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Originally Posted by duce |
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Word. I'm still kind of confused about how Charging works.
Im guessing each slider corresponds to how frequently the foul is called AGAINST that side. Are you operating under the same thought?
Sent from my PH-1 using Operation Sports mobile app
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Yes it does play a huge part...also depending how your sliders are set up...other slider categories have a huge effect on what values you need to have for fouls. I wish I can explain more. Some slider sets may need foul sliders to be set lower. There's no one way for this and thats what many 2k players here on this forum fail to realize...just know that it may effect your gameplay in a different way than another's set. There's many ways to get more fouls but some ways yield worse gameplay results than others. My attempt now is not to destroy gameplay while doing so. Its tough. I had a set where User Blocking fouls had to be set at 69 while Cpu Charging was at 100 in order to see a balance of both at one point. But that particular slider set compromised a lot on the gameplay set...(fouls were not the biggest factor in causing this however). Yes I agree.
Roster edits can be a huge difference as well...so are slider steals success, steals attributes, cpu lateral quickness vs user, hands attributes (bigger component than most think), hustle, on ball defense, def consistency, etc.
"Certain combos work together like gold." If one slider is off then a certain foul "won't" happen at all and that can be a problem most times because it might lead to too many steals ornother issues etc. It All depends. Also, Cpu has to be aggressive...ag-gres-sive lol. If they are too scripted and lack aggression, then that will keep fouls falling short for the User. In other words, "Cpu has to give the User reason to foul." Otherwise, the User or User A.I. won't foul at all. Thats where Cpu hustle, yes hustle being high and of course tendencies comes into play.
Huge issue... If a user plays a style of only Icon passing deep outside of the perimeter every possession of the game, of course there will be less steals and most importantly less fouls committed by cpu. I've seen so so many videos people have shown me whom play this style. It lacks aggression but I can understand them trying to protect the ball and playing with care. However, you won't see many fouls on a normal basis. Thats by user choice.
*Ball Handling
*Ball Security
Hustle (Cpu is higher than user)
Hands (higher than 59)
*Steal Success
*Steals
On Ball Defense
...all have a big effect on non-shooting fouls. especially the four areas that are starred *. They work hand in hand. User ballhandling has to be completely opposite of cpu's ballhandling. Ball security works the same way. in other words, if the user ballhandling is 60, cpu ball security has to be the same. But User ball security has to be in the single digits as well as cpu ball handling. Its a game of opposites. In order to allow for more reaching and blocking fouls. This is the part where someone may say devroyce you are crazy but it works. And yes cpu will still be able crossover. Thats where other slider edits come in. Most dont realize that hands attribute also allows stiff arming and better ballhandling to offset it.