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PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

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Old 09-23-2021, 02:11 AM   #1
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PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

Chrome Claymore’s Fictional Draft Class

Back for this year’s iteration,I can confidently say that the graphics for the CAP models look much better and the addition of the new hairstyles are much appreciated! Even the tattoos are on much higher quality now, definitely an improvement. Wish they added more beard options.

Meticulously edited so jump shots, accessories, badges, etc. won’t feel so random. Potentials, Peak ages, Boom/Bust/Avg and Min/Max potential have also been edited so players with high potentials aren’t surefires and drafting a bust is a risk. Just don’t forget to pick “No” for the custom Storylines when picking this draft class so 2K won’t randomise the Boom/Bust/Avg and other numbers I’ve done. Oh and the draft classes will have recurring players from previous games so you may know some players I have put in here.

Anyway, player generation is still very very bad so I absolutely needed to make a draft class. And for some weird reason that I don’t see it being addressed much: the release points when editing jump shots are difficult to see or impossible with high jumping with Lower/Base. I have posted on the r/NBA2k subreddit and on Twitter but no one seems to care, just content with making it difficult for people to edit better jump shots for players. A weird quirk I seemed to have noticed (that carried over from last year) is that by default, jump shots are set to Very Slow release timing for ALL PLAYERS, also a Michael Jordan layup package smh.

And the worst part is how I am UNABLE TO QUICK EDIT tendencies, badges, etc. This absolutely slows down editing. I am unable to find a workaround for this and I could have finished editing much sooner. I have given up on doing 100 players as initially planned since I barely have time to even play (only settled for 70 this year). This has been pointed out already on the Bugs thread but after several, several and several updates on the game, nothing. 2K is more focussed on updating 2KTV than core elements of the game. And another weird bug that has been untouched is how viewing player cards on the draft class just opens up the same player. Give it a try when editing draft classes, it will be the same guy.

Didn’t mean to rant there, but this was the best I could do to get the most attention for the gripes I have with this game which are not being addressed at all. But then again, these are only problems for the minority of the player base so changes are highly unlikely at this point. But if any of the issues above are only a problem on my end, please let me know.

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  • CC Fictional Y1 (90% done)
  • CC Fictional Y2 (WIP)
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Old 09-23-2021, 08:35 AM   #2
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Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

That's really cool, never tried your classes before, excited to do so !

With yours, Jeffruel's & JB's, I think we're in for a looooooong franchise this year !
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Old 09-23-2021, 10:02 AM   #3
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Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

I'm looking forward to trying these out this year. I agree though, ton of bugs which makes editing rosters super difficult. Just having to lower post moves on every PG and SG and then dribble moves on PF and C's adds probably a couple hours over the course of a full class.
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Old 09-23-2021, 07:45 PM   #4
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Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

I can confirm that I had all of the same issues for draft classes when editing.

You can create player archetype templates by position using player dna. Then make small adjustments to each individual player after you give them an archetype dna. That is the only workaround I can think of.

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Old 10-05-2021, 02:11 AM   #5
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Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

Just noticed this wtf xD “****!”

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Old 10-05-2021, 02:25 AM   #6
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Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

Also pretty true with the player card bug haven’t heard anyone say anything about it in regards to bugs. It’s not game breaking or anything but still very annoying when you can’t see other player info
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Old 10-09-2021, 09:52 AM   #7
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Re: PS5 Chrome Claymore’s 2K22 Fictional Draft Classes

The no quick-edit in draft classes is brutal this year… I have been doing the bulk of my editing in the player DNA menu (lets you do tendencies/badges/play types etc - then just overwriting auto generated players in the draft class menu with edit player > import player DNA one by one into the draft class, you might find that to speed up the process for you as well.

Anyway looking forward to your drafts again this year man.
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