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NBA 2k20 - Attention to detail (PS4)

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Old 09-26-2019, 05:54 PM   #81
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NBA 2k20 - Attention to detail (PS4)

Tendencies updated for stepbacks and spin jumpers. Also the “Use Glass” tendency has been reworked for every player (+ we should see more guards using the backboard, CJ McCollum is currently the leader between guards regarding bank shots)
https://youtu.be/ecP8h_mHQUw
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Old 09-26-2019, 09:37 PM   #82
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Re: NBA 2k20 - Attention to detail (PS4)

CAN...NOT WAIT!!! Every year, your work makes this game what it is & I literally cannot play it without ur rosters! Salute, respect & appreciate all ur hard work & all u do!
eta...?
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Old 09-27-2019, 06:51 AM   #83
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Re: NBA 2k20 - Attention to detail (PS4)

i wait for your final roster. such great work u do! way better than 2k does is. hope much ps4 players will test these out
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Old 09-27-2019, 07:26 AM   #84
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Re: NBA 2k20 - Attention to detail (PS4)

Quote:
Originally Posted by gottibino
CAN...NOT WAIT!!! Every year, your work makes this game what it is & I literally cannot play it without ur rosters! Salute, respect & appreciate all ur hard work & all u do!
eta...?
Thanks for the high praise! I'm trying to edit every single part of the roster, what 2K does in 1 year I'm trying to do it in 1.5 months, so it's not easy to give a quality product in such a short period of time.

Attributes are almost done and tendencies are 25% done. Then I'll need to test gameplay and sim stats, so I'll try to had everything finished within the first two weeks of Regular Season.

My target is somewhere around 1-8 November, but, again, never tested anything yet and it requires a lot of time.
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Old 09-27-2019, 07:38 AM   #85
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Re: NBA 2k20 - Attention to detail (PS4)

Quote:
Originally Posted by CelticLG
Thanks for the high praise! I'm trying to edit every single part of the roster, what 2K does in 1 year I'm trying to do it in 1.5 months, so it's not easy to give a quality product in such a short period of time.

Attributes are almost done and tendencies are 25% done. Then I'll need to test gameplay and sim stats, so I'll try to had everything finished within the first two weeks of Regular Season.

My target is somewhere around 1-8 November, but, again, never tested anything yet and it requires a lot of time.
Great work bro! I'll have another updated created rookie/international players list to add to your work by tonight! Draft and Stash, Euroleague, NCAA Division 2 elite players etc.
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Old 09-27-2019, 08:49 AM   #86
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Re: NBA 2k20 - Attention to detail (PS4)

Quote:
Originally Posted by CelticLG
Thanks for the high praise! I'm trying to edit every single part of the roster, what 2K does in 1 year I'm trying to do it in 1.5 months, so it's not easy to give a quality product in such a short period of time.

Attributes are almost done and tendencies are 25% done. Then I'll need to test gameplay and sim stats, so I'll try to had everything finished within the first two weeks of Regular Season.

My target is somewhere around 1-8 November, but, again, never tested anything yet and it requires a lot of time.
Completely understand & I'll try to be as patient as I can lol jk
Appreciate all u do & thanks again!
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Old 09-27-2019, 05:03 PM   #87
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Re: NBA 2k20 - Attention to detail (PS4)

Hi CelticLG,

I'm new here and I read about your work on 2k19.
I'm brazilian and love MyLeague in NBA2k.
Please publish on version of your create roster, I can try to help you to test it if you want.

Congratulations and thank you.

Quote:
Originally Posted by CelticLG
Thanks for the high praise! I'm trying to edit every single part of the roster, what 2K does in 1 year I'm trying to do it in 1.5 months, so it's not easy to give a quality product in such a short period of time.

Attributes are almost done and tendencies are 25% done. Then I'll need to test gameplay and sim stats, so I'll try to had everything finished within the first two weeks of Regular Season.

My target is somewhere around 1-8 November, but, again, never tested anything yet and it requires a lot of time.
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Old 09-27-2019, 09:53 PM   #88
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Re: NBA 2k20 - Attention to detail (PS4)

Anyone porting this onto the Switch this year ?
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