NBA 2K25 "The Eccentric Edition" - Realistic Slider Set
Absolutely loving the day-1 gameplay. No defensive sliding, contextual animations everywhere, brand new dribbling, AI offensive tendencies are fantastic, AI fast break is actually dangerous, fouls galore, tipped rebounds, shooting fouls on jump shots (both CPU and User), man I can't remember the last time we had so few glaring issues to try and solve via sliders.
How to Get Better Ball Movement and Common-Sense Help Defense
As pointed out by alabamarob on the main 2K OS forums, Defensive Settings are once again working as intended. Feels like it has been forever since that was the case, and the importance of these settings cannot be overstated. If you want star players to force up slightly fewer shots and instead get their team more involved, while also getting more common-sense help defense rotations instead of elite shooters being left wide open time after time, it only takes a few settings tweaks at the start of each game to get there!
When a game starts, simply pause and go to Gameplan > Defensive Settings. Click R1/RB to cycle through the individual players.
- For any star player, set the "Hedge" and "Hedge (Center)" settings to Hard Hedge. This will make the hedge defender kick out to cover the lane and be in position to contest a jumpshot. Think of this as a "soft switch", where the hedge defender will return to cover the screener once the on-ball defender fights over/under the screen.
- For any elite 3pt shooter, set "Stay Attached" to Always. This will make it so the game does not send help off of this shooter to leave him wide open. I try to limit the "Stay Attached - Always" setting to two players on the court at one time so that there are still plenty of help options for the game to choose from, but feel free to experiment if you so choose.
- For any average/poor 3pt shooter, set "Stay Attached" to Never. This will force the game to send these defenders to help first, ensuring elite shooters stay well covered and poor shooters are the only wide open pass options.
2K Default Roster Slider Set v0.9 *BETA* - 10/3 Update
Spoiler
Gameplay Settings
Difficulty - Hall of Fame
Game Speed - 50 for Play Now, or 52 for MyNBA.
Coach Settings
Adaptive Coaching Engine - Offense and Defense
Timeout/Player Minutes/Subs - Auto
Substitution Method - ACE
PlayVision - All Plays
PlayVision Display - Lite + Full
Offense Playcalling - Auto
Freelance Series Order - Dynamic
Freelance Series Repeat - Do Not Repeat
Controller Settings
Shot Timing Profile - Low Risk-Reward
Layup/Free Throw Timing - Real Player %
Pro Stick Orientation - Camera Relative
Box Out Assist - 50
Pass Target Direction: 65
Pass Target Distance: 5
Pass Target Openness: 30
Trying out some new Pass Target Profile settings. My old settings were constantly passing to the wrong guy and ruining drive-and-kick situations.
Camera Settings
Drive
Zoom - 1
Height - 2
Key Zoom - Off
or
Side
Zoom - 1
Height - 8
Key Zoom - Off
Drive has always been by FAR my favorite camera angle, but something about this Side cam is winning me over. Use whichever camera you like, these are just my suggestions.
User vs. CPU Sliders
If there is only one value listed, it applies to both User and CPU. If there are two values, they will be in User/CPU format.
Offense
Inside Shot Success - 55
Close Shot Success - 55
Mid-Range Shot Success - 60/55
3PT Success - 60/55
Layup Success - 50
Shot Coverage Impact - 30
Shot Timing Impact - 100/0
FT Window Size - 50
Dunk in Traffic Frequency - 50
Dunk in Traffic Success - 50
Pass Accuracy - 25
Alley-Oop Success - 49/44
Contact Shot Success - 45 (Was seeing too many and-1s at 50)
Ball Security - 0
Body Up Sensitivity - 85
Pass Speed - 25
- I have not tested these values with any other Shot Timing Profile besides "Low Risk-Reward", so your experience may vary.
