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2K19: Return of The Sim Roster

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Old 04-17-2019, 06:38 PM   #361
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Re: 2K19: Return of The Sim Roster

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Originally Posted by youALREADYknow
I’m at 46. If you go above 48 then you will need to adjust player and pass speeds to a point wheee you REALLY have to understand the game engine.

I’d recommend 42-48 as the safe zone for either slider set.
Thanks for the recommendation. I will play some games today and tomorrow with your sliders. See how they work out for me. I’m really excited to get a MyLeague started.

Are your MyLeague sliders the same as the SimWorld doc ?
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Old 04-17-2019, 08:45 PM   #362
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Re: 2K19: Return of The Sim Roster

I prefer a faster pace of play and animations. I am currently using the Simworld slider set with the movement settings from Hyperballers roster/slider set (game speed-65)

It seems to play well for me.

I’m using Hyperballers movement sliders listed below.

Global Game Speed- 65
Pass Speed
Acceleration
Speed

All movement sliders
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Old 04-22-2019, 07:24 PM   #363
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Re: 2K19: Return of The Sim Roster

Hey, I'm curious if you guys have any statistical measures that you use to determine a team's Run Plays Frequency. I've thought about maybe using something involving the number of passes a team makes, but I'm not 100% sure
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Old 04-24-2019, 08:28 AM   #364
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Re: 2K19: Return of The Sim Roster (X1)

@youAlreadyknow

Just out of curiosity, you are planning to do the ASW post sliders & NBA finals
Inviato dal mio ANE-LX1 utilizzando Tapatalk

Last edited by jakalfc; 04-24-2019 at 08:47 AM.
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Old 04-24-2019, 09:37 AM   #365
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Re: 2K19: Return of The Sim Roster (X1)

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Originally Posted by napoli
@youAlreadyknow
Just out of curiosity, you are planning the ASW & NBA finals post cursors
I have the following updated on the document:
1. Player Lock
2. User vs CPU
3. CPU vs CPU
4. All-Star Game
5. Playoffs (use for Finals also)

I don't have any more space for saves on 2KShare right now, but I will eventually post them all and remove the older sliders.

Here's a link to the doc: https://docs.google.com/spreadsheets...it?usp=sharing
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Old 04-24-2019, 09:42 AM   #366
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Re: 2K19: Return of The Sim Roster

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Originally Posted by RyanFitzmagic
Hey, I'm curious if you guys have any statistical measures that you use to determine a team's Run Plays Frequency. I've thought about maybe using something involving the number of passes a team makes, but I'm not 100% sure
Offensive possessions ending in P&R, Off-Screen, Cutter, Handoff, or Post actions. There are other more complicated inputs into the formula, but that's the base of the Run Plays value in the roster.

Number of passes is an indicator of motion-based offenses. Most of the top passing teams operate out of swing/motion/flow sets. It's not really an indicator of running set plays for players. The whole logic of Run Plays is flawed in 2K when combined with the lack of team-specific freelance sets. We should be seeing some teams run motion in freelance and we don't because most teams are set to standard 4-out ball screen actions.

Last edited by youALREADYknow; 04-24-2019 at 09:45 AM.
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Old 04-24-2019, 11:34 AM   #367
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Re: 2K19: Return of The Sim Roster

Quote:
Originally Posted by youALREADYknow
Offensive possessions ending in P&R, Off-Screen, Cutter, Handoff, or Post actions. There are other more complicated inputs into the formula, but that's the base of the Run Plays value in the roster.
Isn't that basic, generic high P&R a big part of the AI's freelance?
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Old 04-24-2019, 12:15 PM   #368
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Re: 2K19: Return of The Sim Roster

With a game speed of 48, if possible, could you give a safe zone for adjusting :
Acceleration
Speed
Lateral Quickness
Pass Speed

Speed with ball ( min - max)
Acceleration with ball ( min -max )
Speed wo ball ( min - max )
Acceleration wo ball ( min - max )

This will be greatly appreciated
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