ALL TESTING DONE ON DEFAULT 2K ROSTER WITH ONLY TENDENCY EDITS
(1.)I have tested lowering every players "shot" tendency to zero.
-in cpu vs cpu
this didnt matter at all. Player still played as if there was no change. they would take shots that came at the end of plays (3pt point plays, pick and pop). they would take spot up and pull up transition 3's with no hesitation. and of course they would barrel their way into the paint and hit cutter after cutter for layups. again all shots were taken without hesitation.
-in user vs. cpu
there still was notable change aside from the ai hesitating a little to take perimeter shots but they would still take them after a small delay.
This test explains why i have read about you guys that play with the actual NBA players experiencing problems with guys like ben simmons taking way too many shots. The shot tendency does not do anything.
(2.) i have tested lower every player's "shot" tendency AND their "shot location" tendencies to zero
- in cpu vs cpu
the AI defaulted to barreling into the paint and spamming back door cutters but they would still take 3s if coming off a screen and when spotting up in transition.
-in cpu vs. user
this proved my greatest frustration.. the AI is hardcoded to paint spam. In this test, they would drive to basket relentlessly and spam backdoor cutters again. as for taking 3's they would take them if the pass was kicked out to them in half court or pick roll setting. i do have to note that they were very delayed in thinking what to do with the ball if they did not catch and drive immediately but they would still take 3's (curry, durant, thompson)
So in summation,
1. the shot tendencies do not function as we think or if at all. i think that whether a player shoots or not is actually determined by if the play was called for him
2. there is a default code for the ai to barrel its way into the paint and attempt layups with little thought for kicking the ball out.
Feel free to test this on your own in a cpu v cpu or a cpu v user setting. We might be wasting our time with gameplay edits this year.
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