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Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

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Old 10-05-2015, 01:00 PM   #57
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

I bumped up CPU inside and close to 42 and mid and 3pt to 44. Also bumped up their defensive and offensive awareness 5 points. I lowered lateral quickness to 58 because i felt like they were moving just a tad too quick. Also game speed is 47 for me. 11 minute quarters.

I also put it on All Star.

Im the Cavs and I beat the Heat at home easily 102-77 then the 76ers on the road easily 102-83. The scores reflect pretty well what would probably happen in real life (heat game would be a little closer). But I still see players like Kyrie, Mo Williams & Jr Smith jumping up and getting defensive rebounds against Bosh, Embiid, Noel etc.
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Old 10-05-2015, 01:06 PM   #58
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

A little closer? Brother you have no idea what Heat are gonna bring this season.

Heat/Cav's ECF.......see you there baby.
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Old 10-05-2015, 02:04 PM   #59
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Will Wade's knees be there?

I still think the Bulls will be in the ECF. Cavs heat round 2 though.
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Old 10-05-2015, 02:50 PM   #60
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

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Originally Posted by BuckeyeZips3
Will Wade's knees be there?

I still think the Bulls will be in the ECF. Cavs heat round 2 though.
Yes they will.....one last time.
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Old 10-05-2015, 07:45 PM   #61
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

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Originally Posted by sportomatic75
Do the 12 minute quarters seem to be too high? It seems like 10-11 would be perfect because I am seeing high scores in the 105-120 range. Love these sliders though.
I've had the following scores in my four games with Memphis:

Lost 92-90 to Cleveland
Won 91-84 against Indiana
Won 88-78 against Brooklyn
Lost 129-127 to Golden State in Double OT

If you're getting scores that high, then it's your play style. Try walking the ball up court and calling plays if you want the scores (and shot attempts I'm sure) to come down.
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Old 10-05-2015, 08:22 PM   #62
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

I had played 3 or 4 games without these sliders and was so pissed off. I hated the game. Mostly I just felt like the game was sluggish and I was stuck in animations constantly.

Just tried these sliders and wow. Game is fantastic. It's smooth. And fair. Love it, as I do all A&S other sliders.

One question, why use real FG% and real FT%? Doesn't that really take away any user skill and just make it a dice roll?
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Old 10-05-2015, 08:53 PM   #63
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

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Originally Posted by Qrashman
I had played 3 or 4 games without these sliders and was so pissed off. I hated the game. Mostly I just felt like the game was sluggish and I was stuck in animations constantly.

Just tried these sliders and wow. Game is fantastic. It's smooth. And fair. Love it, as I do all A&S other sliders.

One question, why use real FG% and real FT%? Doesn't that really take away any user skill and just make it a dice roll?
A dice roll? No.
A more realistic game of basketball? Yes.
Once I get down the timing of my players shots I can make almost every shot using user timing.
Real % works best for both imo.
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Old 10-05-2015, 08:57 PM   #64
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

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Originally Posted by jake44np
A dice roll? No.

A more realistic game of basketball? Yes.

Once I get down the timing of my players shots I can make almost every shot using user timing.

Real % works best for both imo.

Ok makes sense. I'm pretty awful so I get the opposite effect. Real fg only helps me out.

But even still it's just a dice roll if you use real fg right? If I have an awful release 100% of the time will I still hit 45% of them?


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