10-04-2019, 06:49 AM
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#64
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Pro
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Re: Official Nba Roster 2020
ok now that I tested more deeply, these are my final feedbacks (difficulty superstar than loaded your slider set + roster set)
- general feeling first is that game is scripted like hell. For some games, cpu is playing with 100% shot success rate and can have 12 points in less than 2min, other games, they can miss everything.
This script is also noticeable when human player wants to drive after some dribbles, you even don't need to touch the controller and he's moving alone...
- general speed of the game is ok but when human player misses a shot, there is the counter attack of cpu. At this moment, human player and AI teamates don't run at all, it's like they are attached to a cannonball. Even by pressing the sprint trigger, it doesn't change nothing. If it is ok for Center and PF, this is not possible for SF, SG and PG.
- lack of focus of the human AI teamates when they need to defend resulting in space in the paint for alley oop or simple pass. It happens too frequently.
- Even by respecting the tactics (playvision on the floor), the pace of the game is not that fluid. weird animations occur especially when there are collisions between players resulting in lots of illegal screens which is not all the time the case. Besides, wide open spaces like it happens in nba don't really happen here.
- about driving, even if I tested lots of different things, i saw many issues. First, when you are in front of the cpu, generally you take a low stance and use the sprint button to be in front of the opponent.
you can also come close to him and use the right stick to enter in the collision mode (but it doesn't work here !!!, don't ask me why but this collision mode doesn't appear. It only appears when cpu is trying to make a drive). As a result, it is impossible to contain cpu players who are driving, but it is also the same for cpu against us.
As I said yesterday, when staying at distance, cpu hesitates more.
When defending another opponent, cpu doesn't try to drive so ofently but again whenhe tries to drive, it works very well, even with cpu vs cpu.
I also tested this intense D defending (I put the slider at 50 instead of 0). it solves a little bit the issue, it seems. I don't know if it is a placebo effect or not.
So, please Tim, if you can check all these things and tell me your feedbacks?
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