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NBA 2K16 Draft Class Guide & Formulas Project

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Old 10-17-2015, 06:20 PM   #1
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Post NBA 2K16 Draft Class Guide & Formulas Project

Draft Class Guide & Formulas Project

After a year's absence, I returned to play the nba 2k. As some know I made some draft classes for NBA 2K13 and NBA 2K14. I have a very slow internet and i don't have to much time to do the draft classes now. So i want to help does that are doing it and maybe they can help me later.... I made some formulas based on the 2K formulas but this are for the draft classes and to me this can help giving more realistic attributes to the Prospects and improve the game experience. So let me show you some of my Formulas.

Strength of each Type draft by Ratings

Not every draft is equal, you can see the difference between a very strong draft like 2009 or 2003 and the infamous 2013 draft. So I divided the strength of them in three different categories…

Strong Draft Class
--->75-78 = Top 5 draft picks
--->71-74 = Lottery Picks
--->69-71 = Mid Late 1st Round Picks
--->67-69 = 2nd Round Picks
--->65-66 = Probable Undrafted

Average Draft Class
--->74-76 = Top 5 draft picks
--->70-73 = Lottery Picks
--->68-70 = Mid Late 1st Round Picks
--->66-68 = 2nd Round Picks
--->65-65 = Probable Undrafted

Weak Draft Class
--->73-75 = Top 5 draft picks
--->70-72 = Lottery Picks
--->67-70 = Mid Late 1st Round Picks
--->66-67 = 2nd Round Picks
--->64-65 = Probable Undrafted

Attributes Formulas Examples










NBA 2K16 Draft Class Guide & Formulas Project Update V2
Added Boxout Rating Formula
Added Lateral Quickness Rating Formula
Added Speed Rating Formula
Added Acceleration Rating Formula
Added Vertical Rating Formula
Added Strength Rating Formula
Added Stamina Rating Formula
Added Hustle Rating Formula
Added Vertical Rating Formula
Added Overall Durability Rating Formula
Added Pass Perception Rating Formula
Added Defensive Consistency Rating Formula
Added Pick and Roll Defense IQ Rating Formula
Added Help Defensive IQ Rating Formula
Added Offensive Consistency Rating Formula
Added Emotion Rating Formula
Added Potential Rating Formula
Updated Passing Vision Rating Formula
Updated Passing Accuracy Rating Formula
Updated Offensive Rebound Rating Formula
Updated Passing IQ Rating Formula

View and Download http://www.mediafire.com/view/dl6xyw...s_Project.docx
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Old 10-17-2015, 09:26 PM   #2
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Re: NBA 2K16 Draft Class Guide & Formulas Project

Nice work here
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Old 10-18-2015, 06:26 AM   #3
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Re: NBA 2K16 Draft Class Guide & Formulas Project

Quote:
Originally Posted by SteboSSK
Nice work here
Thanks man
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Old 10-18-2015, 05:15 PM   #4
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Re: NBA 2K16 Draft Class Guide & Formulas Project

You got some nice work there man

On some ratings you used per-game numbers, but maybe it's better to use per-40 numbers so players that don't get enough playing time would get a correct rating too (you could then remove points from players that have a small sample size).
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Old 10-18-2015, 10:28 PM   #5
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Re: NBA 2K16 Draft Class Guide & Formulas Project

Awesome work! Do you have any formulas for tendencies?
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Old 10-19-2015, 01:53 PM   #6
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Re: NBA 2K16 Draft Class Guide & Formulas Project

Quote:
Originally Posted by Lawdawg9898
Awesome work! Do you have any formulas for tendencies?
Working on it
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Old 10-19-2015, 02:54 PM   #7
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Re: NBA 2K16 Draft Class Guide & Formulas Project

Quote:
Originally Posted by Perkele
You got some nice work there man

On some ratings you used per-game numbers, but maybe it's better to use per-40 numbers so players that don't get enough playing time would get a correct rating too (you could then remove points from players that have a small sample size).
Nop i think that the per game stats are ok since i used the % stats too to avoid to overate and underrate the players.

For Example from the last NCCA Season:

Blocks (Average of Blocks % Rating and Block per game Rating)
Block% from www.sports-reference.com/cbb
--->7.0% = 90 Rating
--->6.0% = 85 Rating
--->5.0% = 80 Rating
--->4.0% = 75 Rating
--->3.5% = 70 Rating
--->3.0% = 65 Rating
--->2.5% = 60 Rating
--->2.0% = 55 Rating
--->1.5% = 50 Rating
--->1.0% = 45 Rating
--->0.5% = 40 Rating
--->0.0% = 35 Rating

Block per game
--->4.5 - 5.0 = 90 rating
--->3.9 - 4.4 = 85 rating
--->3.3 - 3.8 = 80 rating
--->2.7 - 3.2 = 75 rating
--->2.1 - 2.6 = 70 rating
--->1.5 - 2.0 = 65 rating
--->0.9 - 1.4 = 60 rating
--->0.6 - 0.8 = 55 rating
--->0.3 - 0.5 = 50 rating
--->0.0 - 0.2 = 40 rating

Willie Cauley-Stein (25 min per Game) ---> (90 Block% Rating + 65 Block per game rating) / 2 = 77.5 = 78 Rating
Karl-Anthony Towns (21 min per Game) ---> (90 Block% Rating + 70 Block per game rating) / 2 = 80 Rating
Frank Kaminsky (33 min per Game) ---> (75 Block% Rating + 60 Block per game rating) / 2 = 67.5 = 68 Rating
Amida Brimah (26 min per Game) ---> (90 Block% Rating + 80 Block per game rating) / 2 = 85 Rating
Myles Turner (22 min per Game) ---> (90 Block% Rating + 80 Block per game rating) / 2 = 80 Rating

If you use the per 40 min to do the rating you will have to many guys with a 90 block rating and as you know we should give a room to the players to grow. The Same is for the other ratings formulas that have % and per game stats.

With you compare them with players that are in the league now coming from the NCAA:

Anthony Davis (32 min per Game) ---> (90 Block% Rating + 90 Block per game rating) / 2 = 90 Rating (The only player that would have a 90 Rating before the Draft)
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Old 10-21-2015, 07:44 AM   #8
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Re: NBA 2K16 Draft Class Guide & Formulas Project

Tendency

Shot
Take the Player Field Goal Attempts per 40 minutes from http://www.sports-reference.com/cbb x 5
Examples:
---> 18 FGA per 40 min x 5 = 85 Tendency
---> 15 FGA per 40 min x 5 = 75 Tendency

Touches
Take the Player Usage Percentage from http://www.sports-reference.com/cbb x 3
Examples:
---> 25 Usage % x 3 = 75 Tendency
---> 30 Usage % x 3 = 90 Tendency

Foul
Take the Personal fouls per 40 minutes from http://www.sports-reference.com/cbb x 20
Examples:
---> 2.8 PF per 40 min x 20 = 56 Tendency
---> 3.0 PF per 40 min x 20 = 60 Tendency
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