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Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

This is a discussion on Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders within the NBA 2K Basketball Sliders forums.

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Old 07-31-2014, 10:04 AM   #33
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

A couple of tweaks made to the shooting sliders.
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Old 07-31-2014, 09:40 PM   #34
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

Difficulty raised to All-Star.
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Old 08-06-2014, 11:10 PM   #35
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

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Difficulty raised to All-Star.
have you tried these for user vs cpu ???
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Old 08-06-2014, 11:24 PM   #36
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

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have you tried these for user vs cpu ???
I have not.
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Old 10-08-2014, 01:03 PM   #37
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

Any thought or idea on how these may work with the PS3? I don't know too much the difference between the current/last generation with sliders in games but really looking for CPU vs CPU sliders and reading really good things about these.
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Old 10-08-2014, 03:50 PM   #38
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

I can't seem to get any transition baskets with CPUvsCPU. It always just becomes a halfcourt game. Are you seeing a lot of early transition baskets or fastbreak points with these sliders or is it non-stop halfcourt action?
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Old 10-08-2014, 06:11 PM   #39
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

Thats what i found to be the case in 14 re transitions. Havent played enough of 15 yet


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Old 10-08-2014, 06:56 PM   #40
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

Quote:
Originally Posted by hazey
Any thought or idea on how these may work with the PS3? I don't know too much the difference between the current/last generation with sliders in games but really looking for CPU vs CPU sliders and reading really good things about these.
I'm not sure.

You should mess around with it a bit and report what you find.
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