- If you want open shots to be harder to make and contested shots to go in more frequently, DECREASE Shot Coverage Impact by intervals of 5 until you're happy with the results. The higher this slider is set, the more weight is given to shot coverage (open, wide open, tightly covered, etc.) in deciding the success of a shot, so setting this lower will mean open shots have a smaller boost and contested shots will have a smaller penalty.
- Feel free to decrease the user's Mid-Range and/or 3pt Shot Success sliders by one or two at a time if you find it too easy to make "Slightly Early/Slightly Late" shots.
- Shot Timing Impact doesn't actually work for the user, as the new Shot Timing Profile feature overrides/replaces this slider. The CPU seems to always green their shots as well, so I set it to 0 for them just in case.
Tendencies
Take Inside Shots - 55
Take Close Shots - 40
Take Mid-Range Shots - 50
Take 3PT Shots - 55
Take Post Shots - 45
Attack the Basket - 55
Loving the default tendencies for the CPU offense, but sometimes it feels like players in the post immediately rush up a shot instead of trying to back down and work closer to the basket, so I dropped Take Post Shots by 5 and increased Attack the Basket by 5 in hopes of getting a little more of a back-to-the-basket game going for guys like Jokic. Also, with the decreased Close Shots tendency, players won't rush up a random floater or force a bad post shot, and will instead go for the layup/inside shot or pass it out (especially when using my basic roster tweaks!).
Play Passing Lanes - 100/80
Go for On-Ball Steals - 100/80
Contest Shots - 100/80
Makes the defense much more aggressive, leading to more tipped passes, loose balls off of steal attempts on the perimeter, as well as more foul calls.
Fouls Set everything to 100, except:
Charging Foul - 85
Blocking Foul - 95
Reach-In Foul Frequency - 70
Shooting Foul Frequency - 60
Increase USER value to give the CPU more trips to the line; Increase CPU value to give the USER more trips to the line.
Movement
*Still Testing*
Optional but HIGHLY RECOMMENDED Roster Tweaks for v0.9 *BETA* - 10/3 Update
Spoiler
In MyNBA, go to Menu > Front Office > Roster, enable Quick Edit (press the Start/Pause button), go to Tendency View (Y/Triangle), and then mass-edit (click A on Xbox or X on PS5 to highlight and edit the entire column) the roster to add +10 to the following tendencies:
Attack Strong on Drive (labeled T/Finish)
Dish to Open Man (labeled T/Dish)
Take Charge (labeled T/TakeC)
Foul (labeled T/Foul)
Scroll to the right about two-thirds of the scroll-bar on the bottom to find T/Finish and T/Dish; T/TakeC and T/Foul are almost at the end of the list if you scroll all the way to the right.
After increasing these tendencies you should get a more aggressive and deliberate offense by the CPU, as well as noticeably more foul calls and charge attempts.
I also wanted to make the dribbling a little more explosive (especially to offset the high Body Up Sensitivity slider) while also making the overall gameplay a little more hectic and dynamic with tipped passes, loose balls, turnovers, and fast break opportunities. To do so, I simply gave everyone a +1 to a few badges. To do so, simply follow the same steps laid out above to edit tendencies, except this time you’ll have to keep hitting Y/Triangle until you get over to the Badge view. From there, enable the mass-edit once again and flick the right stick up once (or down once and then up once, if you don’t want to increase the badge level for those who already have the badge but do want to make sure every player at least has the Bronze) for each of these Badges:
Glove (more on-ball steals)
Interceptor (more tipped/stolen passes)
Lightning Launch (faster launches when dribbling)
Pick Dodger (optional; makes defenders better at fighting through screens)
At the start of every new year in MyNBA, you’ll have to re-apply these badge edits to apply them to the new rookies. To do so, go through the mass-edit process once again only this time make sure to flick the right stick down once, then up. This will keep all the existing players at the same badge level they were previously, while making sure all rookies are at least Bronze level for each of these four badges.
