Recommended Videos

Collapse

Layup Defense Strength Takeoff/Release backwards?

Collapse
X
Collapse
 
  • Time
  • Show
Clear All
new posts
  • #1
    Smallville102001
    All Star
    • Mar 2015
    • 6542

    Layup Defense Strength Takeoff/Release backwards?


    Layup defense strength at takeoff/release are these like backwards? Or do the user ones effect the cpu and the cpu ones effect the user or something? I am confused on these because I thought the higher the better it would be for user defense or the easier it would be to defend layups. But I noticed when I up the difficulty from like pro to all star etc that the user ones go up. Should't the higher the difficulty the lower these sliders go to make it harder to defend layups? What about the jumpshot ones? I noticed like the same kind of thing with jumpshot ones too.

    Over all I am getting pretty good results other than over all FG % being a little to high and I think its because there are not enough shots being missed in the paint. I think part of it is that layups and shots in the paint are just op on default but lowering layup success and inside shot success helps but I also fell like part of it is to many drives are resulting in either dunks or a layup that is not really being contested well. I have been playing with layup strength at takeoff and release both at 70 for me and cpu and jump shot ones at 62 for both me and cpu.
  • #2
    res2
    Pro
    • Oct 2005
    • 634

    Re: Layup Defense Strength Takeoff/Release backwards?


    Re: Layup Defense Strength Takeoff/Release backwards?

    There is a great thread just a bit lower in the sliders forum list that gets into all of this in great detail. See that thread "The "Shot Defense Strength" Sliders Explained" here -



    In essence it is reverse from what you might expect. The User sliders impact the users offense, and the CPU sliders impact the CPU offense.

    From that thread -
    For example, set the USER sliders to 100 and the CPU sliders to 0, and the CPU will play fantastic defense AGAINST the USER, while the USER's defense will have very little effect on the CPU. Wacky...I know.

    The other thing to understand is what Takeoff/Gather and the Release sliders do. Takeoff/Gather impacts how the defenders react to the ball while Release impacts the likelihood of the shot going in.

    I like Takeoff higher so defenders react strongly to the ball in the paint, but I like Gather lower so defenders are a little slower in the perimeter and at midrange.

    Read that thread for tons of detail.

    Comment

    • #3
      Smallville102001
      All Star
      • Mar 2015
      • 6542

      Re: Layup Defense Strength Takeoff/Release backwards?


      Re: Layup Defense Strength Takeoff/Release backwards?

      Originally posted by res2
      There is a great thread just a bit lower in the sliders forum list that gets into all of this in great detail. See that thread "The "Shot Defense Strength" Sliders Explained" here -



      In essence it is reverse from what you might expect. The User sliders impact the users offense, and the CPU sliders impact the CPU offense.

      From that thread -
      For example, set the USER sliders to 100 and the CPU sliders to 0, and the CPU will play fantastic defense AGAINST the USER, while the USER's defense will have very little effect on the CPU. Wacky...I know.

      The other thing to understand is what Takeoff/Gather and the Release sliders do. Takeoff/Gather impacts how the defenders react to the ball while Release impacts the likelihood of the shot going in.

      I like Takeoff higher so defenders react strongly to the ball in the paint, but I like Gather lower so defenders are a little slower in the perimeter and at midrange.

      Read that thread for tons of detail.
      I end up finding the thread and went threw it and I am kind of even more confused out side of the fact that the sliders are the opposite of what you would think like you said.

      Comment

      Working...