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HISTORICAL problem in the foul system

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Old 09-27-2017, 02:23 PM   #33
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Re: HISTORICAL problem in the foul system

Quote:
Originally Posted by penny80
Hello to all, this section is more indicated for the problem,
first of all I apologize for my bad English, i'll try to do my best

This game has a huge problem in foul calls during matches!
In a real game there are 17 to 24 fouls per team, 21 fouls avg per team, in this game and also in the past version, we stand at 12/13 on average, in a match of 48 min, this is a great problem, we do not have a real simulation. This problem has been going on for years, the problem is in particular for the type of fouls that does not occur in shooting situations

blocking, over the back, reaching etc they are so rare!!!

the shooting fouls seems pretty right at the moment, we can adjust it, with sliders, but for the kind of fouls that are NOT shooting fouls, there isn't much we can do, also with sliders/roster setting

Hopefully, this problem may come to the eyes of software developers and have a clear improvement in the future

I'm definitely sure that this problem can't fix with only slider/roster setting
can you tell me the difference between human and cpu sliders? IF I want my team to get more fouls and get to the free throw line, do I increase the Human Sliders or the CPU sliders for fouls?
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Old 09-27-2017, 03:18 PM   #34
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Re: HISTORICAL problem in the foul system

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Originally Posted by GisherJohn24
can you tell me the difference between human and cpu sliders? IF I want my team to get more fouls and get to the free throw line, do I increase the Human Sliders or the CPU sliders for fouls?


Increase the foul slider for whoever you want to be CALLED FOR more fouls. So if you want the CPU to get more trips to the free throw line off of contested layups, increase Shooting Fouls for the USER so your defense gets penalized more.
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Old 09-27-2017, 04:49 PM   #35
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Re: HISTORICAL problem in the foul system

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Originally Posted by EccentricMeat
Increase the foul slider for whoever you want to be CALLED FOR more fouls. So if you want the CPU to get more trips to the free throw line off of contested layups, increase Shooting Fouls for the USER so your defense gets penalized more.
Awesome. I will never forget

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Old 09-27-2017, 09:03 PM   #36
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Re: HISTORICAL problem in the foul system

if you want more reach in fouls= increase reach in, increase steal attempts, but decrease the steals ratings sliders.

want more blocking fouls increase the blocking slider and decrease the lateral quickness slider.

point is very foul slider works with the logical sliders that would trigger those fouls.

Im getting some nice blocking fouls this year, more so than in years past.

also seeing a lot more off ball moving screen fouls this year also.
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Old 09-27-2017, 11:38 PM   #37
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Re: HISTORICAL problem in the foul system

How to trigger loose ball and over the back?


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Old 09-28-2017, 10:15 AM   #38
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Re: HISTORICAL problem in the foul system

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Originally Posted by sandmac
How to trigger loose ball and over the back?


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I can't remember when my controlled guy caused an over the back foul. It's always my cpu team mate and after a rebound usually. I can't do it on the fly, it's always my team mate.
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Old 09-28-2017, 11:29 AM   #39
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Re: HISTORICAL problem in the foul system

Quote:
Originally Posted by penny80
Nothing!!! Also with bump slider/roster settings
If you guys reach a match with 23 24 also 21 fouls per team, please post here, i wanna see if it is possible
Free throws have to stay between 20 to 30 per team

Cpu vs cpu or human vs cpu

Thanks
Here's the first three games that I played of NBA 2K18 (on SS default and the first game went into OT):
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If there were more off ball fouls that would certainly help. However, one of my main issues is that mid-range and 3-pointing shooting fouls are virtually non-existent. In real life, you have guys like James Harden and Isaiah Thomas who draw a lot of fouls by getting defensive players out of position and that's not well represented in 2K.
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Old 09-28-2017, 04:24 PM   #40
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Re: HISTORICAL problem in the foul system

A little better this year, but always too few

This game miss the NON-shooting fouls, in this 3 game you have about 16 avg fouls (99% of them are shooting fouls) per team, it is not ok, we need 21 avg per team and 7 to 10 non-shooting.
For a medium common user this is not a problem, for the expert/simulation user it is

Last edited by penny80; 09-28-2017 at 04:33 PM.
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