Home

PSA: A guide for fictional draft class makers

This is a discussion on PSA: A guide for fictional draft class makers within the NBA 2K Basketball Rosters forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball Rosters
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 10-26-2016, 11:07 AM   #41
Rookie
 
OVR: 0
Join Date: Dec 2006
Re: PSA: A guide for fictional draft class makers

Is there a thread where we could list all the good fictional draft classes on PS4 and Xbox ?
pierralban is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-26-2016, 03:47 PM   #42
Pro
 
OVR: 0
Join Date: Apr 2012
Location: Finland
Blog Entries: 2
Re: PSA: A guide for fictional draft class makers

Was just looking all the threads in the roster forum and there was this one where a guy asked for some help for a new dc creator. That made me think and I have great advice, are you making a real or fictional draft: don't fear to ask the more experienced guys. Many of them, example Sapp or vctrb, they always help you with your small questions. If I have a question about potentials, I know Sapp has answered about that before and will answer if I ask. This is a community, and we are just here helping each other

Lähetetty minun LG-H440n laitteesta Tapatalkilla
__________________
Check out my sport blog:

http://sportgeek.wixsite.com/sportblogs
janmagn is offline  
Reply With Quote
Old 10-28-2016, 05:54 PM   #43
SimWorld Draft Class Guru
 
CWSapp757's Arena
 
OVR: 24
Join Date: Aug 2008
Location: Newport News, VA
Posts: 4,665
Re: PSA: A guide for fictional draft class makers

Thank you jan. I have and always will be opwn to helping others as long as the requests are not TOO time consuming.
CWSapp757 is offline  
Reply With Quote
Old 10-30-2016, 03:26 AM   #44
Rookie
 
OVR: 0
Join Date: Sep 2016
Re: PSA: A guide for fictional draft class makers

Hi guys.

First of all thanks for these tips. I am working in a European basketball 'mod' so I am also making European drafts. With real players but 'fictional draft' since here does not exist draft .

My question is, what about the year, the birthdate?

If for example I have a player that was born in May the 20th 1997 and I want to include him in a draft for the first playable season should I write in 'age' 19 or 20? I mean, the 'age' in draft is the age in the moment of the draft (June, 2017) (?). I think so but I am not sure.

Then, if I add that same guy for a 'second playable season' draft I should write 'age: 21' etc...

Thanks
Eurobasket is offline  
Reply With Quote
Old 12-16-2016, 04:47 PM   #45
Speak it into existence
 
jeremym480's Arena
 
OVR: 39
Join Date: Oct 2008
Location: Prairieville, LA
Posts: 18,228
Re: PSA: A guide for fictional draft class makers

I'm actually working on my first fictional draft class (although it's not really fictional because it's based on guys I've played basketball with). I did have a few questions I was hoping someone could help me with or give me advice on.

1) Are ratings for each position created equally? Like is a PG with 80 for close shot and 82 for ball control the same as a PF with the same ratings or is it adjusted by position?

2) I know this varies by draft class, but how deep would an average draft class be? I thinking of something like below:

Spoiler


Is that draft class too stacked? I think that since I play real b-ball with the guys I making I'm rating them on what they should be instead of what they will become.

3) Pretty much a similar question as my last, but this time about Potential. And again I know is varies by draft class, but what's a good baseline to use.

I was thinking only about 2 players in the low to mid 90's, maybe another 2 or 3 players in the high 80's, another 4-5 in the low 80's and the rest in the 70's? With that said, with that many good players in the same draft class would be better than classes like the 1984 or 2003? But, since I'm creating real guys I also would like most of them to stick around and not retire in their early 20's.

4) Randomized Draft Classes - I saw where this was asked about earlier, but have any of you done any testing on these or anything? In a way, I think this would be cool, especially since I will know exactly what everyone is rated, but it also scares me a little bit.

5) I was wondering how you dole out Badges? Do you many just give bronze badges to a few top players and specialist? Do you go ever go above bronze, an example would be a 2nd Round pick who excels at defense, so you would give them something like a silver Pick Dodger badge even though they're not rated that highly? Is there a cap on how many badges you give out to (what you think will be) a star player should get?

6) This thread hasn't been active in a while, so have any of you discovered any more tips you want to share?
__________________
My 2K17 Boston Celtics MyLeague

Alabama Crimson Tide
Green Bay Packers
Boston Celtics

New Orleans Pelicans
jeremym480 is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-16-2016, 08:03 PM   #46
Pro
 
Pandetta's Arena
 
OVR: 8
Join Date: Aug 2011
Re: PSA: A guide for fictional draft class makers

Quote:
Originally Posted by jeremym480
I'm actually working on my first fictional draft class (although it's not really fictional because it's based on guys I've played basketball with). I did have a few questions I was hoping someone could help me with or give me advice on.

