket." So...less chance of having to reach or bobble the ball and more chance that it's a very quick raise up for the shot.

I'd also add: for a center, it can make a lot of sense, due to 2-man Inside-Out game. The harder thing to decide is whether it's more important than a different badge, due to limitation of slots.

I probably would only put it on a big if I were running an offense in which the big is passing a lot, by design. Like Princeton Chin or lots of Horns or pinch-post action.

Quote:
Typically on a big man I really like defensive stopper, rim protector, hustle rebounder, and brick wall as my must have top 4.
Defensive stopper even for a big who is almost never on the perimeter? Or you're so concerned with a big getting switched onto perimeter in P&R that you think it's worth the badge slot?

Quote:
On pg I always like dimer, pnr maestro, and pick pocket.
Ditto that, though I'd put Defensive Stopper above Pick Pocket if price is no object.

Quote:
I also really like one man fast break, the speed boost is very noticeable.
Yep. Do we know exactly the conditions in which this triggers? It seems to me that it might have to do with the player either getting the defensive board himself or perhaps receiving the ball and starting the break within X seconds of the other team's miss. (I think I've seen the speed boost if the badge holder receives a pass from rebounder and does not have to be rebounder himself.)

Quote:
Acrobat is another one of my favourites. It helps with scoring contact layups a lot.
Are you of the camp that Relentless Finisher actually helps with completion %'s at the rim? To me, it's just complementary to Tireless Scorer: Relentless Finisher reduces hit to Energy from contact finishes, and Tireless Scorer reduces impact of reduced Energy upon shooting/dunking ratings/%'s.

Quote:
Also difficult shots is a must on someone who you frequently shoot off the dribble with. This year is better than last year for scoring moving shots.
This, for sure. Kind of like post-fades, it's made certain moving shots actually worth working for, because they're good shots, even though they're moving.

It's sorely needed, too. Brings back some of the more dynamic offensive shotmaking that basketball has, in real life.

Quote:
Lastly I really like the bruiser badge. It activates a lot, especially when playing tight on ball defense. And this year stamina is a big factor in games.
Agreed, but I find it hard to justify on most players this year, with the limited slots. Only guy I've put it on so far is Ruby Rewards Rodman, and that has a lot to do with it being pointless to put any sort of shooting or post scoring badge on him.

I think for Bruiser to make sense, two conditions need to be met:

1. You need to be playing that player heavy minutes...e.g. he needs to be significantly better than the guy behind him, on your bench. So far this year, I don't really have any players that are totally heads-and-shoulders better than their backups. (I have no Diamonds yet, and only 2 x Amethyst...and the Amethyst are not dramatically better than a Ruby or Sapphire counterpart.)

2. Your opponent needs to be playing the corresponding player heavy minutes...and/or want to play them heavy minutes. If they are going to go with platoon substitution of squads playing comparable minutes, then Bruiser is pretty useless.

That said, once we're talking about opponents (and oneself) having dramatically better starters than bench replacements, then Bruiser can be very valuable.

And, like you said, very valuable along the perimeter too, because physical bumping along the perimeter definitely activates the badge and takes its toll.

Quote:
I probably missed some. There's a lot of badges I really like it just depends on the player. I prefer to badge according to a players strengths opposed to badging to try and cover up a weakness.
I tend to agree with that. There's a few exceptions but it mostly makes sense to buff the best of the good than it does to improve the worst of the bad.
harryl is offline  
Reply With Quote
Old 10-31-2016, 04:40 PM   #8
Rookie
 
billiethetree's Arena
 
OVR: 0
Join Date: Sep 2015
Re: can someone explain how badges work?

I've definitely noticed one man fast break activating on players who just received the initial outlet pass without getting the rebound.
billiethetree is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball MyTeam »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:02 PM.
Top -