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SimWorld NBA 2K15 Sliders

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Old 01-25-2015, 05:43 AM   #49
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Re: SimWorld NBA 2K15 Sliders

Just played my first game with all of the latest updates. Blown out 117-97 by Boston...Boston.
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Old 01-25-2015, 05:50 AM   #50
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Re: SimWorld NBA 2K15 Sliders

Worth noting that Evan Turner and Marcus Thornton both left the game with broken ankles.
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Old 01-27-2015, 02:22 PM   #51
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Re: SimWorld NBA 2K15 Sliders

Can someone please explain the actual effects of changing the below sliders for MyLeague?

Hard Cap Value - 85 (do we turn off salary cap?)

Contract Negotiation Difficulty - 75 (Difficult for both CPU and Human?)

Trade Negotiation Difficulty - 67 (Does this screw the Human and force use to give more value?)

CPU Re-Signing Aggressiveness - 80 (They offer higher contracts? Say in a OFF salary cap, will they throw out huge numbers to get their guys -- $30+ mil/year)

Injury Effects - Does a lower value mean less serious?

Draft Class Quality - 15 (why so low?)

Player Progression Rate - 28 (why so low?)

Player Non-Financial Ambitions - 85 (how much of an effect will this have?)

Last edited by dmankey1; 01-27-2015 at 02:24 PM.
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Old 01-30-2015, 08:20 PM   #52
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Re: SimWorld NBA 2K15 Sliders

Really curious about this slider set... Anyone wanna post some results?
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Old 01-30-2015, 10:44 PM   #53
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Re: SimWorld NBA 2K15 Sliders

I should take a picture and upload but I had a real good game!! I'm just unsure on the future of these sliders as I don't know if I can play 12 minute quarters consistently, the games are very long although very lifelike.

I'm thinking maybe I will adjust the sliders for 8 min or 10 min quarters but then I may have teams scoring too quickly in the shot clock.

I don't know I'll try one more game at 12 minutes. Good sliders OP.
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Old 01-30-2015, 11:40 PM   #54
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Re: SimWorld NBA 2K15 Sliders

Quote:
Originally Posted by dmankey1
Can someone please explain the actual effects of changing the below sliders for MyLeague?

Hard Cap Value - 85 (do we turn off salary cap?)

Contract Negotiation Difficulty - 75 (Difficult for both CPU and Human?)

Trade Negotiation Difficulty - 67 (Does this screw the Human and force use to give more value?)

CPU Re-Signing Aggressiveness - 80 (They offer higher contracts? Say in a OFF salary cap, will they throw out huge numbers to get their guys -- $30+ mil/year)

Injury Effects - Does a lower value mean less serious?

Draft Class Quality - 15 (why so low?)

Player Progression Rate - 28 (why so low?)

Player Non-Financial Ambitions - 85 (how much of an effect will this have?)

Can someone please explain the actual effects of changing the below sliders for MyLeague?

Hard Cap Value - 85 (do we turn off salary cap?)

No salary caps stays on

Contract Negotiation Difficulty - 75 (Difficult for both CPU and Human?)

Yes

Trade Negotiation Difficulty - 67 (Does this screw the Human and force use to give more value?)

Yes it makes it harder to fleece the cpu with unfair deals.

CPU Re-Signing Aggressiveness - 80 (They offer higher contracts? Say in a OFF salary cap, will they throw out huge numbers to get their guys -- $30+ mil/year)

This attempts to make teams more likely to resign their own players before they hit free agency.

Injury Effects - Does a lower value mean less serious?

Yes it hard to find a balance but with the rate that star players have been falling in real life I don't know what the ccomplaints have been about

Draft Class Quality - 15 (why so low?)

We use custom classes and roster with a different rating scale than the default 2k rosters so if you use custom classes this hopefully keep the league in balance for future seasons. We use custom classes so this doesn't apply to most who follow our projects.

Player Progression Rate - 28 (why so low?)

Default 50 have players reaching their peak potential in 2 to 3 years which is a little too fast. I wanted to get it in more like the 4 to 7 year range depending on the player.

Player Non-Financial Ambitions - 85 (how much of an effect will this have?)

We edited every detail in our roster including player ambitions(money,winning,etc.) So players like Ray Allen won't consider a team like the Sixers if the Cavs are making an bid on his talents.

Hope that helps.
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Old 01-31-2015, 12:48 AM   #55
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Re: SimWorld NBA 2K15 Sliders

Quote:
Originally Posted by Dreece

We use custom classes and roster with a We edited every detail in our roster including player ambitions(money,winning,etc.) So players like Ray Allen won't consider a team like the Sixers if the Cavs are making an bid on his talents.

Hope that helps.
Wait there's a roster available too? Please point me in the right direction.
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Old 01-31-2015, 03:37 AM   #56
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Re: SimWorld NBA 2K15 Sliders

Am I bugging or is Larry Drew II missing from the entire roster? I've looked everywhere.


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