Layup defense strength at takeoff/release are these like backwards? Or do the user ones effect the cpu and the cpu ones effect the user or something? I am confused on these because I thought the higher the better it would be for user defense or the easier it would be to defend layups. But I noticed when I up the difficulty from like pro to all star etc that the user ones go up. Should't the higher the difficulty the lower these sliders go to make it harder to defend layups? What about the jumpshot ones? I noticed like the same kind of thing with jumpshot ones too.
Over all I am getting pretty good results other than over all FG % being a little to high and I think its because there are not enough shots being missed in the paint. I think part of it is that layups and shots in the paint are just op on default but lowering layup success and inside shot success helps but I also fell like part of it is to many drives are resulting in either dunks or a layup that is not really being contested well. I have been playing with layup strength at takeoff and release both at 70 for me and cpu and jump shot ones at 62 for both me and cpu.
Over all I am getting pretty good results other than over all FG % being a little to high and I think its because there are not enough shots being missed in the paint. I think part of it is that layups and shots in the paint are just op on default but lowering layup success and inside shot success helps but I also fell like part of it is to many drives are resulting in either dunks or a layup that is not really being contested well. I have been playing with layup strength at takeoff and release both at 70 for me and cpu and jump shot ones at 62 for both me and cpu.
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