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Hardwood Heroes by Sellaz32 and SHH4UA for XboxOne

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Old 02-02-2017, 07:52 AM   #25
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Re: Hardwood Heroes by Sellaz32 and SHH4UA for XboxOne

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Originally Posted by Sellaz32
Actually I think we had already decided to add the 83 Sixers given they were such an iconic team. The thing with the 86 Rockets, (besides the fact I hate that team given they knocked my Lakers out with that lucky shot), is the John Lucas issue. He played with them all year but was not in the playoffs, and we've always had trouble deciding how to handle that. They are on my short list of teams to possibly add, however.
LOL, the twin towers made that Rockets team so unique. IMO Duncan and Robinson have been the only thing to come close to 2 dominant 7 footers in the same starting 5 since then.

Ah, still not over that Laker upset...Look, if they wouldn't have knocked off the Lakers in '86 we would've seen the same NBA finals matchup 4 yrs in a row, so they just gave us some variety!
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Old 02-03-2017, 09:56 PM   #26
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Re: Hardwood Heroes by Sellaz32 and SHH4UA for XboxOne

Hearing that game on the radio I could not believe that winning shot. Had to stay up to watch the tape delay to see the shot.
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Old 02-05-2017, 06:45 AM   #27
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Re: Hardwood Heroes by Sellaz32 and SHH4UA for XboxOne

Man, I had to break down and watch that game on YouTube last night...basketball was beautiful...

Sellaz, if you are able to cause offensive players to spot up without the ball inside the arc, and then proceed to drive or shoot the deep 2 when the ball is kicked out to them, that would make 2k17 a true to life 70's / 80's basketball videogame. I mean, m.cooper was one of the few guys who actually set up behind the 3 line to catch a pass from a double team, Bird did on occasion, but the vast majority of the league did not. To me, this spacing dynamic is the biggest difference between the golden era and today's game. Of course pushing the ball at the defense and the pace of the game are also major differences too, as well as shooting touch around the rim.
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Old 02-05-2017, 08:51 AM   #28
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Re: Hardwood Heroes by Sellaz32 and SHH4UA for XboxOne

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Originally Posted by jdgomoney
Man, I had to break down and watch that game on YouTube last night...basketball was beautiful...



Sellaz, if you are able to cause offensive players to spot up without the ball inside the arc, and then proceed to drive or shoot the deep 2 when the ball is kicked out to them, that would make 2k17 a true to life 70's / 80's basketball videogame. I mean, m.cooper was one of the few guys who actually set up behind the 3 line to catch a pass from a double team, Bird did on occasion, but the vast majority of the league did not. To me, this spacing dynamic is the biggest difference between the golden era and today's game. Of course pushing the ball at the defense and the pace of the game are also major differences too, as well as shooting touch around the rim.


Very good points... We want to make it is as authentic as possible within what the game engine will allow. VTCRB will be helping us on gameplay and loves a challenge.




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Old 02-05-2017, 08:53 AM   #29
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Re: Hardwood Heroes by Sellaz32 and SHH4UA for XboxOne

Update: I am ALMOST finished with creating all players and team designs. Working on 88 Nuggets and Mavs now.

On a side note, here are a couple arena floors. Not sure if eliminating the 3pt line is over the top or not. I am also adding era specific ads to the scorer's table based on actual sponsors from the era. Trying to get full immersion effect. Lol.

1988 Nuggets

1978 Bullets Arena (Capital Centre)



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Old 02-06-2017, 07:37 AM   #30
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Re: Hardwood Heroes by Sellaz32 and SHH4UA for XboxOne

Those courts looks like some very nice immersion! I owned the Reditor 2k12 game editor but have no idea what is used on the xbox one, what software are you guys using to make these mods?
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Old 02-06-2017, 07:45 AM   #31
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Re: Hardwood Heroes by Sellaz32 and SHH4UA for XboxOne

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Those courts looks like some very nice immersion! I owned the Reditor 2k12 game editor but have no idea what is used on the xbox one, what software are you guys using to make these mods?


I am just using the in game arena editor. I sure I wish I had a program to mod the game...
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Old 02-06-2017, 10:11 PM   #32
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can't wait for Alex English
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