These sliders were created using the roster I'm working on, but they should work well with any roster. At a minimum, they will be a good starting point, and I'll also share explanations for the values.
If you're looking for a CPUvCPU set, these work perfectly for that as CPUvCPU is my favorite way to play.
Search TrueSim Sliders to download them (Cycloniac24 is my user name).
Here's what I'm using:
VERSION 5 (last updated 3/27/2024)
Spoiler
Latest changes in bold.
Difficulty: Superstar (changes to Custom)
Quarter Length: 12 Minutes
Shot Timing: Real Player %
Free Throw Timing: Real Player %
Game Speed: 55
Same values for user and CPU
OFFENSE
Inside Shot Success: 61
Close Shot Success: 61
Mid-Range Success: 53
3PT Success: 47
Layup Success: 55
Shot Coverage Impact: 60
Shot Timing Impact: 0
FT Window Size: 50
Dunk In Traffic Frequency: 60
Dunk In Traffic Success: 50
Pass Accuracy: 50 - still plenty of turnovers, but fewer bobble animations that kill the play
Alley-Oop Success: 60 Contact Shot Success: 25 Ball Security: 55
Body-Up Sensitivity: 0 - more freedom when driving, feels more organic
Pass Speed: 55
TENDENCIES Take Inside Shots: 100 Take Close Shots: 50 Take Mid-Range Shots: 60 Take 3PT Shots: 60 Post Shots: 60 Attack the Basket: 75 Look for Post Players: 65
Throw Alley-Oops: 50
Attempt Dunks: 50 Attempt Putbacks: 0
Play Passing Lanes: 100 Go for On-Ball Steals: 55
Contest Shots: 50
Backdoor Cuts: 50
FOULS
Over the Back: 50
Charging: 50
Blocking: 50
Reaching: 80 Shooting: 85
Loose Ball: 60
Illegal Screen: 50
Sound:
Commentary: 100
PA: 90
SFX: 65
Crowd: 75
Player Chatter: 50
Menu Music: 70
VERSION 1 (Original)
Spoiler
Difficulty: Superstar (changes to Custom)
Quarter Length: 12 Minutes
Shot Timing: Real Player %
Free Throw Timing: Real Player %
Game Speed: 55 - I really like the pace here. Just a tick up from default, which I felt was a touch too slow. The speed, acceleration and movement sliders balance this.
Same values for user and CPU
OFFENSE
Inside Shot Success: 49
Close Shot Success: 47
Mid-Range Success: 49
3PT Success: 49
Layup Success: 55
Shot Coverage Impact: 50
Shot Timing Impact: 0 (increase if you want it to be more about stick skills)
FT Window Size: 50
Dunk In Traffic Frequency: 60
Dunk In Traffic Success: 50
Pass Accuracy: 35 - helps with turnovers, but not overly limiting
Alley-Oop Success: 60
Contact Shot Success: 35
Ball Security: 40
Body-Up Sensitivity: 35 - helps with drives and fast breaks
Pass Speed: 55 - helps with ball movement and the drive and kick game
DEFENSE
Driving Contact Shot Frequency: 65
Inside Contact Shot Frequency: 75
Layup Defense Strength (Takeoff): 55
Layup Defense Strength (Release): 80
Jump Shot Defense Strength (Gather): 35
Jump Shot Defense Strength (Release): 70
Help Defense Strength: 50
Steal Success: 100 - we want turnovers to be closer to NBA averages, and I'm fine with more steals if that's how we get there.
ATTRIBUTES
Acceleration: 45
Vertical: 50
Strength: 65
Stamina: 65
Speed: 25 - good for spacing as well as pace, helps differentiate speedy guys from the rest.
Durability: 50
Hustle: 50
Ball Handling: 50
Hands: 100 - helps a bit with tipped passes/interceptions
Dunking Ability: 50
On-Ball Defense: 50
Stealing: 100
Blocking: 100 - you should see 5+ blocks a game
Offensive Awareness: 75 - helps with ball movement, drive and kick, and fast breaks
Defensive Awareness: 35 - helps with spacing and fouls
Offensive Rebounding: 65 - I may play a bit more with the rebounding sliders, but for now, this will get offensive rebounds up to where they should be, which also helps FGAs
Defensive Rebounding: 35
Offensive Consistency: 25 - this is key for balance and runs as well as game to game variance. Sometimes, the shots just don't fall, but the opposite is also true.
Defensive Consistency: 100
Fatigue Rate: 15
Lateral Quickness: 75 - helps with fouls and help defense/rotations
TENDENCIES
Take Inside Shots: 60 - gets bigs/cutters touches and balances the pick and roll game.
Take Close Shots: 40
Take Mid-Range Shots: 45
Take 3PT Shots: 45 - 3PT shooters will still get their shots, but offenses will be more willing to take easy shots in the paint. Just depends on what options are there.
Post Shots: 45
Attack the Basket: 50
Look for Post Players: 100 - this helps keep bigs involved, but also helps with overall ball movement and offensive flow.
Throw Alley-Oops: 50
Attempt Dunks: 50
Attempt Putbacks: 40
Play Passing Lanes: 100
Go for On-Ball Steals: 75
Contest Shots: 50 - increase to 100 if you want more fouls, but I like this at 50 for now.
Backdoor Cuts: 50
FOULS
Over the Back: 50
Charging: 50
Blocking: 50
Reaching: 80
Shooting: 100
Loose Ball: 60
Illegal Screen: 50
Overall, the slider set is strong. But, some immediate tweaks are needed on offence. Three games into my Raptors franchise and each started 0-5 to open the game, and most of these are uncontested looks. One of those games, I started 1-9. Going to bump offence up one or two ticks on close/medium/long range.
This game seems to be suffering from the same issue it’s had for years, absolutely no post offence scoring. Most times, I get sucked into an animation.
Apart from some adjustments, good start to this set, Cycloniac. Good job!
__________________
Currently playing:
Madden 24
NBA 2k24
Cyberpunk 2077
Overall, the slider set is strong. But, some immediate tweaks are needed on offence. Three games into my Raptors franchise and each started 0-5 to open the game, and most of these are uncontested looks. One of those games, I started 1-9. Going to bump offence up one or two ticks on close/medium/long range.
This game seems to be suffering from the same issue it’s had for years, absolutely no post offence scoring. Most times, I get sucked into an animation.
Apart from some adjustments, good start to this set, Cycloniac. Good job!
Let me know how those shooting tweaks go. One thing I noticed when I had the sliders higher was too many And-1s. I'm not sure if there's another slider that could help counteract that though.
For post scoring, that may be a roster thing. When you have tendencies setup right, bigs can get plenty of touches and shots in the post IMO.