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MyLeague Roster/Draft Class Testing (Peak start/end, progression, regression)

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Old 09-21-2016, 01:03 PM   #9
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Re: MyLeague Roster/Draft Class Testing (Peak start/end, progression, regression)

Any news on player progression in my league online?

I noticed the players regress a ton but they barely progress. I'm guessing a patch is in the works?
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Old 09-21-2016, 08:42 PM   #10
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Re: MyLeague Roster/Draft Class Testing (Peak start/end, progression, regression)

major shoutout to guys who make draft classes and rosters.. The laggy menus and absolute **** base we are forced to work off makes everything so much harder.

I have made about 10 dudes in a draft class and I am already bored of it. Tendencies and Appearances just kill me.
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Old 09-21-2016, 09:01 PM   #11
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Re: MyLeague Roster/Draft Class Testing (Peak start/end, progression, regression)

The laggy menu is THE.... WORST! It probably seems like we are just complaining about small stuff but until people actually sit there for a while dealing with it they will not understand.
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Old 09-21-2016, 09:42 PM   #12
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Re: MyLeague Roster/Draft Class Testing (Peak start/end, progression, regression)

Quote:
Originally Posted by CWSapp757
The laggy menu is THE.... WORST! It probably seems like we are just complaining about small stuff but until people actually sit there for a while dealing with it they will not understand.
Major props to you folks over at SimWorld
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Old 09-22-2016, 05:29 PM   #13
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Re: MyLeague Roster/Draft Class Testing (Peak start/end, progression, regression)

Quote:
Originally Posted by CWSapp757
The laggy menu is THE.... WORST! It probably seems like we are just complaining about small stuff but until people actually sit there for a while dealing with it they will not understand.
I think this year's menus are probably the laggiest in a while.

Editting takes ages.
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Old 09-22-2016, 11:27 PM   #14
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Re: MyLeague Roster/Draft Class Testing (Peak start/end, progression, regression)

Definitely bookmarking this thread. Loving this year's addition so far but the cpu generated drafts make myleague impossible to play after a few years.

With that, ive decided to try my hand at some fictional draft classes. Im an nba freak and have been since I was about 8, and only three years later I joined this site LOL.

I'd love to get into roster editing as well, but you guys do great work on that end so I'm probably gonna hold off on that end for a bit.
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Old 09-23-2016, 05:45 AM   #15
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Re: MyLeague Roster/Draft Class Testing (Peak start/end, progression, regression)

Quote:
Originally Posted by Cycloniac
I think this year's menus are probably the laggiest in a while.

Editting takes ages.
quick edit is super useful for getting rough stats and names done though
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Old 09-23-2016, 10:53 AM   #16
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Re: MyLeague Roster/Draft Class Testing (Peak start/end, progression, regression)

Quote:
Originally Posted by flitty
quick edit is super useful for getting rough stats and names done though
Yes, but since draw foul, offensive and defensive consistency are missing from quick edit (not to mention all of the tendencies), it actually doesn't speed things up that much, I've noticed.

I like to use quick edit, but right now, it's not as quick as I thought.
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