PLEASE post any and all CONSTRUCTIVE feedback, positive or negative, so that I know what people like about my slider set and what I need to improve on. Also, please post any and all personal findings and/or tweaks you've tried out. Try to point out what you are seeing too much of (ex. The AI attacks the basket too often), what you're not seeing enough of (ex. The AI does not go to the post often enough), etc. And also, it's just fun to see the results everyone is getting and to have a discussion on what can be improved/what should be left alone.
Check out this post by mvpstax to get a refresher on what exactly "realistic stats" should look like in the modern NBA:2K21 Realistic Stats to Strive For
Have a question about sliders or want to know how to fix an issue you have with the gameplay? Ask it here and I'll do what I can to help you out! I try to make my posts as informational as possible so that everyone has the knowledge needed to tweak the game to their own preference and skill level. Teach a man to fish, and all that
And as always, PLEASE feel free to give my thread 5 stars and LIKE this post if you enjoy my work. It shows others that these are quality sliders, and it makes me feel a little warm inside, too.
Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set
Alright, already fixed shooting. "Shot Timing Impact" slider most likely doesn't work anymore and was left in the menu by mistake. The Shot Timing Profile feature completely replaces the functionality of this slider, it seems, which makes sense. Just had to increase mid-range and 3pt Shot Success sliders in order to start making Slightly Early/Slightly Late shots in situations that made sense. Even better, even when 3pt is set high enough to consistently make white shots on the Low Risk-Reward profile, you will still miss every shot that isn't greened when using the High Risk-Reward profile, and very rarely make white shots when using the Normal Risk-Reward profile. So people will be able to plug-and-play any slider set that utilizes the Low Risk-Reward timing profile and make it work to their liking simply by changing to a more strict timing profile if they prefer that "green or miss" type of gameplay.
Alright, moving on to other issues now. Thank god lol
Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set
I like what I'm seeing from the help defense here. Need to make the closeout just a little faster/more aggressive, but otherwise very good as a starting point!
Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set
Do you think you could find sliders to make AI teammates viable scorers when player locking? i know you have always made good team sliders in the past so maybe you could figure out the magic to making the cpu hit open shots most of the time.
Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set
Quote:
Originally Posted by EccentricMeat
I like what I'm seeing from the help defense here. Need to make the closeout just a little faster/more aggressive, but otherwise very good as a starting point!
The defensive logic here isn’t good imo. This should have been a straight switch off the screen (or Peel switch). On ball defender should not have tried to still defend his own man as he was so out of position. Even then the defender in the corner does not slide up to guard 1v2 after the first rotation or simply help on the next logical pass.
Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set
Quote:
Originally Posted by rudyjuly2
The defensive logic here isn’t good imo. This should have been a straight switch off the screen (or Peel switch). On ball defender should not have tried to still defend his own man as he was so out of position. Even then the defender in the corner does not slide up to guard 1v2 after the first rotation or simply help on the next logical pass.
The AI definitely ignores the existence of any switching concepts, which is crazy because most teams IRL are constantly switching and that's why modern rosters have SFs playing at PF across the league. I get not switching when it's a guard running the PnR with a center, but pretty much any other position should result in a switch.
The corner defender should slide up and does pretty regularly, just not in this specific situation for whatever reason. But again, these are early tests with small tweaks, so I'm just happy to see players switching and closing out
Man I'm loving the gameplay right now though. One of those "Return to Main Menu" updates just got pushed and I'm pretty sure they fixed the lack of subs as well as made the dribbling just a little bit quicker/less "stuck in the mud" feeling. Second part could just be placebo, but my current game has had 4 substitutions per team at the end of the first quarter and then start of the 2nd. Then when a player got in foul trouble, he was immediately subbed out (which wasn't happening before this update). Fingers crossed they fixed it
Also, my current tweaks have caused a TON of loose ball situations in just the first quarter alone. Steals that bobble around and lead to a scramble, numerous tipped passes doing the same, inaccurate passes causing turnovers. I might cry happy tears :O