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Attention Slider Guru's (Two sliders are reversed)

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Old 01-01-2015, 01:40 AM   #33
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Re: Attention Slider Guru's (Two sliders are reversed)

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Originally Posted by Shady Mike
Guys, try this. It's fantastic. Really opens up the game with many more opportunities for blocked shots.

Inside Shot Success: 0/0
Inside Contact Shot Frequency: 0/0
just wondering but what do you mean by it "opens up the game" ? how does it affect it gameplay wise?
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Old 01-02-2015, 05:10 AM   #34
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Re: Attention Slider Guru's (Two sliders are reversed)

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Originally Posted by CarolinaBoii15
just wondering but what do you mean by it "opens up the game" ? how does it affect it gameplay wise?
It only effects putbacks off of offensive rebounds. I'm getting a lot of cool animations, just seeing more dynamic inside play at the moment, I like it so far.
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Old 01-02-2015, 05:17 AM   #35
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Re: Attention Slider Guru's (Two sliders are reversed)

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Originally Posted by Shady Mike
It only effects putbacks off of offensive rebounds. I'm getting a lot of cool animations, just seeing more dynamic inside play at the moment, I like it so far.
Is it a cakewalk into the paint?
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Old 01-02-2015, 05:27 AM   #36
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Re: Attention Slider Guru's (Two sliders are reversed)

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Originally Posted by Hot Kidd
Is it a cakewalk into the paint?
With inside shot success at 0 I'd say it balances out pretty nicely with the 0 inside contact.
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Old 01-02-2015, 05:30 AM   #37
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Re: Attention Slider Guru's (Two sliders are reversed)

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Originally Posted by Shady Mike
With inside shot success at 0 I'd say it balances out pretty nicely with the 0 inside contact.
Cool. Will try.

You havent done for this for driving shots?
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Old 01-02-2015, 05:33 AM   #38
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Re: Attention Slider Guru's (Two sliders are reversed)

Quote:
Originally Posted by Hot Kidd
Cool. Will try.

You havent done for this for driving shots?
Nah, I was actually thinking about raising that slider, at least for the CPU. I hate the way the game plays with that slider at 0. I even had issues with it at 5 with Cy's slider set. With it at 0 I tend to get a lot of those gliding animations where the CPU just walks through the paint and pushes my defender back and out of bounds as if my man wasn't there and I don't want to see that...
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