01-01-2014, 09:21 PM
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#1
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Banned
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Red Bull's All-Star "Player Lock" slider set
Before I begin, I would like to preface this by saying this set is mainly for users who player lock, meaning they control one position on a team in NBA 2K, similar to My Career, but with real NBA players.
This set should mainly be used for those who player lock and not others because the modifications in this set can and will make your team over powered, unless you play on HOF mode
What makes a player locked slider set different from a normal slider set?
The main difference comes in the "Awarness" Sliders. In order to play with players who know what they are doing on defense, and who can run and create offense for themselves, you need to increase the sliders for each.
Player locked users normally have the disadvantage of having to literally play like superman just for their team to win games, because their teammates dont do enough, but with the awarness slider setting,you can comfortably rely on your teammates to help you win games. and at times, you can even take a back seat to some of these guys.
I have been playing player locked since the days of NBA live, and have also been fortunate to have won multiple titles with teams in the 2k series on HOF mode, by aligning myself with star players, or even players that just complement my game. However in 2k14, the cpu just seems to be too overpowered on HOF mode, that I decided to modify the Allstar set to deliver a brand of basketball that I feel comes very close to real life numbers.
With the awareness setting bumped up and playerlocked, you can experience what it is like to truly be on a team, and having to trust in your teammates
What does your slider set offer?
My sliders come with a guarantee that if you use 12 minute quarters, you will consistantly see scores in the low 100s, low 90s to high 90s and occasional games in the 110s (against western conference opponents mainly).
You will see accurate rebound numbers between 38 to about 45 per game for your team and opponents (depending on the personnel of your team and your opponent), block numbers around 7 per game (again, depending on personnel) and steal numbers of around 8+ (depending on personnel)
So lets begin
BASE DIFFICULTY: Allstar
USER/CPU
Offensive: Beginning with inside shot success and ending with contact shot success
42/42
42/42
48/48
47/47
50/50
55/55
50/50
50/50
50/48
Defensive
85/85
100/100
70/70
65/65
65/65
55/55
50/50
50/50
Attributes:
45/45
50/50
50/50
55/55
50/50
50/50
50/50
50/50
50/50
50/50
Onball defense: 70/65
stealing: 50/50
blocking 50/50
offensive awarness 70/50
Defensive Awarness: 75/75
the only other changes beyond this point are to:
fatigue rate: 48/48
and
Contest Shots 75/75
you may also tune down the cpu " play passing lanes, and go for on ball steals" tendencies, if you feel they are too high
If you have any questions, please post them in this thread, hope these work for anyone who uses them
so far, the only issues im having is getting down the user and cpu shooting percentages because they are way to high, at around 52 and above 56 for the user, but atleast on the user end, has to do mainly with personnel, and shot selection
*also, stamina and fatigue rate were altered to allow you to play your bigs for about 30 mpg minimum (if they have at least 80 stamina). I have found that without this , bigs get to tired due to all the contact in the paint, as well as the bruiser signature skill that certain players have
this setting will also allow guards with above 85 to hit around 32-35 without issue
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