Will utilizing the full 25-99 rating scale break the game stat-wise??

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  • ilvpoon
    Rookie
    • Aug 2010
    • 51

    #1

    Will utilizing the full 25-99 rating scale break the game stat-wise??

    Not sure why the full rating scale isn't used.
    Every roster I've seen has players like Damian Lillard's on ball defense at like 65 which is not good, but on a 25-99 = 1-74 scale that's a 40/74, higher than 50 percentile....which anyone who watches the blazers, loves him, but knows he is awful on ball defense, pick n roll defense, and help defense.
    Wouldn't more realistic ratings be like 33, 29, 28 respectively???

    If I used sonicimage stat crunch ratings/tendencies for the shooting, rebounding, passing, steals and blocks..but used my own knowledge and advanced stats to fully revamp the defensive, physical, and athletic ratings, could that create both stat accurate and fun SIM gameplay???

    Thoughts??
    Last edited by ilvpoon; 12-27-2016, 08:43 PM. Reason: misspelling
  • Toastandtoaster
    Rookie
    • Dec 2016
    • 90

    #2
    Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

    I have always thought of this for not just basketball but other games as well. If it's there, why not use it? Would probably require sliders to make the game work realistically, but with proper adjustment of rating and sliders that give realistic results with ratings that had "broke" the normal game, it would be better. Gameplay would be similar but would allow users to better assess strengths and weaknesses on the GM aspect.

    Sent from my Coolpad 3622A using Operation Sports mobile app

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    • Vaporub83
      Rookie
      • Aug 2009
      • 399

      #3
      Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

      Doesn't the game trigger animations based on ratings? I'm thinking if you lower attributes to get the full spectrum it would look like a 1960s game

      Sent from my Pixel XL using Operation Sports mobile app
      Tampa Bay Buccaneers
      Dallas Mavericks

      "For those who believe, no explanation is necessary; for those who do not believe, no explanation will suffice." -Joseph Dunninger

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      • ilvpoon
        Rookie
        • Aug 2010
        • 51

        #4
        Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

        Originally posted by Vaporub83
        Doesn't the game trigger animations based on ratings? I'm thinking if you lower attributes to get the full spectrum it would look like a 1960s game

        Sent from my Pixel XL using Operation Sports mobile app

        Can anyone confirm this?? I'd trade some animations, however, for a more realistic experience

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        • SonicMage
          NBA Ratings Wizard
          • Oct 2002
          • 3544

          #5
          Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

          Originally posted by ilvpoon
          Can anyone confirm this?? I'd trade some animations, however, for a more realistic experience
          Ratings have always played a critical role in animation picking. One simple example is dunks: the higher the dunk rating, the more complicated dunk animations that can be performed. No magic there.

          But animation picking is a very important component for sports AI in general for getting believably realistic movements and behaviors, I don't think you would want that changed.
          NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

          Sonicmage NBA 2K18 Ratings 2017-18 season
          Link to Ratings 1996-2017
          Link to Ratings 1973-1996
          Link to Ratings All-time

          Discussion found here

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          • Smirkin Dirk
            All Star
            • Oct 2008
            • 5183

            #6
            Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

            I think a part of it is the NBAPA agreement to let players names and liekeness' be a part of the game.

            I think if a whole bunch of 27 rated players made complaints to the Players association there would some heated discussions.
            2022 'Plug and play' sim roster (XBX)

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            • GSW
              Simnation
              • Feb 2003
              • 8041

              #7
              Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

              If you come up with a scale I'm down to try editing a few teams.

              Im actually about to do it because this year there feels like almost zero seperation between ELITE -> Great -> Good -> Journeymen - > High Potential - > not so good players
              #Simnation

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              • ilvpoon
                Rookie
                • Aug 2010
                • 51

                #8
                Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

                Originally posted by Smirkin Dirk
                I think a part of it is the NBAPA agreement to let players names and liekeness' be a part of the game.

                I think if a whole bunch of 27 rated players made complaints to the Players association there would some heated discussions.
                True, I've thought about that. The ratings tho, tend to scale toward real life as opposed to video games.

                My idea would be to scale it towards nba players.