1) Are ratings for each position created equally? Like is a PG with 80 for close shot and 82 for ball control the same as a PF with the same ratings or is it adjusted by position?

2) I know this varies by draft class, but how deep would an average draft class be? I thinking of something like below:

Spoiler


Is that draft class too stacked? I think that since I play real b-ball with the guys I making I'm rating them on what they should be instead of what they will become.

3) Pretty much a similar question as my last, but this time about Potential. And again I know is varies by draft class, but what's a good baseline to use.

I was thinking only about 2 players in the low to mid 90's, maybe another 2 or 3 players in the high 80's, another 4-5 in the low 80's and the rest in the 70's? With that said, with that many good players in the same draft class would be better than classes like the 1984 or 2003? But, since I'm creating real guys I also would like most of them to stick around and not retire in their early 20's.

4) Randomized Draft Classes - I saw where this was asked about earlier, but have any of you done any testing on these or anything? In a way, I think this would be cool, especially since I will know exactly what everyone is rated, but it also scares me a little bit.

5) I was wondering how you dole out Badges? Do you many just give bronze badges to a few top players and specialist? Do you go ever go above bronze, an example would be a 2nd Round pick who excels at defense, so you would give them something like a silver Pick Dodger badge even though they're not rated that highly? Is there a cap on how many badges you give out to (what you think will be) a star player should get?

6) This thread hasn't been active in a while, so have any of you discovered any more tips you want to share?

1) You will sometimes see ratings adjusted slightly for those reasons (generally to adjust SIM stats) but attributes have the same effects regardless of position.

2) I would call that draft very deep and extremely good at the top. Depending on potentials that could be another 2003.

3) Potential can increase so keep that in mind. A starting potential at 90+ will give you a star and could be one of the top few players if their peak is set up for it.

Ex. from a Lakers ML of mine: SF who is at 96 in 2023 is the #2 player in the league - his potential started at 88. Peak start is almost as influential. If you set the peak late enough, progression is exaggerated. I set many players at slightly lower potentials but raise the peak start age. I then decrease the length of peak (because this is almost universally overrated or exaggerated by fans). The result is higher peaks where players don't sit at 95 for years unless they are LeBron.

4) I really like the idea behind the randomizing of draft classes and hope they flesh it out (deeper stories, or better yet let us introduce stories for prospects in ML). Currently it changes ratings across the class slightly. I don't really use it currently because I want the classes as I edited them.

5) I am more liberal with badges than most (some issues with the game progression creating enough), but you still want to be judicious. I rarely give over bronze outside of obvious skill outliers or special superstar players.

6) I'll answer any questions that I can, and many OS members are more educated on these topics than I am.
Pandetta is offline  
Reply With Quote
Old 12-16-2016, 11:09 PM   #47
Speak it into existence
 
jeremym480's Arena
 
OVR: 39
Join Date: Oct 2008
Location: Prairieville, LA
Posts: 18,228
Wink Re: PSA: A guide for fictional draft class makers

Quote:
Originally Posted by Pandetta

6) I'll answer any questions that I can, and many OS members are more educated on these topics than I am.
Thanks for the info, it's very helpful. I do have one more question regarding tendencies since I've never really messed with them before. I was wondering if loosely basing a current NBA players tendencies as a comparison for each of my prospects. Like if I want to create a good defensive center who's a good shot blocker and rebounder, but who doesn't really have much of an offensive game, I could just copy someone like DeAndre Jordan's tendencies?

Also, do tendencies adjust at all? Like if I have a PG who could potentially become Russell Westbrook, but don't really want him having a high shot or touches tendency as rookie; could I give him an above average shot/touches tendency off the bat but it will increase over time?
__________________
My 2K17 Boston Celtics MyLeague

Alabama Crimson Tide
Green Bay Packers
Boston Celtics

New Orleans Pelicans
jeremym480 is offline  
Reply With Quote
Old 12-17-2016, 06:45 PM   #48
Pro
 
Pandetta's Arena
 
OVR: 8
Join Date: Aug 2011
Re: PSA: A guide for fictional draft class makers

Quote:
Originally Posted by jeremym480
Thanks for the info, it's very helpful. I do have one more question regarding tendencies since I've never really messed with them before. I was wondering if loosely basing a current NBA players tendencies as a comparison for each of my prospects. Like if I want to create a good defensive center who's a good shot blocker and rebounder, but who doesn't really have much of an offensive game, I could just copy someone like DeAndre Jordan's tendencies?

Also, do tendencies adjust at all? Like if I have a PG who could potentially become Russell Westbrook, but don't really want him having a high shot or touches tendency as rookie; could I give him an above average shot/touches tendency off the bat but it will increase over time?

That is definitely the easiest way to make prospects accurately, especially starting out.

Tendencies do progress over time, although not usually as dramatically as attributes.
Pandetta is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball Rosters »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:18 PM.
Top -