Quick Overview
All-Star Simulation (Custom)
12 Minute Quarters
Real Player %
PIP to Match Played and Simmed Games
Welcome
This set was built from 2K's default simulation sliders on All-Star. I'm using them in a MyGM, but these will obviously work just fine in MyLeague, and the more detailed league sliders found in MyLeague are provided below as well.
MyLeague Settings
- Autosave - Off
- Season Length - 82 games
- Playoff Series': Best of 7
- Salary Cap - On
- Salary Cap Value - 70
- Salary Cap Inflation - 50
- Hard Cap - On
- Hard Cap Value - 105
- Trade Logic - On
- Trade Deadline - On
- Financial Trade Rules - On
- Trade Override - Off
- CPU Trade Offers - On
- CPU-CPU Trades - On
- Trade Approval - On
- Start w/ Existing Trades - On
General
- Quarter Length - 12 Minutes
- Sim Quarter Length - 12 Minutes
- Injuries - On
- Use Roster Injuries - On (I Use 2K's Roster from Opening Night)
- Injury Severity - 50
- Injury Duration 50
- Progressive Fatigue - On
- Team Chemistry - On
Difficulty Settings
- Gameplay Difficulty - All-Star
- Simulator Difficulty - 50
- Trade Negotiation Difficulty - 60
- Contract Negotiation Difficulty - 60
- CPU Re-Signing Aggressiveness - 70
- Morale Difficulty - 28
- Morale Effects - 36
- Chemistry Difficulty - 36
- Chemistry Effects - 50
- Trade Frequency - 40
- CPU Injury Frequency - 40
- User Injury Frequency - 40
- Career-Ending Injury Frequency - 10
- User Injury Effects - 45
- CPU Injury Effects - 45
- Draft Class Quality - 40
- Player Progression Rate - 40
- Payer Regression Rate - 35
- In-Season Training Effects - 30
- Player Non-Financial Ambitions Factor - 75
- Normalize Player to Sim Minutes - On
- Normalize Played to Sim Minutes - On
- Draft Combine - Manual
- Game Participation - Manual
- Pre-draft Workout - Manual
- Prsopect Scouting - Manual
- Staff Management - Manual
Lineup Automation
- Before Games - Manual
- Injury - Manual
- Roster Change - Manual
Roster Automation
- Cut Player - Manual
- Cut Player New Season - Manual
- Draft - Manual
- Fill Roster New Season - Manual
- In-Season Free Agent Signing - Manual
- Off-Season Free Agent Signing - Manual
- Free Agent Pre-offers - Manual
- Qualifying Offers - Manual
- Contract Extensions - Manual
- Target List - Manual - Manual
- Team Option - Manual
- Trades - Manual
- Trade Block - Manual
- Difficulty - All-Star
- Game Style - Custom
- Quarter Length - 12 Minutes
- Fatigue - On
- Injuries - On
- Shooting Type - Real Player %
- Free Throw Shooting Type - Real Player %
- Game Speed - 49
- Free Throw Difficulty - 50
- Action Replays - Occasionally
- After Basket Camera Cuts - Often
- Ball Handle Text - None
- Shot Meter - Off
- Shot Feedback - Off
- Gameplay HUD - Off
- Foul Out - 6
- AI Free Throw Camera Shakes - Off
- Rhythm Indicator - Off
- Pick & Roll Overlay - On
- Audio Presentation - TV Broadcast
- Commentary Volume - 95
- PA Vol - 70
- Sound Effects Vol - 60
- Crowd Vol - 40
- Player Chatter Vol - 20
- 2k Beats In-Game Music Vol - 0
- 2k Beats Menu Music Vol - 45
- 2k Beats Park Music Vol - 45
- Language Settings - User preference
Offense
- Inside Shot Success - 36/36
- Close Shot Success - 38/38
- Mid-Range Success - 50/50
- 3PT Success - 48/48
- Layup Success - 48/43
- Dunk In Traffic Frequency - 49/49
- Dunk In Traffic Success - 50/50
- Pass Accuracy - 49/49
- Alley-Oop Success - 45/45
- Contact Shot Success - 41/40
Defense
- Driving Contact Shot Frequency - 85/85
- Inside Contact Shot Frequency - 100/100
- Layup Defense Strength (Takeoff) - 54/54
- Layup Defense Strength (Release) - 53/53
- Jump Shot Defense Strength (Gather) - 60
- Jump Shot Defense Strength (Release) - 60
- Help Defense Strength - 65/65
- Steal Success - 53/53
Game Style - Custom
Attributes
- Acceleration - 50/50
- Vertical - 50/50
- Strength - 50/50
- Stamina - 50/50
- Speed - 50/50
- Durability - 46/46
- Hustle - 50/50
- Ball Handling - 49/49
- Hands - 50/50
- Dunking Ability - 50/50
- On-Ball Defense - 50/50
- Stealing - 55/55
- Blocking - 47/47
- Offensive Awareness - 50/50
- Defensive Awareness - 75/75
- Offensive Rebounding - 55/55
- Defensive Rebounding - 50/50
- Offensive Consistency - 50/50
- Defensive Consistency - 50/50
- Fatigue Rate - 50/50
- Lateral Quickness - 50/50
Game Style - Custom
Tendencies
- Take Inside Shots - 50/32
- Take Close Shots - 50/38
- Take Mid-Range Shots - 50/55
- Take 3PT Shots - 50/90
- Post Shots - 50/60
- Attack the Basket - 50/35
- Look for Post Players - 50/68
- Throw Alley-Oops - 50/50
- Attempt Dunks - 50/50
- Attempt Putbacks - 50/50
- Play Passing Lanes - 50/50
- Go for On-Ball Steals - 60/60
- Contest Shots - 75/75
- Backdoor Cuts - 50/50
Game Style - Custom
Fouls
- Over the Back Foul Frequency - 78/78
- Charging Foul Frequency - 100/100
- Blocking Foul Frequency - 90/90
- Reaching Foul Frequency - 76/76
- Shooting Foul Frequency - 80/80
- Loose Ball Foul Frequency - 100/100
- Timeout - Auto
- Substitution - Auto
- Substitution Method - Rotation
- Point of Emphasis - Auto
- Offensive PlayVision - All Plays
- PlayVision Display - Full
- Playcall Messages - Show All
- Offensive Playcalling - Auto
- Defensive Playcalling - Auto
- Late Game Fouling - Auto
- AI Coach Adjustments - Auto
- Vibration - On
- Pro Stick - Default
- Pro Stick Orientation - Camera Relative
- Offball Freelance Mode - Camera Relative
- Player Icons - On
- Icon Lead Passing - On
- Right Stick Defense - Camera Relative
- Right Stick Pass Type - Normal
- Who To Guard - On
- Defensive Assist Strength - 0
- Boxout Assist Strength - 0
- Automatic Shot Contest - Intense-D
- Pass Target Presets - Direction
- I use 2K's rosters as they are the only ones I trust using their new ratings formula for 2k16. I also use game generated draft classes for that very reason.
- I do not use position locks and would recommend against using them as well.
- Feel free to adjust your Coach Gameplan, Playbook, Training, etc.
- Do not have more FA signings than any other AI team has done during the season.
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