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                • ilvpoon
                  Rookie
                  • Aug 2010
                  • 51

                  #9
                  Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

                  Originally posted by GSW
                  If you come up with a scale I'm down to try editing a few teams.

                  Im actually about to do it because this year there feels like almost zero seperation between ELITE -> Great -> Good -> Journeymen - > High Potential - > not so good players

                  Exactly what I'm saying. There should definitely be separation. I'm getting started now. It's not a formulaic scale though. It will be based on my own personal and community knowledge. ALL feedback is appreciated

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                  • GSW
                    Simnation
                    • Feb 2003
                    • 8041

                    #10
                    Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

                    Make a Google doc and then i can add my notes.
                    #Simnation

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                    • ilvpoon
                      Rookie
                      • Aug 2010
                      • 51

                      #11
                      Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

                      Originally posted by GSW
                      Make a Google doc and then i can add my notes.

                      I just did the rockets relatively fast. Using Sonicmage's tendencies and ratings, then going through and changing some of the subjective and objective ratings (i.e. On ball defense you'll notice harden is much lower, all the big men much lower)

                      Please give it a look and any feedback if you see anything that might be off.

                      And give me a team to do next.

                      Psn name: bulletclubVirgil
                      File name: rocket11

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                      • turty11
                        All Star
                        • Apr 2013
                        • 8923

                        #12
                        Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

                        personally, i would LOVE to be able to set guys ratings at 25s for people who are brutal defensively, but turns out that breaks the game and offense becomes way too easy and in sim teams will start scoring 120 points a game shooting over 50% and ingame is just..lol.

                        ive set myself a minimum cap of 40 for IQ ratings defensively and its helped alot. thats stilla 59 rating gap, and honestly most players fall into the "below average to average" range (i used 70 as average). there are few "elite" defenders

                        as far as what i base these off of, i use nba.coms play type tracking for defense, iso > on-ball, pick and roll is straight up simple to convert, and help D i base kind of off of PnR with some eye test - IE guys like noah are elite help defenders, westbrook/harden/curry are not good at all, and post D also translates easily from nba.coms stats. i also use defensive fg% difference to determine shot contest, and lock-down defender badges

                        if you want to get wild, you can "average out" hand-off, iso, and spot up defensive stats for on-ball
                        Last edited by turty11; 12-29-2016, 01:03 AM.
                        NBA 2k19 Roster and Draft project for PS4

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                        • GSW
                          Simnation
                          • Feb 2003
                          • 8041

                          #13
                          Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

                          I was thinking we should just focus on setting a base for the actual "athletic" ratings (Speed,Quickness,Jumping,Strength) first then go from there.

                          All other ratings such as awareness seem to give boosts to those ratings and possibly (not 100% sure) unlock animation sets.

                          Id imagine SonicMage ratings would fit he did create a formula but the BASE ATHLETIC ratings are so out of wack players appear very very similar with no real separation.

                          The only issue is setting a base for the athletic ratings. Doing it by eye doesn't scale. I'll have to play around with it maybe ill do that now.
                          #Simnation

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                          • turty11
                            All Star
                            • Apr 2013
                            • 8923

                            #14
                            Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

                            the problem with the athletic ratings is you cant really measure them and guys take so many possessions off, the eye test is kind of like..wait is he trying or not?. its not the NFL where we can get drill times for everyone sadly.

                            The only thing you can realy turn into something solid are vertical speed and those light/cone drills, but the problem is youre getting data for that for what, maybe 20-30% of current players at best? I tried doing it last year and it was just a nightmare trying to do even just verticals due to a lack of combine participation
                            NBA 2k19 Roster and Draft project for PS4

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                            • GSW
                              Simnation
                              • Feb 2003
                              • 8041

                              #15
                              Re: Will utilizing the full 25-99 rating scale break the game stat-wise??

                              I made a thread about it...the way i started to do it was by age, and in tiers like

                              25 35 45 - below average

                              55 - average

                              65 75 - above average

                              85 95 - elite

                              99 - other worldy


                              This tiering makes the most sense and would provide the least type of headache.
                              #Simnation

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